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fix rpg
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@@ -10,6 +10,9 @@ local this = {
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--! Gui Frames
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local settings_frame_name = Gui.uid_name()
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local settings_tooltip_frame = Gui.uid_name()
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local close_settings_tooltip_frame = Gui.uid_name()
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local settings_tooltip_name = Gui.uid_name()
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local save_button_name = Gui.uid_name()
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local discard_button_name = Gui.uid_name()
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local draw_main_frame_name = Gui.uid_name()
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@@ -43,7 +46,6 @@ Public.gui_settings_levels = {
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['reset_text_label'] = 50,
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['stone_path_label'] = 20,
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['aoe_punch_label'] = 30,
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['flameboots_label'] = 100,
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['explosive_bullets_label'] = 50
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}
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@@ -103,7 +105,6 @@ function Public.reset_table()
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this.rpg_extra.enable_mana = false
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this.rpg_extra.mana_limit = 100000
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this.rpg_extra.enable_wave_defense = false
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this.rpg_extra.enable_flame_boots = false
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this.rpg_extra.enable_explosive_bullets = false
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this.rpg_extra.enable_explosive_bullets_globally = false
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this.rpg_extra.enable_range_buffs = false
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@@ -294,14 +295,6 @@ function Public.enable_wave_defense(value)
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return this.rpg_extra.enable_wave_defense
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end
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--- Enables/disabled flame boots.
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---@param value boolean
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function Public.enable_flame_boots(value)
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this.rpg_extra.enable_flame_boots = value or false
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return this.rpg_extra.enable_flame_boots
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end
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--- Enables/disabled explosive bullets globally.
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---@param value boolean
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function Public.enable_explosive_bullets_globally(value)
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@@ -396,6 +389,9 @@ function Public.tweaked_crafting_items(tbl)
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end
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Public.settings_frame_name = settings_frame_name
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Public.settings_tooltip_frame = settings_tooltip_frame
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Public.close_settings_tooltip_frame = close_settings_tooltip_frame
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Public.settings_tooltip_name = settings_tooltip_name
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Public.save_button_name = save_button_name
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Public.discard_button_name = discard_button_name
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Public.draw_main_frame_name = draw_main_frame_name
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