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Fixed uranium-ammo pre-requisites
Changes: - Fixed uranium-ammo pre-requisites
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@ -1343,6 +1343,11 @@ local function event_on_research_finished(event)
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-- and since we can't build tanks anyway, let's disable this for later:
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p_force.recipes['uranium-cannon-shell'].enabled = false
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p_force.recipes['explosive-uranium-cannon-shell'].enabled = false
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p_force.recipes['concrete'].enabled = false
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p_force.recipes['hazard-concrete'].enabled = false
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p_force.recipes['refined-concrete'].enabled = false
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p_force.recipes['refined-hazard-concrete'].enabled = false
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end
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local function event_on_player_joined_game(event)
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@ -881,10 +881,16 @@ function Public.reset_crew_and_enemy_force(id)
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--as prerequisites for uranium ammo and automation 3:
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crew_force.technologies['speed-module'].researched = true
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crew_force.technologies['tank'].researched = true
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crew_force.technologies['automobilism'].researched = true
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crew_force.technologies['concrete'].researched = true
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crew_force.recipes['speed-module'].enabled = false
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crew_force.recipes['tank'].enabled = false
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crew_force.recipes['cannon-shell'].enabled = false
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crew_force.recipes['explosive-cannon-shell'].enabled = false
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crew_force.recipes['concrete'].enabled = false
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crew_force.recipes['hazard-concrete'].enabled = false
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crew_force.recipes['refined-concrete'].enabled = false
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crew_force.recipes['refined-hazard-concrete'].enabled = false
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@ -892,8 +898,6 @@ function Public.reset_crew_and_enemy_force(id)
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crew_force.technologies['coal-liquefaction'].enabled = true
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crew_force.technologies['coal-liquefaction'].researched = true
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crew_force.technologies['automobilism'].enabled = false
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crew_force.technologies['toolbelt'].enabled = false --trying this. we don't actually want players to carry too many things manually, and in fact in a resource-tight scenario that's problematic
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-- note: many of these recipes are overwritten after tech researched!!!!!!! like pistol. check elsewhere in code
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@ -925,7 +929,6 @@ function Public.reset_crew_and_enemy_force(id)
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crew_force.technologies['logistic-system'].enabled = false
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crew_force.technologies['tank'].enabled = false
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crew_force.technologies['rocketry'].enabled = false
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crew_force.technologies['artillery'].enabled = false
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crew_force.technologies['destroyer'].enabled = false
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@ -987,7 +990,6 @@ function Public.reset_crew_and_enemy_force(id)
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crew_force.technologies['steel-axe'].enabled = false
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crew_force.technologies['concrete'].enabled = false
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crew_force.technologies['nuclear-power'].enabled = false
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crew_force.technologies['effect-transmission'].enabled = true
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