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Pirates - disable autojoin for now since everyone gets captain role
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@ -1531,58 +1531,61 @@ local function event_on_player_joined_game(event)
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Common.ensure_chunks_at(surface, spawnpoint, 5)
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end
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Common.notify_player_expected(player, {'pirates.player_join_game_info'})
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Common.notify_player_expected(player, { 'pirates.player_join_game_info' })
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player.force = Common.lobby_force_name
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-- It was suggested to always spawn players in lobby, in hopes that they may want to create their crew increasing the popularity of scenario.
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-- Auto-join the oldest crew:
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local ages = {}
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for _, memory in pairs(global_memory.crew_memories) do
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if Common.is_id_valid(memory.id)
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and (not memory.run_is_private)
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and memory.crewstatus == Crew.enum.ADVENTURING
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and memory.capacity
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and memory.crewplayerindices
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and #memory.crewplayerindices < memory.capacity
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and (not (memory.tempbanned_from_joining_data
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and memory.tempbanned_from_joining_data[player.index]
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and game.tick < memory.tempbanned_from_joining_data[player.index] + Common.ban_from_rejoining_crew_ticks)) then
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ages[#ages+1] = {id = memory.id, age = memory.age, large = (memory.capacity >= Common.minimum_run_capacity_to_enforce_space_for)}
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end
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end
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table.sort(
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ages,
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function(a, b) --true if a should be to the left of b
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if a.large and (not b.large) then
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return true
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elseif (not a.large) and b.large then
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return false
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else
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return a.age > b.age
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end
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end
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)
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if ages[1] then
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Crew.join_crew(player)
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-- local ages = {}
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-- for _, memory in pairs(global_memory.crew_memories) do
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-- if Common.is_id_valid(memory.id)
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-- and (not memory.run_is_private)
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-- and memory.crewstatus == Crew.enum.ADVENTURING
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-- and memory.capacity
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-- and memory.crewplayerindices
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-- and #memory.crewplayerindices < memory.capacity
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-- and (not (memory.tempbanned_from_joining_data
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-- and memory.tempbanned_from_joining_data[player.index]
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-- and game.tick < memory.tempbanned_from_joining_data[player.index] + Common.ban_from_rejoining_crew_ticks)) then
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-- ages[#ages+1] = {id = memory.id, age = memory.age, large = (memory.capacity >= Common.minimum_run_capacity_to_enforce_space_for)}
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-- end
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-- end
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-- table.sort(
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-- ages,
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-- function(a, b) --true if a should be to the left of b
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-- if a.large and (not b.large) then
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-- return true
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-- elseif (not a.large) and b.large then
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-- return false
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-- else
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-- return a.age > b.age
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-- end
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-- end
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-- )
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-- if ages[1] then
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-- Crew.join_crew(player)
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local memory = global_memory.crew_memories[ages[1].id]
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if (not memory.run_is_protected) and #memory.crewplayerindices <= 1 then
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Roles.make_captain(player)
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end
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-- local memory = global_memory.crew_memories[ages[1].id]
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-- if (not memory.run_is_protected) and #memory.crewplayerindices <= 1 then
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-- Roles.make_captain(player)
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-- end
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if ages[2] then
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if ages[1].large and (not ages[#ages].large) then
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Common.notify_player_announce(player, {'pirates.goto_oldest_crew_with_large_capacity'})
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else
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Common.notify_player_announce(player, {'pirates.goto_oldest_crew'})
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end
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end
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-- if ages[2] then
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-- if ages[1].large and (not ages[#ages].large) then
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-- Common.notify_player_announce(player, {'pirates.goto_oldest_crew_with_large_capacity'})
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-- else
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-- Common.notify_player_announce(player, {'pirates.goto_oldest_crew'})
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-- end
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-- end
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if memory.run_is_protected and (not Roles.captain_exists()) then
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Common.notify_player_expected(player, {'pirates.player_joins_protected_run_with_no_captain'})
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Common.notify_player_expected(player, {'pirates.create_new_crew_tip'})
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end
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end
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-- if memory.run_is_protected and (not Roles.captain_exists()) then
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-- Common.notify_player_expected(player, {'pirates.player_joins_protected_run_with_no_captain'})
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-- Common.notify_player_expected(player, {'pirates.create_new_crew_tip'})
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-- end
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-- end
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end
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if not _DEBUG then
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