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Stateful - fix blueprint
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@ -944,6 +944,7 @@ local function update_raw()
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stateful.collection.gather_time_timer = tick + 54000
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stateful.collection.gather_time_timer = tick + 54000
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play_achievement_unlocked()
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play_achievement_unlocked()
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WD.disable_spawning_biters(true)
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WD.disable_spawning_biters(true)
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Public.stateful_blueprints.blueprint()
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WD.nuke_wave_gui()
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WD.nuke_wave_gui()
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Core.iter_connected_players(
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Core.iter_connected_players(
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