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@ -169,9 +169,9 @@ end
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local function spawn_wave_from_belt(force_name)
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for _, science_name in pairs(Settings.science_pack_name) do
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local nb_science = global.map_forces[force_name].ate_buffer_potion[science_name]
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if nb_science >= Gui.wave_price[science_name].price then
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Team.on_buy_wave("native_war", force_name, Gui.science_pack[science_name].short)
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global.map_forces[force_name].ate_buffer_potion[science_name] = global.map_forces[force_name].ate_buffer_potion[science_name] - Gui.wave_price[science_name].price
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if nb_science >= Settings.wave_price[science_name].price then
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Team.on_buy_wave("native_war", force_name, Settings.science_pack[science_name].short)
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global.map_forces[force_name].ate_buffer_potion[science_name] = global.map_forces[force_name].ate_buffer_potion[science_name] - Settings.wave_price[science_name].price
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--if global.map_forces[belt.force.name].ate_buffer_potion[science_name] < 0 then global.map_forces[belt.force.name].ate_buffer_potion[science_name] =0 end
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end
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end
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@ -325,6 +325,8 @@ local function on_built_entity(event)
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global.map_forces[player.force.name].radar[unit_number] = entity
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end
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end
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-- on robot build radar is elsewhere EVL
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local function on_player_mined_entity(event)
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local player = game.players[event.player_index]
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