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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-28 23:06:38 +02:00
Fix broken things
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@ -1642,13 +1642,17 @@ function Public.on_research_finished(event)
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local research_name = research.name
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local force = research.force
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if event.tick > 1000 then
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if event.tick > 100 then
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if Public.get('print_tech_to_discord') and force.name == 'player' then
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Server.to_discord_embed_raw('<a:Modded:835932131036364810> ' .. research_name:gsub('^%l', string.upper) .. ' has been researched!')
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end
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end
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research.force.character_inventory_slots_bonus = player.mining_drill_productivity_bonus * 50 -- +5 Slots /
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if research.name == 'toolbelt' then
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Public.set('toobelt_researched_count', 10)
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end
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research.force.character_inventory_slots_bonus = (player.mining_drill_productivity_bonus * 50) + Public.get('toobelt_researched_count')
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if bonus_drill then
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bonus_drill.mining_drill_productivity_bonus = bonus_drill.mining_drill_productivity_bonus + 0.03
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if bonus_drill.mining_drill_productivity_bonus >= 3 then
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@ -1698,13 +1698,18 @@ function Public.move_all_players()
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return
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end
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local locomotive = Public.get('locomotive')
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if not locomotive or not locomotive.valid then
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return
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end
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ICWF.disable_auto_minimap()
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local message = ({'stateful.final_boss_message_start'})
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Alert.alert_all_players(50, message, nil, nil, 1)
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Core.iter_connected_players(
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function(player)
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local pos = surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 3, 0)
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local pos = surface.find_non_colliding_position('character', locomotive.position, 10, 0)
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Public.stateful_gui.boss_frame(player, true)
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@ -1712,11 +1717,28 @@ function Public.move_all_players()
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player.teleport(pos)
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else
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pos = game.forces.player.get_spawn_position(surface)
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player.teleport(pos)
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player.teleport(locomotive.position)
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Public.unstuck_player(player.index)
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end
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end
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)
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if _DEBUG then
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Core.iter_fake_connected_players(
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global.characters,
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function(player)
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local pos = surface.find_non_colliding_position('character', locomotive.position, 10, 0)
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if pos then
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player.teleport(pos)
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else
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pos = game.forces.player.get_spawn_position(surface)
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player.teleport(locomotive.position)
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Public.unstuck_player(player.index)
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end
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end
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)
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end
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end
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function Public.set_final_battle()
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@ -137,6 +137,7 @@ function Public.reset_main_table()
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this.locomotive_health = 10000
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this.locomotive_max_health = 10000
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this.extra_wagons = 0
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this.toobelt_researched_count = 0
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this.all_the_fish = false
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this.reverse_collapse_warning = false
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this.gap_between_zones = {
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@ -115,6 +115,17 @@ function Public.iter_connected_players(callback)
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end
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end
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--- Iterates over all connected players
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---@param callback function
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function Public.iter_fake_connected_players(players, callback)
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for i = 1, #players do
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local player = players[i]
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if player and player.valid then
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callback(player, i)
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end
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end
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end
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--- Iterates over all players
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---@param callback function
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function Public.iter_players(callback)
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