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re-enabled fish tag for cargo
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4e8f694a23
commit
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@ -22,7 +22,7 @@ function Public.locomotive_spawn(surface, position)
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global.locomotive_cargo.operable = false
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end
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--[[
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local function fish_tag()
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if not global.locomotive_cargo then return end
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if not global.locomotive_cargo.valid then return end
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@ -41,7 +41,7 @@ local function fish_tag()
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text = " "
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})
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end
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--[[
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local function accelerate()
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if not global.locomotive then return end
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if not global.locomotive.valid then return end
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@ -57,18 +57,7 @@ local function remove_acceleration()
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if global.locomotive_driver then global.locomotive_driver.destroy() end
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global.locomotive_driver = nil
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end
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local function set_daytime()
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if not global.locomotive_cargo then return end
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if not global.locomotive_cargo.valid then return end
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local p = global.locomotive_cargo.position.y
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local t = math.abs(global.locomotive_cargo.position.y) * 0.02
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if t > 0.5 then t = 0.5 end
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global.locomotive_cargo.surface.daytime = t
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game.print(t)
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end
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]]
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local function set_player_spawn_and_refill_fish()
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if not global.locomotive_cargo then return end
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if not global.locomotive_cargo.valid then return end
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@ -78,8 +67,7 @@ local function set_player_spawn_and_refill_fish()
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game.forces.player.set_spawn_position({x = position.x, y = position.y}, global.locomotive_cargo.surface)
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end
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local function tick()
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local Reset = require "maps.mountain_fortress_v2.main".reset_map
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local function tick()
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if game.tick % 30 == 0 then
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if game.tick % 1800 == 0 then
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set_player_spawn_and_refill_fish()
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@ -87,12 +75,11 @@ local function tick()
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if global.game_reset_tick then
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if global.game_reset_tick < game.tick then
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global.game_reset_tick = nil
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Reset()
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require "maps.mountain_fortress_v2.main".reset_map()
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end
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return
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end
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--fish_tag()
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--set_daytime()
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fish_tag()
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--accelerate()
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else
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--remove_acceleration()
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@ -25,7 +25,7 @@ function Public.reset_wave_defense()
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wave_defense.max_active_unit_groups = 8
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wave_defense.max_biter_age = 3600 * 60
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wave_defense.max_group_size = 200
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wave_defense.nest_building_density = 64
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wave_defense.nest_building_density = 48
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wave_defense.next_wave = game.tick + 3600 * 15
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wave_defense.side_targets = {}
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wave_defense.simple_entity_shredding_cost_modifier = 0.005
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