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biter_battles_v2/feeding
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@ -87,6 +87,11 @@ local function init_forces(surface)
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global.spectator_rejoin_delay = {}
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global.spy_fish_timeout = {}
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global.force_area = {}
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global.bb_total_food = {}
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global.bb_evolution = {}
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global.bb_evasion = {}
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global.bb_threat_income = {}
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global.bb_threat = {}
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for _, force in pairs(game.forces) do
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game.forces[force.name].technologies["artillery"].enabled = false
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@ -96,6 +101,11 @@ local function init_forces(surface)
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game.forces[force.name].set_ammo_damage_modifier("shotgun-shell", 1)
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game.forces[force.name].research_queue_enabled = true
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global.spy_fish_timeout[force.name] = 0
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global.bb_total_food[force.name] = 0
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global.bb_evolution[force.name] = 0
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global.bb_evasion[force.name] = 0
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global.bb_threat_income[force.name] = 0
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global.bb_threat[force.name] = 0
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end
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global.game_lobby_active = true
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69
maps/biter_battles_v2/feeding.lua
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69
maps/biter_battles_v2/feeding.lua
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@ -0,0 +1,69 @@
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local event = require 'utils.event'
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local food_values = {
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["automation-science-pack"] = {value = 100, name = "automation science"},
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["logistic-science-pack"] = {value = 292, name = "logistic science"},
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["military-science-pack"] = {value = 1225, name = "military science"},
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["chemical-science-pack"] = {value = 2392, name = "chemical science"},
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["production-science-pack"] = {value = 8000, name = "production science"},
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["utility-science-pack"] = {value = 13875, name = "utility science"},
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["space-science-pack"] = {value = 42000, name = "space science"},
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}
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local threat_values = {
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["small_biter"] = 1,
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["medium_biter"] = 3,
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["big_biter"] = 5,
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["behemoth_biter"] = 10,
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["small_spitter"] = 1,
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["medium_spitter"] = 3,
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["big_spitter"] = 5,
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["behemoth_spitter"] = 10
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}
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local force_translation = {
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["south_biters"] = "south",
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["north_biters"] = "north"
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}
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local enemy_team_of = {
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["north"] = "south",
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["south"] = "north"
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}
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local function feed_biters(player, food)
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game.print(food_values[food].name)
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local enemy_team = enemy_team_of[player.force.name]
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global.bb_threat[enemy_team] = global.bb_threat[enemy_team] + food_values[food].value
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global.bb_total_food[enemy_team] = global.bb_total_food[enemy_team] + food_values[food].value
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global.bb_evolution[enemy_team] = math.ceil(global.bb_total_food[enemy_team] * 0.001)
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--global.bb_total_food = {}
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--global.bb_evolution = {}
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--global.bb_evasion = {}
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--global.bb_threat_income = {}
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--global.bb_threat = {}
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end
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--Biter Evasion
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local function on_entity_damaged(event)
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if not event.entity.valid then return end
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if math.random(1,2) == 1 then return end
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if event.entity.type ~= "unit" then return end
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event.entity.health = event.entity.health + event.final_damage_amount
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end
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--Biter Threat Value Reduction
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local function on_entity_died(event)
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if not event.entity.valid then return end
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if threat_values[event.entity.name] then
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global.bb_threat[event.entity.force.name] = global.bb_threat[event.entity.force.name] - threat_values[event.entity.name]
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return
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end
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end
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event.add(defines.events.on_entity_damaged, on_entity_damaged)
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event.add(defines.events.on_entity_died, on_entity_died)
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return feed_biters
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@ -1,6 +1,7 @@
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local event = require 'utils.event'
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local spy_fish = require "maps.biter_battles_v2.spy_fish"
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local feed_the_biters = require "maps.biter_battles_v2.feeding"
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local food_names = {
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["automation-science-pack"] = "automation science",
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@ -12,21 +13,11 @@ local food_names = {
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["space-science-pack"] = "space science"
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}
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local food_values = {
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["automation-science-pack"] = 100,
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["logistic-science-pack"] = 292,
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["military-science-pack"] = 1225,
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["chemical-science-pack"] = 2392,
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["production-science-pack"] = 8000,
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["utility-science-pack"] = 13875,
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["space-science-pack"] = 42000
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}
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local gui_values = {
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[1] = {force = "north", c1 = "Team North", c2 = "JOIN NORTH",
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[1] = {force = "north", c1 = "Team North", c2 = "JOIN NORTH", n1 = "join_north_button",
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t1 = "Evolution of the North side biters. Can go beyond 100% for endgame modifiers.",
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t2 = "Threat causes biters to attack. Reduces when biters are slain.", color1 = {r = 0.55, g = 0.55, b = 0.99}, color2 = {r = 0.66, g = 0.66, b = 0.99}},
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[2] = {force = "south", c1 = "Team South", c2 = "JOIN SOUTH",
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[2] = {force = "south", c1 = "Team South", c2 = "JOIN SOUTH", n1 = "join_south_button",
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t1 = "Evolution of the South side biters. Can go beyond 100% for endgame modifiers.",
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t2 = "Threat causes biters to attack. Reduces when biters are slain.", color1 = {r = 0.99, g = 0.33, b = 0.33}, color2 = {r = 0.99, g = 0.44, b = 0.44}}
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}
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@ -47,17 +38,17 @@ local function create_first_join_gui(player)
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if not global.game_lobby_timeout then global.game_lobby_timeout = 5999940 end
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if global.game_lobby_timeout - game.tick < 0 then global.game_lobby_active = false end
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local frame = player.gui.left.add { type = "frame", name = "bb_main_gui", direction = "vertical" }
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local b = frame.add{ type = "label", caption = "Defend your team's rocket silo!" }
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b.style.font = "default-bold"
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local b = frame.add{ type = "label", caption = "Defend your Rocket Silo!" }
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b.style.font = "heading-1"
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b.style.font_color = {r=0.98, g=0.66, b=0.22}
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local b = frame.add { type = "label", caption = "Feed the enemy team's biters to gain advantage!" }
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b.style.font = "default-bold"
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b.style.font = "heading-2"
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b.style.font_color = {r=0.98, g=0.66, b=0.22}
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for _, gui_value in pairs(gui_values) do
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local t = frame.add { type = "table", column_count = 3 }
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local l = t.add { type = "label", caption = gui_value.c1}
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l.style.font = "default-bold"
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l.style.font = "heading-2"
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l.style.font_color = gui_value.color1
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local l = t.add { type = "label", caption = " - "}
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local l = t.add { type = "label", caption = #game.forces[gui_value.force].connected_players .. " Players "}
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@ -76,6 +67,7 @@ local function create_first_join_gui(player)
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for _, p in pairs(game.forces.north.connected_players) do
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local l = t.add({type = "label", caption = p.name})
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l.style.font_color = {r = p.color.r * 0.6 + 0.4, g = p.color.g * 0.6 + 0.4, b = p.color.b * 0.6 + 0.4, a = 1}
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l.style.font = "heading-2"
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end
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local b = frame.add { type = "sprite-button", name = gui_value.n1, caption = c }
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b.style.font = "default-large-bold"
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@ -102,10 +94,10 @@ local function create_main_gui(player)
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s.tooltip = {"",food_tooltips[x]}
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s.style.minimal_height = 42
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s.style.minimal_width = 42
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s.style.top_padding = 1
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s.style.left_padding = 1
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s.style.right_padding = 1
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s.style.bottom_padding = 1
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s.style.top_padding = 0
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s.style.left_padding = 0
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s.style.right_padding = 0
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s.style.bottom_padding = 0
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x = x + 1
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end
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end
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@ -129,11 +121,11 @@ local function create_main_gui(player)
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end
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local t = frame.add { type = "table", column_count = 4 }
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local l = t.add { type = "label", caption = "Evolution:"}
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local l = t.add { type = "label", caption = "Evo:"}
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--l.style.minimal_width = 25
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l.tooltip = gui_value.t1
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local l = t.add { type = "label", caption = "100%"}
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l.style.minimal_width = 40
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local l = t.add { type = "label", caption = global.bb_evolution[gui_value.force]}
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l.style.minimal_width = 38
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l.style.font_color = gui_value.color2
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l.style.font = "default-bold"
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l.tooltip = gui_value.t1
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@ -141,12 +133,12 @@ local function create_main_gui(player)
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local l = t.add { type = "label", caption = "Threat: "}
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l.style.minimal_width = 25
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l.tooltip = gui_value.t2
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local l = t.add { type = "label", caption = "35326"}
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local l = t.add { type = "label", caption = global.bb_threat[gui_value.force]}
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l.style.font_color = gui_value.color2
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l.style.font = "default-bold"
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l.style.minimal_width = 25
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l.tooltip = gui_value.t2
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frame.add { type = "label", caption = "---------------------------------"}
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frame.add { type = "label", caption = "-----------------------------"}
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end
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local t = frame.add { type = "table", column_count = 2 }
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@ -176,7 +168,6 @@ end
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local function refresh_gui()
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for _, player in pairs(game.connected_players) do
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if player.gui.left["bb_main_gui"] then
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player.gui.left["bb_main_gui"].destroy()
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create_main_gui(player)
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end
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end
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@ -204,6 +195,7 @@ local function join_team(player, force_name)
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local p = surface.find_non_colliding_position("player", game.forces[force_name].get_spawn_position(surface), 8, 0.5)
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player.teleport(p, surface)
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player.force = game.forces[force_name]
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refresh_gui()
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local p = game.permissions.get_group("Default")
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p.add_player(player.name)
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game.print("Team " .. player.force.name .. " player " .. player.name .. " is no longer spectating.", {r=0.98, g=0.66, b=0.22})
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@ -220,7 +212,8 @@ local function join_team(player, force_name)
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player.insert {name = 'firearm-magazine', count = 16}
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player.insert {name = 'iron-gear-wheel', count = 4}
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player.insert {name = 'iron-plate', count = 8}
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global.chosen_team[player.name] = force_name
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global.chosen_team[player.name] = force_name
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refresh_gui()
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end
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local function spectate(player)
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@ -270,7 +263,7 @@ local function on_gui_click(event)
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if name == "raw-fish" then spy_fish(player) return end
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if food_names[name] then
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--feed_the_biters(player, name)
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feed_the_biters(player, name)
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return
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end
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@ -124,9 +124,11 @@ local function on_chunk_generated(event)
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generate_rainbow_ore(event)
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if event.area.left_top.y == -160 and event.area.left_top.x == -160 then
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for _, e in pairs(surface.find_entities_filtered({area = {{-10,-10},{10,10}}})) do
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local area = {{-10,-10},{10,10}}
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for _, e in pairs(surface.find_entities_filtered({area = area})) do
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if e.name ~= "player" then e.destroy() end
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end
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surface.destroy_decoratives({area = area})
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end
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end
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