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Move folders to utils
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143
utils/functions/unearthing_biters.lua
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143
utils/functions/unearthing_biters.lua
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-- by mewmew
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-- modified by Gerkiz
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local traps = {}
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Global.register(
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traps,
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function(t)
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traps = t
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end
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)
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local function create_particles(surface, position, amount)
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if not surface.valid then
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return
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end
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local math_random = math.random
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for i = 1, amount, 1 do
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local m = math_random(6, 12)
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local m2 = m * 0.005
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surface.create_particle(
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{
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name = 'stone-particle',
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position = position,
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frame_speed = 0.1,
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vertical_speed = 0.1,
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height = 0.1,
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movement = {m2 - (math_random(0, m) * 0.01), m2 - (math_random(0, m) * 0.01)}
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}
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)
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end
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end
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local function spawn_biter(surface, position, evolution)
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if not surface.valid then
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return
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end
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local evo = math.floor(evolution * 1000)
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local biter_chances = {
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{name = 'small-biter', chance = math.floor(1000 - (evo * 1.6))},
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{name = 'small-spitter', chance = math.floor(500 - evo * 0.8)},
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{name = 'medium-biter', chance = -150 + evo},
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{name = 'medium-spitter', chance = -75 + math.floor(evo * 0.5)},
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{name = 'big-biter', chance = math.floor((evo - 500) * 3)},
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{name = 'big-spitter', chance = math.floor((evo - 500) * 2)},
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{name = 'behemoth-biter', chance = math.floor((evo - 800) * 6)},
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{name = 'behemoth-spitter', chance = math.floor((evo - 800) * 4)}
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}
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local max_chance = 0
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for i = 1, 8, 1 do
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if biter_chances[i].chance < 0 then
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biter_chances[i].chance = 0
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end
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max_chance = max_chance + biter_chances[i].chance
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end
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local r = math.random(1, max_chance)
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local current_chance = 0
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for i = 1, 8, 1 do
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current_chance = current_chance + biter_chances[i].chance
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if r <= current_chance then
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local biter_name = biter_chances[i].name
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local p = surface.find_non_colliding_position(biter_name, position, 10, 1)
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if not p then
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return
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end
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surface.create_entity({name = biter_name, position = p, force = 'enemy'})
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return
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end
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end
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end
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local function unearthing_biters(surface, position, amount, relative_evolution)
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if not surface then
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return
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end
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if not surface.valid then
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return
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end
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if not position then
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return
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end
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if not position.x then
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return
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end
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if not position.y then
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return
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end
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local evolution = game.forces.enemy.evolution_factor
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if relative_evolution then
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evolution = relative_evolution
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end
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local ticks = amount * 40
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ticks = ticks + 80
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for t = 4, ticks, 4 do
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local tick = game.tick - (game.tick % 4) + t
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if not traps[tick] then
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traps[tick] = {}
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end
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traps[tick][#traps[tick] + 1] = {
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callback = 'create_particles',
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params = {surface, {x = position.x, y = position.y}, 4}
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}
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if t > 90 then
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if t % 40 == 36 then
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traps[tick][#traps[tick] + 1] = {
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callback = 'spawn_biter',
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params = {surface, {x = position.x, y = position.y}, evolution, relative_evolution}
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}
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end
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end
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end
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end
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local function on_tick()
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if not traps[game.tick] then
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return
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end
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for _, token in pairs(traps[game.tick]) do
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local callback = token.callback
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local params = token.params
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if callback == 'create_particles' then
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create_particles(params[1], params[2], params[3])
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elseif callback == 'spawn_biter' then
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spawn_biter(params[1], params[2], params[3])
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end
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end
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traps[game.tick] = nil
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end
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Event.on_nth_tick(4, on_tick)
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return unearthing_biters
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