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slightly higher wave size variance
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@ -137,16 +137,16 @@ function Public.wave_size_rng() -- random variance in attack sizes
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wave_size_multiplier = 0
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elseif memory.overworldx > 0 then
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local rng2 = Math.random(1000)
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if rng2 <= 900 then
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if rng2 <= 880 then
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wave_size_multiplier = 1
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elseif rng2 <= 975 then
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elseif rng2 <= 970 then
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wave_size_multiplier = 1.5
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elseif rng2 <= 985 then
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wave_size_multiplier = 2
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elseif rng2 <= 995 then
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wave_size_multiplier = 2.5
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wave_size_multiplier = 2.75
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else
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wave_size_multiplier = 3
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wave_size_multiplier = 3.5
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end
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end
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