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update
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@ -61,7 +61,7 @@ local function on_tick(event)
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if game.tick % 300 ~= 0 then return end
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for i = 1, 4, 1 do
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game.forces[i].chart(game.surfaces["wave_of_death"], {{-320, -384}, {320, 96}})
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game.forces[i].chart(game.surfaces["wave_of_death"], {{-288, -420}, {352, 32}})
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end
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game_status.restart_server()
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6013
maps/wave_of_death/logo.lua
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6013
maps/wave_of_death/logo.lua
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,6 @@
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local simplex_noise = require 'utils.simplex_noise'.d2
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local simplex_noise = require "utils.simplex_noise".d2
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local math_random = math.random
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local wod_logo_tiles = require "maps.wave_of_death.logo"
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local noises = {
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["biter_territory_decoratives"] = {{modifier = 0.03, weight = 1}, {modifier = 0.05, weight = 0.3}, {modifier = 0.1, weight = 0.05}},
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["biter_territory_beach"] = {{modifier = 0.07, weight = 1}, {modifier = 0.03, weight = 0.3}, {modifier = 0.1, weight = 0.1}},
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@ -22,6 +23,14 @@ local function get_noise(name, pos, seed)
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return noise
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end
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local function wod_logo(surface, left_top)
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if left_top.y ~= -320 then return end
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if left_top.x ~= -256 then return end
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for _, tile in pairs(wod_logo_tiles.data) do
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surface.set_tiles({{name = wod_logo_tiles.index[tile[2]], position = {tile[1][1] - 50, tile[1][2] - 436}}})
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end
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end
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local function init(surface, left_top)
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if left_top.x ~= 256 then return end
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if left_top.y ~= 256 then return end
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@ -182,6 +191,7 @@ local function on_chunk_generated(event)
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draw_lanes(surface, left_top)
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end
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init(surface, left_top)
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wod_logo(surface, left_top)
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end
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return on_chunk_generated
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