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minor tweak
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f79c15560d
commit
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@ -764,7 +764,7 @@ local on_tick = function()
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local update_gui = Gui_mf.update_gui
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local tick = game.tick
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if tick % 60 == 0 then
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if tick % 40 == 0 then
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for _, player in pairs(game.connected_players) do
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update_gui(player)
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end
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@ -855,7 +855,7 @@ local on_init = function()
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Explosives.set_whitelist_entity('character')
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end
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Event.on_nth_tick(25, on_tick)
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Event.on_nth_tick(10, on_tick)
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Event.on_init(on_init)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_left_game, on_player_left_game)
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@ -108,6 +108,7 @@ local get_gulag_permission_group = function()
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gulag.set_allows_action(defines.input_action.drop_item, false)
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gulag.set_allows_action(defines.input_action.place_equipment, false)
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gulag.set_allows_action(defines.input_action.take_equipment, false)
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gulag.set_allows_action(defines.input_action.open_technology_gui, false)
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end
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local gulag = game.permissions.get_group('gulag')
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return gulag
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