From e50243a20b4c4ae289a6200bdce966483c06315c Mon Sep 17 00:00:00 2001 From: Gerkiz <fs@nvfs.se> Date: Thu, 12 May 2022 22:19:00 +0200 Subject: [PATCH 01/13] wave defense - fixes --- modules/wave_defense/biter_rolls.lua | 6 +- modules/wave_defense/buried_enemies.lua | 103 +++++++++--------------- modules/wave_defense/commands.lua | 83 ++++++++++--------- modules/wave_defense/main.lua | 10 ++- modules/wave_defense/threat_events.lua | 4 +- 5 files changed, 95 insertions(+), 111 deletions(-) diff --git a/modules/wave_defense/biter_rolls.lua b/modules/wave_defense/biter_rolls.lua index e627ab9d..3296ccd9 100644 --- a/modules/wave_defense/biter_rolls.lua +++ b/modules/wave_defense/biter_rolls.lua @@ -3,7 +3,7 @@ local Public = require 'modules.wave_defense.table' function Public.wave_defense_roll_biter_name() local biter_raffle = Public.get('biter_raffle') local max_chance = 0 - for k, v in pairs(biter_raffle) do + for _, v in pairs(biter_raffle) do max_chance = max_chance + v end local r = math.random(0, math.floor(max_chance)) @@ -19,7 +19,7 @@ end function Public.wave_defense_roll_spitter_name() local spitter_raffle = Public.get('spitter_raffle') local max_chance = 0 - for k, v in pairs(spitter_raffle) do + for _, v in pairs(spitter_raffle) do max_chance = max_chance + v end local r = math.random(0, math.floor(max_chance)) @@ -80,7 +80,7 @@ end function Public.wave_defense_roll_worm_name() local worm_raffle = Public.get('worm_raffle') local max_chance = 0 - for k, v in pairs(worm_raffle) do + for _, v in pairs(worm_raffle) do max_chance = max_chance + v end local r = math.random(0, math.floor(max_chance)) diff --git a/modules/wave_defense/buried_enemies.lua b/modules/wave_defense/buried_enemies.lua index 76518ca3..e4400cbb 100644 --- a/modules/wave_defense/buried_enemies.lua +++ b/modules/wave_defense/buried_enemies.lua @@ -2,14 +2,13 @@ local Public = require 'modules.wave_defense.table' local Event = require 'utils.event' local Global = require 'utils.global' local BiterHealthBooster = require 'modules.biter_health_booster_v2' -local Diff = require 'modules.difficulty_vote_by_amount' -local traps = {} +local this = {} Global.register( - traps, + this, function(t) - traps = t + this = t end ) @@ -29,7 +28,7 @@ local random_particles = { 'coal-particle' } -local s_random_particles = #random_particles +local size_random_particles = #random_particles local function create_particles(data) local surface = data.surface @@ -39,13 +38,13 @@ local function create_particles(data) if not surface or not surface.valid then return end - for i = 1, amount, 1 do + for _ = 1, amount, 1 do local m = random(6, 12) local m2 = m * 0.005 surface.create_particle( { - name = random_particles[random(1, s_random_particles)], + name = random_particles[random(1, size_random_particles)], position = position, frame_speed = 0.1, vertical_speed = 0.1, @@ -60,8 +59,6 @@ local function spawn_biters(data) local surface = data.surface local position = data.position local h = floor(abs(position.y)) - local wave_number = Public.get('wave_number') - local d = Diff.get() if not position then position = surface.find_non_colliding_position('small-biter', position, 10, 1) @@ -70,64 +67,44 @@ local function spawn_biters(data) end end - local m = 0.0015 - if d.difficulty_vote_index then - if not d.strength_modifier then - m = m * 1.05 - else - m = m * d.strength_modifier - end + local unit_to_create + + if random(1, 3) == 1 then + unit_to_create = Public.wave_defense_roll_spitter_name() + else + unit_to_create = Public.wave_defense_roll_biter_name() end - local boosted_health = 1 + (wave_number * (m * 2)) - - if wave_number >= 100 then - boosted_health = boosted_health * 2 - end + local modified_unit_health = Public.get('modified_unit_health') + local modified_boss_unit_health = Public.get('modified_boss_unit_health') Public.wave_defense_set_unit_raffle(h * 0.20) - local unit - if random(1, 3) == 1 then - unit = surface.create_entity({name = Public.wave_defense_roll_spitter_name(), position = position}) - else - unit = surface.create_entity({name = Public.wave_defense_roll_biter_name(), position = position}) - end + local unit = surface.create_entity({name = unit_to_create, position = position}) - if random(1, 45) == 1 then - BiterHealthBooster.add_unit(unit, boosted_health) - elseif random(1, 64) == 1 then - BiterHealthBooster.add_boss_unit(unit, boosted_health, 0.38) + if random(1, 30) == 1 then + BiterHealthBooster.add_boss_unit(unit, modified_boss_unit_health.current_value, 0.38) + else + BiterHealthBooster.add_unit(unit, modified_unit_health.current_value * 2) end end local function spawn_worms(data) - local wave_number = Public.get('wave_number') - local d = Diff.get() - local m = 0.0015 - if d.difficulty_vote_index then - if not d.strength_modifier then - m = m * 1.05 - else - m = m * d.strength_modifier - end - end - - local boosted_health = 1 + (wave_number * (m * 2)) - - if wave_number >= 100 then - boosted_health = boosted_health * 2 - end + local modified_unit_health = Public.get('modified_unit_health') + local modified_boss_unit_health = Public.get('modified_boss_unit_health') local surface = data.surface local position = data.position Public.wave_defense_set_worm_raffle(sqrt(position.x ^ 2 + position.y ^ 2) * 0.20) - local unit = surface.create_entity({name = Public.wave_defense_roll_worm_name(), position = position}) - if random(1, 45) == 1 then - BiterHealthBooster.add_unit(unit, boosted_health) - elseif random(1, 64) == 1 then - BiterHealthBooster.add_boss_unit(unit, boosted_health, 0.38) + local unit_to_create = Public.wave_defense_roll_worm_name(sqrt(position.x ^ 2 + position.y ^ 2) * 0.20) + + local unit = surface.create_entity({name = unit_to_create, position = position}) + + if random(1, 30) == 1 then + BiterHealthBooster.add_boss_unit(unit, modified_boss_unit_health.current_value, 0.38) + else + BiterHealthBooster.add_unit(unit, modified_unit_health.current_value * 2) end end @@ -155,11 +132,11 @@ function Public.buried_biter(surface, position, max) local ticks = amount * 30 ticks = ticks + 90 for t = 1, ticks, 1 do - if not traps[game.tick + t] then - traps[game.tick + t] = {} + if not this[game.tick + t] then + this[game.tick + t] = {} end - traps[game.tick + t][#traps[game.tick + t] + 1] = { + this[game.tick + t][#this[game.tick + t] + 1] = { callback = 'create_particles', data = {surface = surface, position = {x = position.x, y = position.y}, amount = 4} } @@ -167,7 +144,7 @@ function Public.buried_biter(surface, position, max) if t > 90 then if t % 30 == 29 then a = a + 1 - traps[game.tick + t][#traps[game.tick + t] + 1] = { + this[game.tick + t][#this[game.tick + t] + 1] = { callback = 'spawn_biters', data = {surface = surface, position = {x = position.x, y = position.y}} } @@ -202,17 +179,17 @@ function Public.buried_worm(surface, position) ticks = ticks + 90 local a = false for t = 1, ticks, 1 do - if not traps[game.tick + t] then - traps[game.tick + t] = {} + if not this[game.tick + t] then + this[game.tick + t] = {} end - traps[game.tick + t][#traps[game.tick + t] + 1] = { + this[game.tick + t][#this[game.tick + t] + 1] = { callback = 'create_particles', data = {surface = surface, position = {x = position.x, y = position.y}, amount = 4} } if not a then - traps[game.tick + t][#traps[game.tick + t] + 1] = { + this[game.tick + t][#this[game.tick + t] + 1] = { callback = 'spawn_worms', data = {surface = surface, position = {x = position.x, y = position.y}} } @@ -229,10 +206,10 @@ local callbacks = { local function on_tick() local t = game.tick - if not traps[t] then + if not this[t] then return end - for _, token in pairs(traps[t]) do + for _, token in pairs(this[t]) do local callback = token.callback local data = token.data local cbl = callbacks[callback] @@ -240,7 +217,7 @@ local function on_tick() cbl(data) end end - traps[t] = nil + this[t] = nil end Event.add(defines.events.on_tick, on_tick) diff --git a/modules/wave_defense/commands.lua b/modules/wave_defense/commands.lua index e8d505a0..bae3a443 100644 --- a/modules/wave_defense/commands.lua +++ b/modules/wave_defense/commands.lua @@ -1,44 +1,49 @@ local Public = require 'modules.wave_defense.table' -if _DEBUG then - commands.add_command( - 'wd_debug_module', - '', - function(cmd) - local player = game.player - local param = tostring(cmd.parameter) - if param == nil then - return - end - - if not (player and player.valid) then - return - end - - if not player.admin then - return - end - - if param == 'spawn_wave' then - return Public.spawn_unit_group(true, true) - end - - if param == 'log_all' then - return Public.toggle_debug() - end - - if param == 'debug_health' then - local this = Public.get() - - Public.toggle_debug_health() - - this.next_wave = 1000 - this.wave_interval = 200 - this.wave_enforced = true - this.debug_only_on_wave_500 = true - end +commands.add_command( + 'wd_debug_module', + '', + function(cmd) + local player = game.player + local param = tostring(cmd.parameter) + if param == nil then + return end - ) -end + + if not (player and player.valid) then + return + end + + if not player.admin then + return + end + + if param == 'spawn_wave' then + return Public.spawn_unit_group(true, true) + end + + if param == 'set_next_wave' then + for _ = 1, 100 do + Public.set_next_wave() + end + return Public.spawn_unit_group(true, true) + end + + if param == 'log_all' then + return Public.toggle_debug() + end + + if param == 'debug_health' then + local this = Public.get() + + Public.toggle_debug_health() + + this.next_wave = 1000 + this.wave_interval = 200 + this.wave_enforced = true + this.debug_only_on_wave_500 = true + end + end +) return Public diff --git a/modules/wave_defense/main.lua b/modules/wave_defense/main.lua index 65f871d3..93bd8fed 100644 --- a/modules/wave_defense/main.lua +++ b/modules/wave_defense/main.lua @@ -118,7 +118,7 @@ local function remove_trees(entity) local area = {{pos.x - radius, pos.y - radius}, {pos.x + radius, pos.y + radius}} local trees = surface.find_entities_filtered {area = area, type = 'tree'} if #trees > 0 then - for i, tree in pairs(trees) do + for _, tree in pairs(trees) do if tree and tree.valid then tree.destroy() end @@ -136,7 +136,7 @@ local function remove_rocks(entity) local area = {{pos.x - radius, pos.y - radius}, {pos.x + radius, pos.y + radius}} local rocks = surface.find_entities_filtered {area = area, type = 'simple-entity'} if #rocks > 0 then - for i, rock in pairs(rocks) do + for _, rock in pairs(rocks) do if rock and rock.valid then rock.destroy() end @@ -1113,10 +1113,10 @@ Event.on_nth_tick( local t2 = tick % 18000 if tick_tasks[t] then - tick_tasks[t](true) + tick_tasks[t]() end if tick_tasks[t2] then - tick_tasks[t2](true) + tick_tasks[t2]() end local resolve_pathing = Public.get('resolve_pathing') @@ -1163,4 +1163,6 @@ Event.on_nth_tick( end ) +Public.set_next_wave = set_next_wave + return Public diff --git a/modules/wave_defense/threat_events.lua b/modules/wave_defense/threat_events.lua index 1258c9da..9ff6a5c0 100644 --- a/modules/wave_defense/threat_events.lua +++ b/modules/wave_defense/threat_events.lua @@ -109,7 +109,7 @@ local function place_nest_near_unit_group() Task.set_timeout_in_ticks(200, immunity_spawner, {entity = spawner}) if boss then - BiterHealthBooster.add_boss_unit(spawner, modified_boss_unit_health.current_value) + BiterHealthBooster.add_boss_unit(spawner, modified_boss_unit_health.current_value, 0.5) else BiterHealthBooster.add_unit(spawner, modified_unit_health.current_value) end @@ -206,7 +206,7 @@ function Public.build_worm() local modified_boss_unit_health = Public.get('modified_boss_unit_health') if boss then - BiterHealthBooster.add_boss_unit(u, modified_boss_unit_health.current_value) + BiterHealthBooster.add_boss_unit(u, modified_boss_unit_health.current_value, 0.5) else local final_health = round(modified_unit_health.current_value * worm_unit_settings.scale_units_by_health[worm], 3) if final_health < 1 then From 88ca12976941c9b605f2244112a42ace47ab6f32 Mon Sep 17 00:00:00 2001 From: Gerkiz <fs@nvfs.se> Date: Thu, 12 May 2022 22:21:15 +0200 Subject: [PATCH 02/13] fix movement speed bug --- maps/mountain_fortress_v3/functions.lua | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/maps/mountain_fortress_v3/functions.lua b/maps/mountain_fortress_v3/functions.lua index caa70565..797788c7 100644 --- a/maps/mountain_fortress_v3/functions.lua +++ b/maps/mountain_fortress_v3/functions.lua @@ -8,6 +8,7 @@ local Global = require 'utils.global' local Alert = require 'utils.alert' local WPT = require 'maps.mountain_fortress_v3.table' local WD = require 'modules.wave_defense.table' +local RPG = require 'modules.rpg.main' local Collapse = require 'modules.collapse' local Difficulty = require 'modules.difficulty_vote_by_amount' local ICW_Func = require 'maps.mountain_fortress_v3.icw.functions' @@ -818,6 +819,8 @@ local retry_final_boost_movement_speed_on_respawn = end player.character.character_running_speed_modifier = old_speed player.print('Movement speed bonus removed!', Color.info) + local rpg_t = RPG.get_value_from_player(player.index) + rpg_t.has_custom_spell_active = nil end ) @@ -835,6 +838,8 @@ local retry_boost_movement_speed_on_respawn = end player.character.character_running_speed_modifier = old_speed player.print('Movement speed bonus removed!', Color.info) + local rpg_t = RPG.get_value_from_player(player.index) + rpg_t.has_custom_spell_active = nil end ) @@ -852,6 +857,8 @@ local remove_boost_movement_speed_on_respawn = end player.character.character_running_speed_modifier = old_speed player.print('Movement speed bonus removed!', Color.info) + local rpg_t = RPG.get_value_from_player(player.index) + rpg_t.has_custom_spell_active = nil end ) @@ -866,6 +873,9 @@ local boost_movement_speed_on_respawn = return end + local rpg_t = RPG.get_value_from_player(player.index) + rpg_t.has_custom_spell_active = true + local old_speed = player.character_running_speed_modifier local new_speed = player.character_running_speed_modifier + 1 From 6167ab4ec1bfa09c34bdb2e71d371cc5a95b096d Mon Sep 17 00:00:00 2001 From: Gerkiz <fs@nvfs.se> Date: Thu, 12 May 2022 22:21:36 +0200 Subject: [PATCH 03/13] fix that buried biters were not scaled with normal wave defense module --- maps/mountain_fortress_v3/buried_enemies.lua | 119 ++++++++----------- 1 file changed, 47 insertions(+), 72 deletions(-) diff --git a/maps/mountain_fortress_v3/buried_enemies.lua b/maps/mountain_fortress_v3/buried_enemies.lua index 49c2763c..8fea82a8 100644 --- a/maps/mountain_fortress_v3/buried_enemies.lua +++ b/maps/mountain_fortress_v3/buried_enemies.lua @@ -1,17 +1,15 @@ local Event = require 'utils.event' local Global = require 'utils.global' -local BiterRolls = require 'modules.wave_defense.biter_rolls' local BiterHealthBooster = require 'modules.biter_health_booster_v2' local WD = require 'modules.wave_defense.table' local WPT = require 'maps.mountain_fortress_v3.table' -local Diff = require 'modules.difficulty_vote_by_amount' -local traps = {} +local this = {} Global.register( - traps, + this, function(t) - traps = t + this = t end ) @@ -59,41 +57,10 @@ local function create_particles(data) end end -local function trigger_health() - local wave_number = WD.get('wave_number') - local d = Diff.get() - local m = 0.0015 - if d.difficulty_vote_index then - if not d.strength_modifier then - m = m * 1.05 - else - m = m * d.strength_modifier - end - end - - local boosted_health = 1.25 - - if wave_number <= 10 then - wave_number = 10 - end - - boosted_health = boosted_health * (wave_number * 0.02) - - local sum = boosted_health * 5 - - sum = sum + m - - if sum >= 100 then - sum = 100 - end - - return sum -end - local function spawn_biters(data) local surface = data.surface if not (surface and surface.valid) then - return + return false end local position = data.position local h = floor(abs(position.y)) @@ -101,58 +68,66 @@ local function spawn_biters(data) local max_biters = WPT.get('biters') if max_biters.amount >= max_biters.limit then - return + return false end if not position then position = surface.find_non_colliding_position('small-biter', position, 10, 1) if not position then - return + return false end end - BiterRolls.wave_defense_set_unit_raffle(h * 0.20) + local unit_to_create - local unit if random(1, 3) == 1 then - unit = surface.create_entity({name = BiterRolls.wave_defense_roll_spitter_name(), position = position}) - max_biters.amount = max_biters.amount + 1 + unit_to_create = WD.wave_defense_roll_spitter_name() else - unit = surface.create_entity({name = BiterRolls.wave_defense_roll_biter_name(), position = position}) - max_biters.amount = max_biters.amount + 1 + unit_to_create = WD.wave_defense_roll_biter_name() end - if random(1, 45) == 1 then - local sum = trigger_health() - BiterHealthBooster.add_unit(unit, sum) - elseif random(1, 64) == 1 then - local sum = trigger_health() - BiterHealthBooster.add_boss_unit(unit, sum, 0.38) + local modified_unit_health = WD.get('modified_unit_health') + local modified_boss_unit_health = WD.get('modified_boss_unit_health') + + WD.wave_defense_set_unit_raffle(h * 0.20) + + local unit = surface.create_entity({name = unit_to_create, position = position}) + max_biters.amount = max_biters.amount + 1 + + if random(1, 30) == 1 then + BiterHealthBooster.add_boss_unit(unit, modified_boss_unit_health.current_value, 0.38) + else + BiterHealthBooster.add_unit(unit, modified_unit_health.current_value) end + return true end local function spawn_worms(data) + local modified_unit_health = WD.get('modified_unit_health') + local modified_boss_unit_health = WD.get('modified_boss_unit_health') local max_biters = WPT.get('biters') if max_biters.amount >= max_biters.limit then return end + local unit_to_create = WD.wave_defense_roll_worm_name() + local surface = data.surface if not (surface and surface.valid) then return end local position = data.position - BiterRolls.wave_defense_set_worm_raffle(sqrt(position.x ^ 2 + position.y ^ 2) * 0.20) - local unit = surface.create_entity({name = BiterRolls.wave_defense_roll_worm_name(), position = position}) + + WD.wave_defense_set_worm_raffle(sqrt(position.x ^ 2 + position.y ^ 2) * 0.20) + + local unit = surface.create_entity({name = unit_to_create, position = position}) max_biters.amount = max_biters.amount + 1 - if random(1, 45) == 1 then - local sum = trigger_health() - BiterHealthBooster.add_unit(unit, sum) - elseif random(1, 64) == 1 then - local sum = trigger_health() - BiterHealthBooster.add_boss_unit(unit, sum, 0.38) + if random(1, 30) == 1 then + BiterHealthBooster.add_boss_unit(unit, modified_boss_unit_health.current_value, 0.38) + else + BiterHealthBooster.add_unit(unit, modified_unit_health.current_value) end end @@ -171,17 +146,17 @@ function Public.buried_biter(surface, position) end for t = 1, 60, 1 do - if not traps[game.tick + t] then - traps[game.tick + t] = {} + if not this[game.tick + t] then + this[game.tick + t] = {} end - traps[game.tick + t][#traps[game.tick + t] + 1] = { + this[game.tick + t][#this[game.tick + t] + 1] = { callback = 'create_particles', data = {surface = surface, position = {x = position.x, y = position.y}, amount = math.ceil(t * 0.05)} } if t == 60 then - traps[game.tick + t][#traps[game.tick + t] + 1] = { + this[game.tick + t][#this[game.tick + t] + 1] = { callback = 'spawn_biters', data = {surface = surface, position = {x = position.x, y = position.y}} } @@ -204,17 +179,17 @@ function Public.buried_worm(surface, position) end for t = 1, 60, 1 do - if not traps[game.tick + t] then - traps[game.tick + t] = {} + if not this[game.tick + t] then + this[game.tick + t] = {} end - traps[game.tick + t][#traps[game.tick + t] + 1] = { + this[game.tick + t][#this[game.tick + t] + 1] = { callback = 'create_particles', data = {surface = surface, position = {x = position.x, y = position.y}, amount = math.ceil(t * 0.05)} } if t == 60 then - traps[game.tick + t][#traps[game.tick + t] + 1] = { + this[game.tick + t][#this[game.tick + t] + 1] = { callback = 'spawn_worms', data = {surface = surface, position = {x = position.x, y = position.y}} } @@ -230,10 +205,10 @@ local callbacks = { local function on_tick() local t = game.tick - if not traps[t] then + if not this[t] then return end - for _, token in pairs(traps[t]) do + for _, token in pairs(this[t]) do local callback = token.callback local data = token.data local cbl = callbacks[callback] @@ -241,12 +216,12 @@ local function on_tick() cbl(data) end end - traps[t] = nil + this[t] = nil end function Public.reset() - for k, _ in pairs(traps) do - traps[k] = nil + for k, _ in pairs(this) do + this[k] = nil end end From 44af53da8cb2021e938ae88eb8120613d0b50865 Mon Sep 17 00:00:00 2001 From: Gerkiz <fs@nvfs.se> Date: Thu, 12 May 2022 22:21:49 +0200 Subject: [PATCH 04/13] fix that magic required level 51 to work --- maps/mountain_fortress_v3/entities.lua | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/maps/mountain_fortress_v3/entities.lua b/maps/mountain_fortress_v3/entities.lua index 539453ef..642cc05d 100644 --- a/maps/mountain_fortress_v3/entities.lua +++ b/maps/mountain_fortress_v3/entities.lua @@ -351,9 +351,13 @@ end local function hidden_treasure(player, entity) local rpg = RPG.get_value_from_player(player.index) + if not rpg then + return + end + local magic = rpg.magicka - if magic > 50 then + if magic >= 50 then local msg = rare_treasure_chest_messages[random(1, #rare_treasure_chest_messages)] Alert.alert_player(player, 5, msg) Loot.add_rare(entity.surface, entity.position, 'wooden-chest', magic) From f0560c1d27a78fa854045c19160bcca6ebc0537d Mon Sep 17 00:00:00 2001 From: Gerkiz <fs@nvfs.se> Date: Thu, 12 May 2022 22:22:03 +0200 Subject: [PATCH 05/13] misc fixes --- maps/mountain_fortress_v3/terrain.lua | 17 +++++++++++++---- modules/biter_health_booster_v2.lua | 23 ++++++++++++----------- modules/rpg/main.lua | 25 ++++++++++++++----------- utils/commands/misc.lua | 5 +---- 4 files changed, 40 insertions(+), 30 deletions(-) diff --git a/maps/mountain_fortress_v3/terrain.lua b/maps/mountain_fortress_v3/terrain.lua index ad0cf790..3c319673 100644 --- a/maps/mountain_fortress_v3/terrain.lua +++ b/maps/mountain_fortress_v3/terrain.lua @@ -14,6 +14,15 @@ local ceil = math.ceil local zone_settings = WPT.zone_settings local worm_level_modifier = 0.19 +local start_ground_tiles = { + 'sand-1', + 'dirt-1', + 'dirt-2', + 'sand-2', + 'dirt-3', + 'sand-3' +} + local wagon_raffle = { 'cargo-wagon', 'cargo-wagon', @@ -2624,7 +2633,7 @@ end local function border_chunk(p, data) local entities = data.entities local decoratives = data.decoratives - -- local tiles = data.tiles + local tiles = data.tiles local pos = p @@ -2632,9 +2641,9 @@ local function border_chunk(p, data) entities[#entities + 1] = {name = trees[random(1, #trees)], position = pos} end - -- local noise = get_perlin('dungeons', pos, data.seed) - -- local index = floor(noise * 32) % 4 + 1 - -- tiles[#tiles + 1] = {name = start_ground_tiles[index], position = pos} + local noise = get_perlin('dungeons', pos, data.seed) + local index = floor(noise * 32) % 4 + 1 + tiles[#tiles + 1] = {name = start_ground_tiles[index], position = pos} local scrap_mineable_entities, scrap_mineable_entities_index = get_scrap_mineable_entities() diff --git a/modules/biter_health_booster_v2.lua b/modules/biter_health_booster_v2.lua index 488acfb6..bbc6fa67 100644 --- a/modules/biter_health_booster_v2.lua +++ b/modules/biter_health_booster_v2.lua @@ -157,7 +157,7 @@ local function create_entity_radius(surface, name, source, target) local position = {source.x, source.y} - for i = 1, distance * 1.5, 1 do + for _ = 1, distance * 1.5, 1 do if random(1, 2) ~= 1 then surface.create_entity( { @@ -401,7 +401,7 @@ local function on_entity_died(event) end --- Use this function to retrieve a key from the global table. ----@param key <string> +---@param key string function Public.get(key) if key then return this[key] @@ -411,8 +411,8 @@ function Public.get(key) end --- Using this function can set a new value to an exist key or create a new key with value ----@param key <string> ----@param value <string/boolean> +---@param key string +---@param value any function Public.set(key, value) if key and (value or value == false) then this[key] = value @@ -442,8 +442,8 @@ function Public.reset_table() end --- Use this function to add a new unit that has extra health ----@param unit <LuaEntity> ----@param health_multiplier <number> +---@param unit userdata +---@param health_multiplier number function Public.add_unit(unit, health_multiplier) if not health_multiplier then health_multiplier = this.biter_health_boost @@ -460,9 +460,9 @@ function Public.add_unit(unit, health_multiplier) end --- Use this function to add a new boss unit (with healthbar) ----@param unit <LuaEntity> ----@param health_multiplier <number> ----@param health_bar_size <number> +---@param unit userdata +---@param health_multiplier number +---@param health_bar_size number function Public.add_boss_unit(unit, health_multiplier, health_bar_size) if not health_multiplier then health_multiplier = this.biter_health_boost @@ -483,7 +483,7 @@ end --- This sets the active surface that we check and have the script active. --- This deletes the list of surfaces if we use multiple, so use it only before setting more of them. ----@param string +---@param str string function Public.set_active_surface(str) if str and type(str) == 'string' then this.active_surfaces = {} @@ -493,7 +493,8 @@ function Public.set_active_surface(str) end --- This sets if this surface is active, when we using multiple surfaces. The default active surface does not need to be added again ----@param string, boolean +---@param name string +---@param value boolean function Public.set_surface_activity(name, value) if name and type(name) == 'string' and type(value) == 'boolean' then this.active_surfaces[name] = value diff --git a/modules/rpg/main.lua b/modules/rpg/main.lua index 1ab4660c..1324a470 100644 --- a/modules/rpg/main.lua +++ b/modules/rpg/main.lua @@ -29,7 +29,7 @@ local function on_gui_click(event) if not event then return end - local player = game.players[event.player_index] + local player = game.get_player(event.player_index) if not (player and player.valid) then return end @@ -369,6 +369,9 @@ local function regen_mana_player(players) local mana_per_tick = Public.get_mana_modifier(player) local rpg_extra = Public.get('rpg_extra') local rpg_t = Public.get_value_from_player(player.index) + if not rpg_t then + return + end if mana_per_tick <= 0.1 then mana_per_tick = rpg_extra.mana_per_tick end @@ -568,7 +571,7 @@ local function on_player_repaired_entity(event) return end - local player = game.players[event.player_index] + local player = game.get_player(event.player_index) if not player or not player.valid or not player.character then return @@ -585,7 +588,7 @@ local function on_player_repaired_entity(event) end local function on_player_rotated_entity(event) - local player = game.players[event.player_index] + local player = game.get_player(event.player_index) if not player or not player.valid then return @@ -603,7 +606,7 @@ local function on_player_rotated_entity(event) end local function on_player_changed_position(event) - local player = game.players[event.player_index] + local player = game.get_player(event.player_index) if not player or not player.valid then return end @@ -627,7 +630,7 @@ local building_and_mining_blacklist = { } local function on_player_died(event) - local player = game.players[event.player_index] + local player = game.get_player(event.player_index) if not player or not player.valid then return @@ -637,7 +640,7 @@ local function on_player_died(event) end local function on_pre_player_left_game(event) - local player = game.players[event.player_index] + local player = game.get_player(event.player_index) if not player or not player.valid then return @@ -657,7 +660,7 @@ local function on_pre_player_mined_item(event) if entity.force.index ~= 3 then return end - local player = game.players[event.player_index] + local player = game.get_player(event.player_index) if not player or not player.valid then return @@ -702,7 +705,7 @@ local function on_player_crafted_item(event) if not event.recipe.energy then return end - local player = game.players[event.player_index] + local player = game.get_player(event.player_index) if not player or not player.valid then return end @@ -735,7 +738,7 @@ local function on_player_crafted_item(event) end local function on_player_respawned(event) - local player = game.players[event.player_index] + local player = game.get_player(event.player_index) local rpg_t = Public.get_value_from_player(player.index) if not rpg_t then Public.rpg_reset_player(player) @@ -748,7 +751,7 @@ local function on_player_respawned(event) end local function on_player_joined_game(event) - local player = game.players[event.player_index] + local player = game.get_player(event.player_index) local rpg_t = Public.get_value_from_player(player.index) local rpg_extra = Public.get('rpg_extra') if not rpg_t then @@ -851,7 +854,7 @@ local function on_player_used_capsule(event) local conjure_items = Public.all_spells local projectile_types = Public.get_projectiles - local player = game.players[event.player_index] + local player = game.get_player(event.player_index) if not player or not player.valid then return end diff --git a/utils/commands/misc.lua b/utils/commands/misc.lua index c7fd5a40..f7397c87 100644 --- a/utils/commands/misc.lua +++ b/utils/commands/misc.lua @@ -239,10 +239,7 @@ commands.add_command( end if not this.creative_are_you_sure then this.creative_are_you_sure = true - player.print( - '[WARNING] This command will enable creative/cheat-mode for all connected players, run this command again if you really want to do this!', - Color.yellow - ) + player.print('[WARNING] This command will enable creative/cheat-mode for all connected players, run this command again if you really want to do this!', Color.yellow) return end if this.creative_enabled then From c2d272e8bbba58fc4ffb6d75f90fe1700dbd52c1 Mon Sep 17 00:00:00 2001 From: Gerkiz <fs@nvfs.se> Date: Sat, 14 May 2022 19:15:51 +0200 Subject: [PATCH 06/13] Collapse fix --- maps/mountain_fortress_v2/main.lua | 2 +- maps/mountain_fortress_v3/main.lua | 4 +- maps/mountain_race/main.lua | 3 +- modules/collapse.lua | 197 ++++++++++++++++++----------- 4 files changed, 126 insertions(+), 80 deletions(-) diff --git a/maps/mountain_fortress_v2/main.lua b/maps/mountain_fortress_v2/main.lua index b89df14e..ba3610c2 100644 --- a/maps/mountain_fortress_v2/main.lua +++ b/maps/mountain_fortress_v2/main.lua @@ -192,7 +192,7 @@ function Public.reset_map() Collapse.set_speed(8) Collapse.set_amount(1) Collapse.set_max_line_size(level_depth) - Collapse.set_surface(surface) + Collapse.set_surface_index(surface.index) Collapse.set_position({0, 130}) Collapse.set_direction('north') diff --git a/maps/mountain_fortress_v3/main.lua b/maps/mountain_fortress_v3/main.lua index 29a5ddfb..36547bd0 100644 --- a/maps/mountain_fortress_v3/main.lua +++ b/maps/mountain_fortress_v3/main.lua @@ -82,7 +82,7 @@ local collapse_kill = { ['flamethrower-turret'] = true, ['gun-turret'] = true, ['artillery-turret'] = true, - ['landmine'] = true, + ['land-mine'] = true, ['locomotive'] = true, ['cargo-wagon'] = true, ['character'] = true, @@ -253,7 +253,7 @@ function Public.reset_map() Collapse.set_amount(1) -- Collapse.set_max_line_size(zone_settings.zone_width) Collapse.set_max_line_size(540) - Collapse.set_surface(surface) + Collapse.set_surface_index(surface.index) Collapse.set_position({0, 130}) Collapse.set_direction('north') Collapse.start_now(false) diff --git a/maps/mountain_race/main.lua b/maps/mountain_race/main.lua index 3bc128a9..228af0c9 100644 --- a/maps/mountain_race/main.lua +++ b/maps/mountain_race/main.lua @@ -136,9 +136,10 @@ local function init(mountain_race) Collapse.set_speed(8) Collapse.set_amount(0) Collapse.set_max_line_size(mountain_race.border_width + mountain_race.playfield_height * 2) - Collapse.set_surface(surface) + Collapse.set_surface_index(surface.index) Collapse.set_position({0, 0}) Collapse.set_direction('east') + Collapse.start_now(true) game.reset_time_played() diff --git a/modules/collapse.lua b/modules/collapse.lua index 61150bf2..6b11b720 100644 --- a/modules/collapse.lua +++ b/modules/collapse.lua @@ -1,60 +1,97 @@ +local Event = require 'utils.event' local Global = require 'utils.global' local Public = {} local math_floor = math.floor local table_shuffle_table = table.shuffle_table -local collapse = { +local this = { debug = false } Global.register( - collapse, + this, function(tbl) - collapse = tbl + this = tbl end ) local directions = { ['north'] = function(position) - local width = collapse.surface.map_gen_settings.width - if width > collapse.max_line_size then - width = collapse.max_line_size + local surface_index = this.surface_index + if not surface_index then + return + end + + local surface = game.get_surface(surface_index) + if not surface.valid then + return + end + local width = surface.map_gen_settings.width + if width > this.max_line_size then + width = this.max_line_size end local a = width * 0.5 + 1 - collapse.vector = {0, -1} - collapse.area = {{position.x - a, position.y - 1}, {position.x + a, position.y}} + this.vector = {0, -1} + this.area = {{position.x - a, position.y - 1}, {position.x + a, position.y}} end, ['south'] = function(position) - local width = collapse.surface.map_gen_settings.width - if width > collapse.max_line_size then - width = collapse.max_line_size + local surface_index = this.surface_index + if not surface_index then + return + end + + local surface = game.get_surface(surface_index) + if not surface.valid then + return + end + local width = surface.map_gen_settings.width + if width > this.max_line_size then + width = this.max_line_size end local a = width * 0.5 + 1 - collapse.vector = {0, 1} - collapse.area = {{position.x - a, position.y}, {position.x + a, position.y + 1}} + this.vector = {0, 1} + this.area = {{position.x - a, position.y}, {position.x + a, position.y + 1}} end, ['west'] = function(position) - local width = collapse.surface.map_gen_settings.height - if width > collapse.max_line_size then - width = collapse.max_line_size + local surface_index = this.surface_index + if not surface_index then + return + end + + local surface = game.get_surface(surface_index) + if not surface.valid then + return + end + local width = surface.map_gen_settings.height + if width > this.max_line_size then + width = this.max_line_size end local a = width * 0.5 + 1 - collapse.vector = {-1, 0} - collapse.area = {{position.x - 1, position.y - a}, {position.x, position.y + a}} + this.vector = {-1, 0} + this.area = {{position.x - 1, position.y - a}, {position.x, position.y + a}} end, ['east'] = function(position) - local width = collapse.surface.map_gen_settings.height - if width > collapse.max_line_size then - width = collapse.max_line_size + local surface_index = this.surface_index + if not surface_index then + return + end + + local surface = game.get_surface(surface_index) + if not surface.valid then + return + end + local width = surface.map_gen_settings.height + if width > this.max_line_size then + width = this.max_line_size end local a = width * 0.5 + 1 - collapse.vector = {1, 0} - collapse.area = {{position.x, position.y - a}, {position.x + 1, position.y + a}} + this.vector = {1, 0} + this.area = {{position.x, position.y - a}, {position.x + 1, position.y + a}} end } local function print_debug(a) - if not collapse.debug then + if not this.debug then return end print('Collapse error #' .. a) @@ -64,52 +101,60 @@ local function set_collapse_tiles(surface) if not surface or surface.valid then print_debug(45) end - game.forces.player.chart(surface, collapse.area) - collapse.tiles = surface.find_tiles_filtered({area = collapse.area}) - if not collapse.tiles then + game.forces.player.chart(surface, this.area) + this.tiles = surface.find_tiles_filtered({area = this.area}) + if not this.tiles then return end - collapse.size_of_tiles = #collapse.tiles - if collapse.size_of_tiles > 0 then - table_shuffle_table(collapse.tiles) + this.size_of_tiles = #this.tiles + if this.size_of_tiles > 0 then + table_shuffle_table(this.tiles) end - collapse.position = {x = collapse.position.x + collapse.vector[1], y = collapse.position.y + collapse.vector[2]} - local v = collapse.vector - local area = collapse.area - collapse.area = {{area[1][1] + v[1], area[1][2] + v[2]}, {area[2][1] + v[1], area[2][2] + v[2]}} - game.forces.player.chart(surface, collapse.area) + this.position = {x = this.position.x + this.vector[1], y = this.position.y + this.vector[2]} + local v = this.vector + local area = this.area + this.area = {{area[1][1] + v[1], area[1][2] + v[2]}, {area[2][1] + v[1], area[2][2] + v[2]}} + game.forces.player.chart(surface, this.area) end local function progress() - local surface = collapse.surface - - if not collapse.start_now then - collapse.tiles = nil + local surface_index = this.surface_index + if not surface_index then return end - local tiles = collapse.tiles + local surface = game.get_surface(surface_index) + if not surface.valid then + return + end + + if not this.start_now then + this.tiles = nil + return + end + + local tiles = this.tiles if not tiles then set_collapse_tiles(surface) - tiles = collapse.tiles + tiles = this.tiles end if not tiles then return end - for _ = 1, collapse.amount, 1 do - local tile = tiles[collapse.size_of_tiles] + for _ = 1, this.amount, 1 do + local tile = tiles[this.size_of_tiles] if not tile then - collapse.tiles = nil + this.tiles = nil return end - collapse.size_of_tiles = collapse.size_of_tiles - 1 + this.size_of_tiles = this.size_of_tiles - 1 if not tile.valid then return end - if collapse.specific_entities.enabled then + if this.specific_entities.enabled then local position = {tile.position.x + 0.5, tile.position.y + 0.5} - local entities = collapse.specific_entities.entities + local entities = this.specific_entities.entities for _, e in pairs(surface.find_entities_filtered({area = {{position[1] - 2, position[2] - 2}, {position[1] + 2, position[2] + 2}}})) do if entities[e.name] and e.valid and e.health then e.die() @@ -118,7 +163,7 @@ local function progress() end end end - if collapse.kill then + if this.kill then local position = {tile.position.x + 0.5, tile.position.y + 0.5} for _, e in pairs(surface.find_entities_filtered({area = {{position[1] - 2, position[2] - 2}, {position[1] + 2, position[2] + 2}}})) do if e.valid and e.health then @@ -130,20 +175,19 @@ local function progress() end end -function Public.set_surface(surface) - if not surface then +function Public.set_surface_index(surface_index) + if not surface_index then print_debug(1) return end + + local surface = game.get_surface(surface_index) if not surface.valid then print_debug(2) return end - if not game.surfaces[surface.index] then - print_debug(3) - return - end - collapse.surface = surface + + this.surface_index = surface_index end function Public.set_direction(direction) @@ -151,7 +195,7 @@ function Public.set_direction(direction) print_debug(11) return end - directions[direction](collapse.position) + directions[direction](this.position) end function Public.set_speed(speed) @@ -163,7 +207,7 @@ function Public.set_speed(speed) if speed < 1 then speed = 1 end - collapse.speed = speed + this.speed = speed end function Public.set_amount(amount) @@ -175,7 +219,7 @@ function Public.set_amount(amount) if amount < 0 then amount = 0 end - collapse.amount = amount + this.amount = amount end function Public.set_position(position) @@ -205,28 +249,28 @@ function Public.set_position(position) if position.y then y = position.y end - collapse.position = {x = x, y = y} + this.position = {x = x, y = y} end function Public.get_position() - return collapse.position + return this.position end function Public.get_amount() - return collapse.amount + return this.amount end function Public.get_speed() - return collapse.speed + return this.speed end function Public.start_now(status) if status == true then - collapse.start_now = true + this.start_now = true elseif status == false then - collapse.start_now = false + this.start_now = false end - return collapse.start_now + return this.start_now end function Public.set_max_line_size(size) @@ -239,44 +283,45 @@ function Public.set_max_line_size(size) print_debug(21) return end - collapse.max_line_size = size + this.max_line_size = size end function Public.set_kill_entities(a) - collapse.kill = a + this.kill = a end function Public.set_kill_specific_entities(tbl) if tbl then - collapse.specific_entities = tbl + this.specific_entities = tbl else - collapse.specific_entities = { + this.specific_entities = { enabled = false } end end local function on_init() - Public.set_surface(game.surfaces.nauvis) + Public.set_surface_index(game.surfaces.nauvis.index) Public.set_position({0, 32}) Public.set_max_line_size(256) Public.set_direction('north') Public.set_kill_entities(true) Public.set_kill_specific_entities() - collapse.tiles = nil - collapse.speed = 1 - collapse.amount = 8 - collapse.start_now = true + this.tiles = nil + this.speed = 1 + this.amount = 8 + this.start_now = false end local function on_tick() - if game.tick % collapse.speed ~= 0 then + local tick = game.tick + if tick % this.speed ~= 0 then return end + progress() end -local Event = require 'utils.event' Event.on_init(on_init) Event.add(defines.events.on_tick, on_tick) From f121bbd8cabb144817e94812f9d089f37b32d309 Mon Sep 17 00:00:00 2001 From: hanakocz <hanakocz@users.noreply.github.com> Date: Sun, 15 May 2022 00:55:36 +0200 Subject: [PATCH 07/13] module to set requests in logi chests to blueprint total costs --- modules/blueprint_requesting.lua | 34 ++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 modules/blueprint_requesting.lua diff --git a/modules/blueprint_requesting.lua b/modules/blueprint_requesting.lua new file mode 100644 index 00000000..de71ac3c --- /dev/null +++ b/modules/blueprint_requesting.lua @@ -0,0 +1,34 @@ +--module by Hanakocz +local Event = require 'utils.event' + +local function on_gui_closed(event) + local entity = event.entity + if not entity or not entity.valid then return end + if entity.name == 'logistic-chest-requester' or entity.name == 'logistic-chest-buffer' then + local inventory = entity.get_inventory(defines.inventory.chest) + if not inventory or not inventory.valid then return end + if inventory.get_item_count('blueprint') > 0 then + local items = {} + for i = 1, #inventory, 1 do + if inventory[i].valid_for_read and inventory[i].is_blueprint then + local cost = inventory[i].cost_to_build + for name, amount in pairs(cost) do + items[name] = (items[name] or 0) + amount + end + end + end + if entity.request_slot_count > 0 then + for slot = 1, entity.request_slot_count, 1 do + entity.clear_request_slot(slot) + end + end + local slot_index = 1 + for item, amount in pairs(items) do + entity.set_request_slot({name = item, count = amount}, slot_index) + slot_index = slot_index + 1 + end + end + end +end + +Event.add(defines.events.on_gui_closed, on_gui_closed) From 8d5c00512e32c5f2cae34c225043757f7434f9a6 Mon Sep 17 00:00:00 2001 From: Gerkiz <fs@nvfs.se> Date: Sun, 15 May 2022 01:24:16 +0200 Subject: [PATCH 08/13] mtn v3 - fix cheesing --- maps/mountain_fortress_v3/locomotive.lua | 46 ++++++++++++++++++++++++ 1 file changed, 46 insertions(+) diff --git a/maps/mountain_fortress_v3/locomotive.lua b/maps/mountain_fortress_v3/locomotive.lua index a147d7aa..ec10df46 100644 --- a/maps/mountain_fortress_v3/locomotive.lua +++ b/maps/mountain_fortress_v3/locomotive.lua @@ -27,6 +27,12 @@ local clear_items_upon_surface_entry = { ['substation'] = true } +local valid_armors = { + ['modular-armor'] = true, + ['power-armor'] = true, + ['power-armor-mk2'] = true +} + local function add_random_loot_to_main_market(rarity) local main_market_items = WPT.get('main_market_items') local items = Market.get_random_item(rarity, true, false) @@ -247,6 +253,45 @@ local function set_carriages() WPT.set('carriages', locomotive.train.carriages) end +local function get_driver_action(entity) + if not entity or not entity.valid then + return + end + + local driver = entity.get_driver() + if not driver or not driver.valid then + return + end + + local player = driver.player + if not player or not player.valid then + return + end + + if player.cursor_stack and player.cursor_stack.valid_for_read and player.cursor_stack.name == 'raw-fish' then + player.print('[color=blue][Locomotive][/color] Unequip your fishy if you want to drive.') + driver.driving = false + return + end + + local weapon = driver.get_inventory(defines.inventory.character_guns) + if weapon then + for i = 1, 3 do + if weapon[i] and weapon[i].valid_for_read then + player.print('[color=blue][Locomotive][/color] Unequip your weapon if you want to drive.') + driver.driving = false + return + end + end + end + + local armor = driver.get_inventory(defines.inventory.character_armor) + if armor and armor[1] and armor[1].valid_for_read and valid_armors[armor[1].name] then + player.print('[color=blue][Locomotive][/color] Unequip your armor if you want to drive.') + driver.driving = false + end +end + local function set_locomotive_health() local locomotive_health = WPT.get('locomotive_health') local locomotive_max_health = WPT.get('locomotive_max_health') @@ -265,6 +310,7 @@ local function set_locomotive_health() if not (entity and entity.valid) then return end + get_driver_action(entity) local cargo_health = 600 if entity.type == 'locomotive' then entity.health = 1000 * m From 82f00a4a3e8d6af174b82627d2693882e193d836 Mon Sep 17 00:00:00 2001 From: Gerkiz <fs@nvfs.se> Date: Sun, 15 May 2022 02:20:06 +0200 Subject: [PATCH 09/13] mtn v3 - fix minor issue --- maps/mountain_fortress_v3/locomotive.lua | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/maps/mountain_fortress_v3/locomotive.lua b/maps/mountain_fortress_v3/locomotive.lua index ec10df46..36e989aa 100644 --- a/maps/mountain_fortress_v3/locomotive.lua +++ b/maps/mountain_fortress_v3/locomotive.lua @@ -274,17 +274,6 @@ local function get_driver_action(entity) return end - local weapon = driver.get_inventory(defines.inventory.character_guns) - if weapon then - for i = 1, 3 do - if weapon[i] and weapon[i].valid_for_read then - player.print('[color=blue][Locomotive][/color] Unequip your weapon if you want to drive.') - driver.driving = false - return - end - end - end - local armor = driver.get_inventory(defines.inventory.character_armor) if armor and armor[1] and armor[1].valid_for_read and valid_armors[armor[1].name] then player.print('[color=blue][Locomotive][/color] Unequip your armor if you want to drive.') From 50469c804bcc1e26855c05f9c737bc436a7b455e Mon Sep 17 00:00:00 2001 From: hanakocz <hanakocz@users.noreply.github.com> Date: Mon, 16 May 2022 01:02:25 +0200 Subject: [PATCH 10/13] bp requesting - player can disable the feature in config menu --- control.lua | 1 + locale/en/modules.cfg | 4 ++++ modules/blueprint_requesting.lua | 29 +++++++++++++++++++++++++++++ utils/gui/config.lua | 23 +++++++++++++++++++++++ 4 files changed, 57 insertions(+) diff --git a/control.lua b/control.lua index db3cb2c0..14b826b9 100644 --- a/control.lua +++ b/control.lua @@ -27,6 +27,7 @@ require 'modules.floaty_chat' require 'modules.show_inventory' require 'modules.inserter_drops_pickup' require 'modules.autostash' +require 'modules.blueprint_requesting' require 'utils.gui' require 'utils.gui.player_list' diff --git a/locale/en/modules.cfg b/locale/en/modules.cfg index 176988ff..bf2c00a2 100644 --- a/locale/en/modules.cfg +++ b/locale/en/modules.cfg @@ -21,6 +21,10 @@ turret_filler_label_amount=Amount: turret_filler_ammo_type=Select Ammo: turret_filler_ammo_lower=Enable lower tiers? +blueprint_requesting=Blueprint Requesting +blueprint_requesting_desc=When placing blueprints into logistic requester or buffer chest, the chest requests will be overwritten to match the blueprint costs. +blueprint_requesting_notify=This server has Blueprint Requesting feature enabled. Placing blueprints into logistic requester or buffer chests will match the requests to the blueprint costs. You can disable this feature for you in Comfy menu -> Config tab. + [modules_towny] map_info=__1__\n\n__2__\n\n__3__\n\n__4__\n\n__5__ map_info1=To ally or settle with another town, drop a fish on their market or character. (Default Hotkey Z)\nThey will have to do the same to you to complete the request.\nCoal yields the opposite result, as it will make foes or banish settlers. diff --git a/modules/blueprint_requesting.lua b/modules/blueprint_requesting.lua index de71ac3c..276b880b 100644 --- a/modules/blueprint_requesting.lua +++ b/modules/blueprint_requesting.lua @@ -1,10 +1,29 @@ --module by Hanakocz local Event = require 'utils.event' +local Global = require 'utils.global' +local Public = {} + +local this = {} + +Global.register( + this, + function(tbl) + this = tbl + end +) local function on_gui_closed(event) + local player_index = event.player_index + if this[player_index] and this[player_index].disabled then return end -- player disabled usage of this module in config tab for his actions local entity = event.entity if not entity or not entity.valid then return end if entity.name == 'logistic-chest-requester' or entity.name == 'logistic-chest-buffer' then + if not this[player_index] or not this[player_index].notified then + local player = game.get_player(player_index) + player.print({'modules.blueprint_requesting_notify'}, {r= 0.88, g = 0.66, b = 0.02}) + this[player_index] = this[player_index] or {} + this[player_index].notified = true + end local inventory = entity.get_inventory(defines.inventory.chest) if not inventory or not inventory.valid then return end if inventory.get_item_count('blueprint') > 0 then @@ -31,4 +50,14 @@ local function on_gui_closed(event) end end +function Public.get(key) + if key then + return this[key] + else + return this + end +end + Event.add(defines.events.on_gui_closed, on_gui_closed) + +return Public diff --git a/utils/gui/config.lua b/utils/gui/config.lua index f261c157..1d8966aa 100644 --- a/utils/gui/config.lua +++ b/utils/gui/config.lua @@ -126,6 +126,18 @@ local functions = { game.get_player(event.player_index).spectator = false end end, + ['blueprint_requesting'] = function(event) + local BPRequests = is_loaded('modules.blueprint_requesting') + local Module = BPRequests.get() + if not Module[event.player_index] then + Module[event.player_index] = {} + end + if event.element.switch_state == 'left' then + Module[event.player_index].disabled = false + else + Module[event.player_index].disabled = true + end + end, ['bottom_location'] = function(event) local player = game.get_player(event.player_index) if event.element.switch_state == 'left' then @@ -448,6 +460,17 @@ local function build_config_gui(data) scroll_pane.add({type = 'line'}) end + local BPRequests = is_loaded('modules.blueprint_requesting') + if BPRequests then + local Module = BPRequests.get() + switch_state = 'left' + if Module[player.index] and Module[player.index].disabled then + switch_state = 'right' + end + add_switch(scroll_pane, switch_state, 'blueprint_requesting', {'modules.blueprint_requesting'}, {'modules.blueprint_requesting_desc'}) + scroll_pane.add({type = 'line'}) + end + if BottomFrame.is_custom_buttons_enabled() then label = scroll_pane.add({type = 'label', caption = 'Bottom Buttons Settings'}) label.style.font = 'default-bold' From 7ebe7a706570ffd1b841b0a09e0f48753dd91522 Mon Sep 17 00:00:00 2001 From: hanakocz <hanakocz@users.noreply.github.com> Date: Mon, 16 May 2022 02:22:05 +0200 Subject: [PATCH 11/13] minor change in lang --- locale/en/modules.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locale/en/modules.cfg b/locale/en/modules.cfg index bf2c00a2..fc47fb2a 100644 --- a/locale/en/modules.cfg +++ b/locale/en/modules.cfg @@ -22,8 +22,8 @@ turret_filler_ammo_type=Select Ammo: turret_filler_ammo_lower=Enable lower tiers? blueprint_requesting=Blueprint Requesting -blueprint_requesting_desc=When placing blueprints into logistic requester or buffer chest, the chest requests will be overwritten to match the blueprint costs. -blueprint_requesting_notify=This server has Blueprint Requesting feature enabled. Placing blueprints into logistic requester or buffer chests will match the requests to the blueprint costs. You can disable this feature for you in Comfy menu -> Config tab. +blueprint_requesting_desc=Placing blueprints into [entity=logistic-chest-requester] or [entity=logistic-chest-buffer], the chest requests will be overwritten to match the blueprint costs. +blueprint_requesting_notify=This server has Blueprint Requesting feature enabled. Placing blueprints into [entity=logistic-chest-requester] or [entity=logistic-chest-buffer] will match the requests to the blueprint costs. You can disable this feature for yourself in Comfy menu -> Config. [modules_towny] map_info=__1__\n\n__2__\n\n__3__\n\n__4__\n\n__5__ From ee2627d16b1abf960766bc59faf1ea7e0ebc56f2 Mon Sep 17 00:00:00 2001 From: hanakocz <hanakocz@users.noreply.github.com> Date: Mon, 16 May 2022 02:23:59 +0200 Subject: [PATCH 12/13] more lang fixes --- locale/en/modules.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locale/en/modules.cfg b/locale/en/modules.cfg index fc47fb2a..c92df419 100644 --- a/locale/en/modules.cfg +++ b/locale/en/modules.cfg @@ -22,7 +22,7 @@ turret_filler_ammo_type=Select Ammo: turret_filler_ammo_lower=Enable lower tiers? blueprint_requesting=Blueprint Requesting -blueprint_requesting_desc=Placing blueprints into [entity=logistic-chest-requester] or [entity=logistic-chest-buffer], the chest requests will be overwritten to match the blueprint costs. +blueprint_requesting_desc=Placing blueprints into [entity=logistic-chest-requester] or [entity=logistic-chest-buffer] will set the chest requests to match the blueprint costs. Happens when chest is closed. blueprint_requesting_notify=This server has Blueprint Requesting feature enabled. Placing blueprints into [entity=logistic-chest-requester] or [entity=logistic-chest-buffer] will match the requests to the blueprint costs. You can disable this feature for yourself in Comfy menu -> Config. [modules_towny] From 30a6264041942f2d6cdce2a8e0e4be3ccb080b49 Mon Sep 17 00:00:00 2001 From: Gerkiz <fs@nvfs.se> Date: Fri, 20 May 2022 10:33:11 +0200 Subject: [PATCH 13/13] rpg - minor fix --- modules/rpg/spells.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/modules/rpg/spells.lua b/modules/rpg/spells.lua index a5cadb67..b1173fbe 100644 --- a/modules/rpg/spells.lua +++ b/modules/rpg/spells.lua @@ -98,6 +98,10 @@ local restore_movement_speed_token = return end + if not player.character or not player.character.valid then + return + end + player.character.character_running_speed_modifier = old_speed end )