diff --git a/maps/cave_choppy/main.lua b/maps/cave_choppy/main.lua index 201a51eb..d7dad99b 100644 --- a/maps/cave_choppy/main.lua +++ b/maps/cave_choppy/main.lua @@ -451,7 +451,6 @@ local function treasure_chest(position, distance_to_center) evolution_max = 0.4 }, { { name = 'fast-inserter', count = math.random(8, 16) }, weight = 3, evolution_min = 0.1, evolution_max = 1 }, - { { name = 'filter-inserter', count = math.random(8, 16) }, weight = 1, evolution_min = 0.2, evolution_max = 1 }, { { name = 'bulk-inserter', count = math.random(4, 8) }, weight = 1, diff --git a/maps/cave_miner.lua b/maps/cave_miner.lua index 9ba799e3..4f618cd0 100644 --- a/maps/cave_miner.lua +++ b/maps/cave_miner.lua @@ -293,7 +293,6 @@ local function treasure_chest(position, distance_to_center) { { name = 'inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'long-handed-inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'fast-inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.1, evolution_max = 1 }, - { { name = 'filter-inserter', count = math_random(8, 16) }, weight = 1, evolution_min = 0.2, evolution_max = 1 }, { { name = 'bulk-inserter', count = math_random(4, 8) }, weight = 1, evolution_min = 0.4, evolution_max = 1 }, { { name = 'stack-inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.3, evolution_max = 1 }, { { name = 'small-electric-pole', count = math_random(16, 24) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 }, diff --git a/maps/expanse/price_raffle.lua b/maps/expanse/price_raffle.lua index 9d196b60..06c4a042 100644 --- a/maps/expanse/price_raffle.lua +++ b/maps/expanse/price_raffle.lua @@ -29,7 +29,6 @@ local item_worths = { ['inserter'] = 8, ['long-handed-inserter'] = 16, ['fast-inserter'] = 32, - ['filter-inserter'] = 40, ['stack-inserter'] = 128, ['bulk-inserter'] = 160, ['small-electric-pole'] = 4, diff --git a/maps/hedge_maze.lua b/maps/hedge_maze.lua index f54e1b65..85ceacc2 100644 --- a/maps/hedge_maze.lua +++ b/maps/hedge_maze.lua @@ -60,7 +60,6 @@ local function create_shipwreck(surface, position) { { name = 'inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'long-handed-inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'fast-inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.1, evolution_max = 1 }, - { { name = 'filter-inserter', count = math_random(4, 8) }, weight = 1, evolution_min = 0.2, evolution_max = 1 }, { { name = 'bulk-inserter', count = math_random(2, 4) }, weight = 1, evolution_min = 0.4, evolution_max = 1 }, { { name = 'stack-inserter', count = math_random(2, 4) }, weight = 3, evolution_min = 0.3, evolution_max = 1 }, { { name = 'small-electric-pole', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 }, diff --git a/maps/junkyard.lua b/maps/junkyard.lua index cf8f6e92..debaca9a 100644 --- a/maps/junkyard.lua +++ b/maps/junkyard.lua @@ -150,7 +150,6 @@ local function create_shipwreck(surface, position) { { name = 'inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'long-handed-inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'fast-inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.1, evolution_max = 1 }, - { { name = 'filter-inserter', count = math_random(4, 8) }, weight = 1, evolution_min = 0.2, evolution_max = 1 }, { { name = 'bulk-inserter', count = math_random(2, 4) }, weight = 1, evolution_min = 0.4, evolution_max = 1 }, { { name = 'stack-inserter', count = math_random(2, 4) }, weight = 3, evolution_min = 0.3, evolution_max = 1 }, { { name = 'small-electric-pole', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 }, diff --git a/maps/junkyard_pvp/treasure.lua b/maps/junkyard_pvp/treasure.lua index f393dca7..373f2c1d 100644 --- a/maps/junkyard_pvp/treasure.lua +++ b/maps/junkyard_pvp/treasure.lua @@ -82,7 +82,6 @@ function Public.treasure_chest(surface, position, container_name) { { name = 'inserter', count = math_random(8, 16) }, weight = 3, d_min = 0.0, d_max = 0.4 }, { { name = 'long-handed-inserter', count = math_random(8, 16) }, weight = 3, d_min = 0.0, d_max = 0.4 }, { { name = 'fast-inserter', count = math_random(8, 16) }, weight = 3, d_min = 0.1, d_max = 1 }, - { { name = 'filter-inserter', count = math_random(8, 16) }, weight = 1, d_min = 0.2, d_max = 1 }, { { name = 'bulk-inserter', count = math_random(4, 8) }, weight = 1, d_min = 0.4, d_max = 1 }, { { name = 'stack-inserter', count = math_random(4, 8) }, weight = 3, d_min = 0.3, d_max = 1 }, { { name = 'small-electric-pole', count = math_random(16, 24) }, weight = 3, d_min = 0.0, d_max = 0.3 }, diff --git a/maps/labyrinth.lua b/maps/labyrinth.lua index d9688db3..113d89c1 100644 --- a/maps/labyrinth.lua +++ b/maps/labyrinth.lua @@ -767,8 +767,7 @@ local function treasure_chest(position, surface) { { name = 'inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'long-handed-inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'fast-inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.1, evolution_max = 1 }, - { { name = 'filter-inserter', count = math_random(8, 16) }, weight = 1, evolution_min = 0.2, evolution_max = 1 }, - { { name = 'bulk-inserter', count = math_random(4, 8) }, weight = 1, evolution_min = 0.4, evolution_max = 1 }, + { { name = 'bulk-inserter', count = math_random(4, 8) }, weight = 1, evolution_min = 0.4, evolution_max = 1 }, { { name = 'stack-inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.3, evolution_max = 1 }, { { name = 'small-electric-pole', count = math_random(16, 32) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 }, { { name = 'medium-electric-pole', count = math_random(8, 16) }, weight = 3, evolution_min = 0.2, evolution_max = 1 }, @@ -1221,13 +1220,12 @@ local function on_player_joined_game(event) create_labyrinth_difficulty_gui(player) end -local inserter_list = { 'inserter', 'long-handed-inserter', 'burner-inserter', 'fast-inserter', 'filter-inserter', 'bulk-inserter', 'stack-inserter' } +local inserter_list = { 'inserter', 'long-handed-inserter', 'burner-inserter', 'fast-inserter', 'bulk-inserter', 'stack-inserter' } local inserters = { ['inserter'] = true, ['long-handed-inserter'] = true, ['burner-inserter'] = true, ['fast-inserter'] = true, - ['filter-inserter'] = true, ['bulk-inserter'] = true, ['stack-inserter'] = true } diff --git a/maps/mountain_fortress_v2/treasure.lua b/maps/mountain_fortress_v2/treasure.lua index b3c1682e..29374021 100644 --- a/maps/mountain_fortress_v2/treasure.lua +++ b/maps/mountain_fortress_v2/treasure.lua @@ -126,7 +126,6 @@ function Public.treasure_chest_old(surface, position, container_name) { { name = 'inserter', count = math_random(8, 16) }, weight = 3, d_min = 0.0, d_max = 0.4 }, { { name = 'long-handed-inserter', count = math_random(8, 16) }, weight = 3, d_min = 0.0, d_max = 0.4 }, { { name = 'fast-inserter', count = math_random(8, 16) }, weight = 3, d_min = 0.1, d_max = 1 }, - { { name = 'filter-inserter', count = math_random(8, 16) }, weight = 1, d_min = 0.2, d_max = 1 }, { { name = 'bulk-inserter', count = math_random(4, 8) }, weight = 1, d_min = 0.4, d_max = 1 }, { { name = 'stack-inserter', count = math_random(4, 8) }, weight = 3, d_min = 0.3, d_max = 1 }, { { name = 'small-electric-pole', count = math_random(16, 24) }, weight = 3, d_min = 0.0, d_max = 0.3 }, diff --git a/maps/nightfall.lua b/maps/nightfall.lua index 96459719..a834c19f 100644 --- a/maps/nightfall.lua +++ b/maps/nightfall.lua @@ -113,7 +113,6 @@ local function spawn_shipwreck(surface, position) { { name = 'inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'long-handed-inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'fast-inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.1, evolution_max = 1 }, - { { name = 'filter-inserter', count = math_random(8, 16) }, weight = 1, evolution_min = 0.2, evolution_max = 1 }, { { name = 'bulk-inserter', count = math_random(4, 8) }, weight = 1, evolution_min = 0.4, evolution_max = 1 }, { { name = 'stack-inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.3, evolution_max = 1 }, { { name = 'small-electric-pole', count = math_random(16, 32) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 }, diff --git a/maps/planet_prison/config.lua b/maps/planet_prison/config.lua index f64db31c..639c28db 100644 --- a/maps/planet_prison/config.lua +++ b/maps/planet_prison/config.lua @@ -745,7 +745,7 @@ Public.merchant_offer = { }, offer = { type = 'unlock-recipe', - recipe = 'filter-inserter' + recipe = 'bulk-inserter' } }, { diff --git a/maps/scrap_towny_ffa/building.lua b/maps/scrap_towny_ffa/building.lua index c4383a30..be2cb513 100644 --- a/maps/scrap_towny_ffa/building.lua +++ b/maps/scrap_towny_ffa/building.lua @@ -17,7 +17,6 @@ local neutral_whitelist = { ['express-loader'] = true, ['fast-inserter'] = true, ['fast-loader'] = true, - ['filter-inserter'] = true, ['inserter'] = true, ['iron-chest'] = true, ['loader'] = true, diff --git a/maps/scrap_towny_ffa/market.lua b/maps/scrap_towny_ffa/market.lua index f6a85cb7..4061071e 100644 --- a/maps/scrap_towny_ffa/market.lua +++ b/maps/scrap_towny_ffa/market.lua @@ -275,7 +275,7 @@ local function is_loader(entity) end local function is_filtered_inserter(entity) - return entity.name == 'filter-inserter' or entity.name == 'bulk-inserter' + return entity.name == 'fast-inserter' or entity.name == 'bulk-inserter' end local function max_stack_size(entity) @@ -308,7 +308,6 @@ local function get_connected_entities(market) 'inserter', 'long-handed-inserter', 'fast-inserter', - 'filter-inserter', 'stack-inserter', 'bulk-inserter', 'loader', diff --git a/maps/spiral_troopers.lua b/maps/spiral_troopers.lua index 38b8ec3d..c7beeebb 100644 --- a/maps/spiral_troopers.lua +++ b/maps/spiral_troopers.lua @@ -82,7 +82,6 @@ local function treasure_chest(position, surface) { { name = 'inserter', count = math_random(16, 32) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'long-handed-inserter', count = math_random(16, 32) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'fast-inserter', count = math_random(16, 32) }, weight = 3, evolution_min = 0.1, evolution_max = 1 }, - { { name = 'filter-inserter', count = math_random(16, 32) }, weight = 1, evolution_min = 0.2, evolution_max = 1 }, { { name = 'bulk-inserter', count = math_random(4, 8) }, weight = 1, evolution_min = 0.4, evolution_max = 1 }, { { name = 'stack-inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.3, evolution_max = 1 }, { { name = 'small-electric-pole', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 }, diff --git a/maps/stone_maze/global_functions.lua b/maps/stone_maze/global_functions.lua index 42750d59..4c223fc4 100644 --- a/maps/stone_maze/global_functions.lua +++ b/maps/stone_maze/global_functions.lua @@ -151,7 +151,6 @@ function get_loot_item_stack() { { name = 'inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'long-handed-inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.0, evolution_max = 0.4 }, { { name = 'fast-inserter', count = math_random(8, 16) }, weight = 3, evolution_min = 0.1, evolution_max = 1 }, - { { name = 'filter-inserter', count = math_random(8, 16) }, weight = 1, evolution_min = 0.2, evolution_max = 1 }, { { name = 'bulk-inserter', count = math_random(4, 8) }, weight = 1, evolution_min = 0.4, evolution_max = 1 }, { { name = 'stack-inserter', count = math_random(4, 8) }, weight = 3, evolution_min = 0.3, evolution_max = 1 }, { { name = 'small-electric-pole', count = math_random(16, 32) }, weight = 3, evolution_min = 0.0, evolution_max = 0.3 }, diff --git a/modules/mobs_drop_loot.lua b/modules/mobs_drop_loot.lua index 6e89f1be..a4daf03c 100644 --- a/modules/mobs_drop_loot.lua +++ b/modules/mobs_drop_loot.lua @@ -25,7 +25,6 @@ local item_worths = { ['inserter'] = 4, ['long-handed-inserter'] = 8, ['fast-inserter'] = 16, - ['filter-inserter'] = 32, ['stack-inserter'] = 128, ['bulk-inserter'] = 160, ['small-electric-pole'] = 2, diff --git a/modules/rpg/functions.lua b/modules/rpg/functions.lua index feeffe3d..7509b628 100644 --- a/modules/rpg/functions.lua +++ b/modules/rpg/functions.lua @@ -8,7 +8,7 @@ local Token = require 'utils.token' local Alert = require 'utils.alert' local Math2D = require 'math2d' -local level_up_floating_text_color = {0, 205, 0} +local level_up_floating_text_color = { 0, 205, 0 } local visuals_delay = Public.visuals_delay local xp_floating_text_color = Public.xp_floating_text_color local experience_levels = Public.experience_levels @@ -47,44 +47,44 @@ local travelings = { local restore_crafting_boost_token = Token.register( - function(event) - local player_index = event.player_index - local player = game.get_player(player_index) - if not player or not player.valid then - return - end + function (event) + local player_index = event.player_index + local player = game.get_player(player_index) + if not player or not player.valid then + return + end - Public.restore_crafting_boost(player) - end -) + Public.restore_crafting_boost(player) + end + ) local desync = Token.register( - function(data) - local entity = data.entity - if not entity or not entity.valid then - return + function (data) + local entity = data.entity + if not entity or not entity.valid then + return + end + local surface = data.surface + local fake_shooter = surface.create_entity({ name = 'character', position = entity.position, force = 'enemy' }) + for _ = 1, 3 do + surface.create_entity( + { + name = 'explosive-rocket', + position = entity.position, + force = 'enemy', + speed = 1, + max_range = 1, + target = entity, + source = fake_shooter + } + ) + end + if fake_shooter and fake_shooter.valid then + fake_shooter.destroy() + end end - local surface = data.surface - local fake_shooter = surface.create_entity({name = 'character', position = entity.position, force = 'enemy'}) - for _ = 1, 3 do - surface.create_entity( - { - name = 'explosive-rocket', - position = entity.position, - force = 'enemy', - speed = 1, - max_range = 1, - target = entity, - source = fake_shooter - } - ) - end - if fake_shooter and fake_shooter.valid then - fake_shooter.destroy() - end - end -) + ) local function create_healthbar(player, size) return rendering.draw_sprite( @@ -95,7 +95,7 @@ local function create_healthbar(player, size) y_scale = size - 0.2, render_layer = 'light-effect', target = player.character, - target_offset = {0, -2.5}, + target_offset = { 0, -2.5 }, surface = player.surface } ) @@ -110,7 +110,7 @@ local function create_manabar(player, size) y_scale = size - 0.2, render_layer = 'light-effect', target = player.character, - target_offset = {0, -2.0}, + target_offset = { 0, -2.0 }, surface = player.surface } ) @@ -124,7 +124,7 @@ local function set_bar(min, max, id, mana) local x_scale = rendering.get_y_scale(id) * 8 rendering.set_x_scale(id, x_scale * m) if not mana then - rendering.set_color(id, {math.floor(255 - 255 * m), math.floor(200 * m), 0}) + rendering.set_color(id, { math.floor(255 - 255 * m), math.floor(200 * m), 0 }) end end @@ -292,31 +292,31 @@ end local repair_buildings = Token.register( - function(data) - local entity = data.entity - if entity and entity.valid then - local rng = 0.1 - if random(1, 5) == 1 then - rng = 0.2 - elseif random(1, 8) == 1 then - rng = 0.4 - end - local to_heal = entity.prototype.max_health * rng - if entity.health and to_heal then - entity.health = entity.health + to_heal + function (data) + local entity = data.entity + if entity and entity.valid then + local rng = 0.1 + if random(1, 5) == 1 then + rng = 0.2 + elseif random(1, 8) == 1 then + rng = 0.4 + end + local to_heal = entity.prototype.max_health * rng + if entity.health and to_heal then + entity.health = entity.health + to_heal + end end end - end -) + ) function Public.repair_aoe(player, position) - local entities = player.surface.find_entities_filtered {force = player.force, area = {{position.x - 8, position.y - 8}, {position.x + 8, position.y + 8}}} + local entities = player.surface.find_entities_filtered { force = player.force, area = { { position.x - 8, position.y - 8 }, { position.x + 8, position.y + 8 } } } local count = 0 for i = 1, #entities do local e = entities[i] if e.prototype.max_health ~= e.health then count = count + 1 - Task.set_timeout_in_ticks(10, repair_buildings, {entity = e}) + Task.set_timeout_in_ticks(10, repair_buildings, { entity = e }) end end return count @@ -324,26 +324,27 @@ end function Public.suicidal_comfylatron(pos, surface) local str = travelings[random(1, #travelings)] - local symbols = {'', '!', '!', '!!', '..'} + local symbols = { '', '!', '!', '!!', '..' } str = str .. symbols[random(1, #symbols)] local text = str local e = surface.create_entity( - { - name = 'compilatron', - position = {x = pos.x, y = pos.y + 2}, - force = 'neutral' - } - ) + { + name = 'compilatron', + position = { x = pos.x, y = pos.y + 2 }, + force = 'neutral' + } + ) surface.create_entity( { name = 'compi-speech-bubble', position = e.position, source = e, - text = text + text = text, + lifetime = 30 } ) - local nearest_player_unit = surface.find_nearest_enemy({position = e.position, max_distance = 512, force = 'player'}) + local nearest_player_unit = surface.find_nearest_enemy({ position = e.position, max_distance = 512, force = 'player' }) if nearest_player_unit and nearest_player_unit.active and nearest_player_unit.force.name ~= 'player' then e.set_command( @@ -359,13 +360,14 @@ function Public.suicidal_comfylatron(pos, surface) } Task.set_timeout_in_ticks(600, desync, data) else - e.surface.create_entity({name = 'medium-explosion', position = e.position}) + e.surface.create_entity({ name = 'medium-explosion', position = e.position }) e.surface.create_entity( { - name = 'flying-text', + name = 'compi-speech-bubble', position = e.position, text = 'DeSyyNC - no target found!', - color = {r = 150, g = 0, b = 0} + source = e, + lifetime = 30 } ) e.die() @@ -428,8 +430,8 @@ function Public.get_last_spell_cast(player) local position = player.position local cast_radius = 1 local cast_area = { - left_top = {x = rpg_t.last_spell_cast.x - cast_radius, y = rpg_t.last_spell_cast.y - cast_radius}, - right_bottom = {x = rpg_t.last_spell_cast.x + cast_radius, y = rpg_t.last_spell_cast.y + cast_radius} + left_top = { x = rpg_t.last_spell_cast.x - cast_radius, y = rpg_t.last_spell_cast.y - cast_radius }, + right_bottom = { x = rpg_t.last_spell_cast.x + cast_radius, y = rpg_t.last_spell_cast.y + cast_radius } } if rpg_t.last_spell_cast then @@ -669,13 +671,13 @@ function Public.aoe_punch(cause, entity, damage, final_damage_amount) local get_health_pool = has_health_boost(entity, damage, final_damage_amount, cause) - local base_vector = {ent_position.x - cause.position.x, ent_position.y - cause.position.y} + local base_vector = { ent_position.x - cause.position.x, ent_position.y - cause.position.y } - local vector = {base_vector[1], base_vector[2]} + local vector = { base_vector[1], base_vector[2] } vector[1] = vector[1] * 1000 vector[2] = vector[2] * 1000 - cause.surface.create_entity({name = 'blood-explosion-huge', position = ent_position}) + cause.surface.create_entity({ name = 'blood-explosion-huge', position = ent_position }) if abs(vector[1]) > abs(vector[2]) then local d = abs(vector[1]) @@ -706,9 +708,9 @@ function Public.aoe_punch(cause, entity, damage, final_damage_amount) for i = 1, 16, 1 do for x = i * -1 * a, i * a, 1 do for y = i * -1 * a, i * a, 1 do - local p = {cp.x + x + vector[1] * i, cp.y + y + vector[2] * i} - cs.create_trivial_smoke({name = 'train-smoke', position = p}) - for _, e in pairs(cs.find_entities({{p[1] - a, p[2] - a}, {p[1] + a, p[2] + a}})) do + local p = { cp.x + x + vector[1] * i, cp.y + y + vector[2] * i } + cs.create_trivial_smoke({ name = 'train-smoke', position = p }) + for _, e in pairs(cs.find_entities({ { p[1] - a, p[2] - a }, { p[1] + a, p[2] + a } })) do if e.valid then if e.health then if e.destructible and e.minable and e.force.index ~= 3 then @@ -751,7 +753,7 @@ function Public.add_tidal_wave(cause, ent_position, shape, length, max_spread) local wave = { cause = cause, start_position = cause.position, - direction = {ent_position.x - cause.position.x, ent_position.y - cause.position.y}, + direction = { ent_position.x - cause.position.x, ent_position.y - cause.position.y }, length = length or 18, base_spread = 0.5, max_spread = max_spread or 4, @@ -759,7 +761,7 @@ function Public.add_tidal_wave(cause, ent_position, shape, length, max_spread) tick = 0 } local vector_length = math.sqrt(wave.direction[1] ^ 2 + wave.direction[2] ^ 2) - wave.direction = {wave.direction[1] / vector_length, wave.direction[2] / vector_length} + wave.direction = { wave.direction[1] / vector_length, wave.direction[2] / vector_length } rpg_extra.tidal_waves = rpg_extra.tidal_waves or {} rpg_extra.tidal_waves[#rpg_extra.tidal_waves + 1] = wave @@ -797,18 +799,18 @@ function Public.update_tidal_wave() for j = -wave.max_spread, wave.max_spread do local offset_x = cause_position.x + wave.direction[1] * i + j * wave.direction[2] local offset_y = cause_position.y + wave.direction[2] * i - j * wave.direction[1] - local position = {offset_x, offset_y} + local position = { offset_x, offset_y } local next_offset_x = cause_position.x + wave.direction[1] * (i + 1) + j * wave.direction[2] local next_offset_y = cause_position.y + wave.direction[2] * (i + 1) - j * wave.direction[1] - local next_position = {next_offset_x, next_offset_y} + local next_position = { next_offset_x, next_offset_y } - surface.create_entity({name = 'water-splash', position = position}) + surface.create_entity({ name = 'water-splash', position = position }) -- surface.create_trivial_smoke({name = 'poison-capsule-smoke', position = position}) local sound = 'utility/build_small' - wave_player.play_sound {path = sound, volume_modifier = 1} + wave_player.play_sound { path = sound, volume_modifier = 1 } - for _, entity in pairs(surface.find_entities({{position[1] - 1, position[2] - 1}, {position[1] + 1, position[2] + 1}})) do + for _, entity in pairs(surface.find_entities({ { position[1] - 1, position[2] - 1 }, { position[1] + 1, position[2] + 1 } })) do if entity.valid and entity.name ~= 'character' and entity.destructible and entity.type == 'unit' and entity.force.index ~= 3 then local new_pos = surface.find_non_colliding_position('character', next_position, 3, 0.5) if new_pos then @@ -821,17 +823,17 @@ function Public.update_tidal_wave() for j = -current_spread, current_spread, wave.base_spread do local offset_x = cause_position.x + wave.direction[1] * i + j * wave.direction[2] local offset_y = cause_position.y + wave.direction[2] * i - j * wave.direction[1] - local position = {offset_x, offset_y} + local position = { offset_x, offset_y } local next_offset_x = cause_position.x + wave.direction[1] * (i + 1) + j * wave.direction[2] local next_offset_y = cause_position.y + wave.direction[2] * (i + 1) - j * wave.direction[1] - local next_position = {next_offset_x, next_offset_y} + local next_position = { next_offset_x, next_offset_y } -- surface.create_trivial_smoke({name = 'poison-capsule-smoke', position = position}) - surface.create_entity({name = 'water-splash', position = position}) + surface.create_entity({ name = 'water-splash', position = position }) local sound = 'utility/build_small' - wave_player.play_sound {path = sound, volume_modifier = 1} + wave_player.play_sound { path = sound, volume_modifier = 1 } - for _, entity in pairs(surface.find_entities({{position[1] - 1, position[2] - 1}, {position[1] + 1, position[2] + 1}})) do + for _, entity in pairs(surface.find_entities({ { position[1] - 1, position[2] - 1 }, { position[1] + 1, position[2] + 1 } })) do if entity.valid and entity.name ~= 'character' and entity.destructible and entity.type == 'unit' and entity.force.index ~= 3 then local new_pos = surface.find_non_colliding_position('character', next_position, 3, 0.5) if new_pos then @@ -914,21 +916,37 @@ function Public.update_player_stats(player) end function Public.level_up_effects(player) - local position = {x = player.position.x - 0.75, y = player.position.y - 1} - player.surface.create_entity({name = 'flying-text', position = position, text = '+LVL ', color = level_up_floating_text_color}) + local position = { x = player.position.x - 0.75, y = player.position.y - 1 } + player.create_local_flying_text( + { + position = position, + text = '+LVL', + color = level_up_floating_text_color, + time_to_live = 300, + speed = 100 + } + ) local b = 0.75 for _ = 1, 5, 1 do local p = { (position.x + 0.4) + (b * -1 + random(0, b * 20) * 0.1), position.y + (b * -1 + random(0, b * 20) * 0.1) } - player.surface.create_entity({name = 'flying-text', position = p, text = '✚', color = {255, random(0, 100), 0}}) + player.create_local_flying_text( + { + position = p, + text = '✚', + color = { 255, random(0, 100), 0 }, + time_to_live = 300, + speed = 100 + } + ) end - player.play_sound {path = 'utility/achievement_unlocked', volume_modifier = 0.50} + player.play_sound { path = 'utility/achievement_unlocked', volume_modifier = 0.50 } end function Public.cast_spell(player, failed) - local position = {x = player.position.x - 0.75, y = player.position.y - 1} + local position = { x = player.position.x - 0.75, y = player.position.y - 1 } local b = 0.75 if not failed then for _ = 1, 3, 1 do @@ -936,44 +954,84 @@ function Public.cast_spell(player, failed) (position.x + 0.4) + (b * -1 + random(0, b * 20) * 0.1), position.y + (b * -1 + random(0, b * 20) * 0.1) } - player.surface.create_entity({name = 'flying-text', position = p, text = '✔️', color = {255, random(0, 100), 0}}) + player.create_local_flying_text( + { + position = p, + text = '✔️', + color = { 255, random(0, 100), 0 }, + time_to_live = 300, + speed = 100 + } + ) end - player.play_sound {path = 'utility/scenario_message', volume_modifier = 1} + player.play_sound { path = 'utility/scenario_message', volume_modifier = 1 } else for _ = 1, 3, 1 do local p = { (position.x + 0.4) + (b * -1 + random(0, b * 20) * 0.1), position.y + (b * -1 + random(0, b * 20) * 0.1) } - player.surface.create_entity({name = 'flying-text', position = p, text = '✖', color = {255, random(0, 100), 0}}) + player.create_local_flying_text( + { + position = p, + text = '✖', + color = { 255, random(0, 100), 0 }, + time_to_live = 300, + speed = 100 + } + ) end - player.play_sound {path = 'utility/cannot_build', volume_modifier = 1} + player.play_sound { path = 'utility/cannot_build', volume_modifier = 1 } end end function Public.xp_effects(player) - local position = {x = player.position.x - 0.75, y = player.position.y - 1} - player.surface.create_entity({name = 'flying-text', position = position, text = '+XP', color = level_up_floating_text_color}) + local position = { x = player.position.x - 0.75, y = player.position.y - 1 } + player.create_local_flying_text( + { + position = position, + text = '+XP', + color = level_up_floating_text_color, + time_to_live = 300, + speed = 100 + } + ) local b = 0.75 for _ = 1, 5, 1 do local p = { (position.x + 0.4) + (b * -1 + random(0, b * 20) * 0.1), position.y + (b * -1 + random(0, b * 20) * 0.1) } - player.surface.create_entity({name = 'flying-text', position = p, text = '✚', color = {255, random(0, 100), 0}}) + player.create_local_flying_text( + { + position = p, + text = '✚', + color = { 255, random(0, 100), 0 }, + time_to_live = 300, + speed = 100 + } + ) end - player.play_sound {path = 'utility/achievement_unlocked', volume_modifier = 0.50} + player.play_sound { path = 'utility/achievement_unlocked', volume_modifier = 0.50 } end function Public.boost_effects(player) - local position = {x = player.position.x - 0.75, y = player.position.y - 1} + local position = { x = player.position.x - 0.75, y = player.position.y - 1 } local b = 0.75 for _ = 1, 10, 1 do local p = { (position.x + 0.4) + (b * -1 + random(0, b * 20) * 0.1), position.y + (b * -1 + random(0, b * 20) * 0.1) } - player.surface.create_entity({name = 'flying-text', position = p, text = '♻️', color = {random(0, 100), random(0, 100), 0}}) + player.create_local_flying_text( + { + position = p, + text = '♻️', + color = { random(0, 100), random(0, 100), 0 }, + time_to_live = 300, + speed = 100 + } + ) end end @@ -994,7 +1052,7 @@ function Public.set_crafting_boost(player, get_dex_modifier) rpg_t.old_character_crafting_speed_modifier = player.character_crafting_speed_modifier Modifiers.update_single_modifier(player, 'character_crafting_speed_modifier', 'crafting_boost', rpg_t.crafting_boost) Modifiers.update_player_modifiers(player) - Task.set_timeout_in_ticks(bonus_length, restore_crafting_boost_token, {player_index = player.index}) + Task.set_timeout_in_ticks(bonus_length, restore_crafting_boost_token, { player_index = player.index }) end function Public.increment_duped_crafted_items(player) @@ -1131,18 +1189,19 @@ function Public.get_heal_modifier_from_using_fish(player) local health = player.character_health_bonus + 250 local color if char.health > (health * 0.50) then - color = {b = 0.2, r = 0.1, g = 1, a = 0.8} + color = { b = 0.2, r = 0.1, g = 1, a = 0.8 } elseif char.health > (health * 0.25) then - color = {r = 1, g = 1, b = 0} + color = { r = 1, g = 1, b = 0 } else - color = {b = 0.1, r = 1, g = 0, a = 0.8} + color = { b = 0.1, r = 1, g = 0, a = 0.8 } end - player.surface.create_entity( + player.create_local_flying_text( { - name = 'flying-text', - position = {position.x, position.y + 0.6}, + position = { position.x, position.y + 0.6 }, text = '+' .. rng, - color = color + color = color, + time_to_live = 300, + speed = 100 } ) char.health = char.health + rng @@ -1249,88 +1308,88 @@ end local show_cooldown_progressbar show_cooldown_progressbar = Token.register( - function(event) - local player_index = event.player_index - local player = game.get_player(player_index) - if not player or not player.valid then - return - end - - local tick = event.tick - local now = game.tick - - local element = Public.get_cooldown_progressbar_for_player(player) - if not element or not element.valid then - if now >= tick then + function (event) + local player_index = event.player_index + local player = game.get_player(player_index) + if not player or not player.valid then return - else - Task.set_timeout_in_ticks(update_rate_progressbar, show_cooldown_progressbar, event) end - return - end - if now >= tick then - element.value = 0 - return - end + local tick = event.tick + local now = game.tick - local rpg_t = Public.get_value_from_player(player.index) + local element = Public.get_cooldown_progressbar_for_player(player) + if not element or not element.valid then + if now >= tick then + return + else + Task.set_timeout_in_ticks(update_rate_progressbar, show_cooldown_progressbar, event) + end + return + end + + if now >= tick then + element.value = 0 + return + end + + local rpg_t = Public.get_value_from_player(player.index) + + local active_spell = Public.get_spell_by_name(rpg_t, rpg_t.dropdown_select_name) + if event.name ~= active_spell.entityName then + Task.set_timeout_in_ticks(update_rate_progressbar, show_cooldown_progressbar, event) + return + end + + local fade = ((tick - now) / event.delay) + element.value = fade - local active_spell = Public.get_spell_by_name(rpg_t, rpg_t.dropdown_select_name) - if event.name ~= active_spell.entityName then Task.set_timeout_in_ticks(update_rate_progressbar, show_cooldown_progressbar, event) - return end - - local fade = ((tick - now) / event.delay) - element.value = fade - - Task.set_timeout_in_ticks(update_rate_progressbar, show_cooldown_progressbar, event) - end -) + ) Public.show_cooldown_progressbar = show_cooldown_progressbar local show_cooldown show_cooldown = Token.register( - function(event) - local player_index = event.player_index - local player = game.get_player(player_index) - if not player or not player.valid then - return + function (event) + local player_index = event.player_index + local player = game.get_player(player_index) + if not player or not player.valid then + return + end + + local tick = event.tick + local now = game.tick + if now >= tick then + local rpg_t = Public.get_value_from_player(player.index) + rpg_t.cooldown_enabled = nil + return + end + + local fade = ((now - tick) / event.delay) + 1 + + if not player.character then + return + end + + draw_arc( + { + color = { 1 - fade, fade, 0 }, + max_radius = 0.5, + min_radius = 0.4, + start_angle = start_angle, + angle = fade * angle_multipler, + target = player.character, + target_offset = { x = 0, y = -2 }, + surface = player.surface, + time_to_live = time_to_live + } + ) + + Task.set_timeout_in_ticks(update_rate, show_cooldown, event) end - - local tick = event.tick - local now = game.tick - if now >= tick then - local rpg_t = Public.get_value_from_player(player.index) - rpg_t.cooldown_enabled = nil - return - end - - local fade = ((now - tick) / event.delay) + 1 - - if not player.character then - return - end - - draw_arc( - { - color = {1 - fade, fade, 0}, - max_radius = 0.5, - min_radius = 0.4, - start_angle = start_angle, - angle = fade * angle_multipler, - target = player.character, - target_offset = {x = 0, y = -2}, - surface = player.surface, - time_to_live = time_to_live - } - ) - - Task.set_timeout_in_ticks(update_rate, show_cooldown, event) - end -) + ) Public.show_cooldown = show_cooldown function Public.register_cooldown_for_player(player, spell) @@ -1342,11 +1401,11 @@ function Public.register_cooldown_for_player(player, spell) if not rpg_t.cooldown_enabled then rpg_t.cooldown_enabled = true end - Task.set_timeout_in_ticks(update_rate, show_cooldown, {player_index = player.index, tick = game.tick + spell.cooldown, delay = spell.cooldown}) + Task.set_timeout_in_ticks(update_rate, show_cooldown, { player_index = player.index, tick = game.tick + spell.cooldown, delay = spell.cooldown }) end function Public.register_cooldown_for_player_progressbar(player, spell) - Task.set_timeout_in_ticks(update_rate, show_cooldown_progressbar, {player_index = player.index, tick = game.tick + spell.cooldown, delay = spell.cooldown, name = spell.entityName}) + Task.set_timeout_in_ticks(update_rate, show_cooldown_progressbar, { player_index = player.index, tick = game.tick + spell.cooldown, delay = spell.cooldown, name = spell.entityName }) end --- Gives connected player some bonus xp if the map was preemptively shut down. @@ -1393,7 +1452,7 @@ end function Public.rpg_reset_player(player, one_time_reset) if not player.character then - player.set_controller({type = defines.controllers.god}) + player.set_controller({ type = defines.controllers.god }) player.create_character() end local rpg_t = Public.get_value_from_player(player.index) @@ -1412,99 +1471,99 @@ function Public.rpg_reset_player(player, one_time_reset) local old_xp = rpg_t.xp rpg_t = Public.set_new_player_tbl( - player.index, - { - level = 1, - xp = 0, - strength = 10, - magicka = 10, - dexterity = 10, - vitality = 10, - mana = 0, - mana_max = 0, - cooldowns = {}, - dropdown_select_index = 1, - dropdown_select_name = Public.all_spells[1].name[1], - dropdown_select_index_1 = 1, - dropdown_select_name_1 = Public.all_spells[1].name[1], - dropdown_select_index_2 = 2, - dropdown_select_name_2 = Public.all_spells[2].name[1], - dropdown_select_index_3 = 3, - dropdown_select_name_3 = Public.all_spells[3].name[1], - allocate_index = 1, - amount = 0, - explosive_bullets = false, - enable_entity_spawn = false, - health_bar = rpg_t.health_bar, - mana_bar = rpg_t.mana_bar, - points_left = 0, - last_floaty_text = visuals_delay, - xp_since_last_floaty_text = 0, - reset = true, - capped = false, - bonus = rpg_extra.breached_walls or 1, - rotated_entity_delay = 0, - repaired_entity_delay = 0, - last_mined_entity_position = {x = 0, y = 0}, - last_spell_cast = {x = 0, y = 0}, - show_bars = false, - stone_path = false, - aoe_punch = false, - auto_toggle_features = { + player.index, + { + level = 1, + xp = 0, + strength = 10, + magicka = 10, + dexterity = 10, + vitality = 10, + mana = 0, + mana_max = 0, + cooldowns = {}, + dropdown_select_index = 1, + dropdown_select_name = Public.all_spells[1].name[1], + dropdown_select_index_1 = 1, + dropdown_select_name_1 = Public.all_spells[1].name[1], + dropdown_select_index_2 = 2, + dropdown_select_name_2 = Public.all_spells[2].name[1], + dropdown_select_index_3 = 3, + dropdown_select_name_3 = Public.all_spells[3].name[1], + allocate_index = 1, + amount = 0, + explosive_bullets = false, + enable_entity_spawn = false, + health_bar = rpg_t.health_bar, + mana_bar = rpg_t.mana_bar, + points_left = 0, + last_floaty_text = visuals_delay, + xp_since_last_floaty_text = 0, + reset = true, + capped = false, + bonus = rpg_extra.breached_walls or 1, + rotated_entity_delay = 0, + repaired_entity_delay = 0, + last_mined_entity_position = { x = 0, y = 0 }, + last_spell_cast = { x = 0, y = 0 }, + show_bars = false, stone_path = false, - aoe_punch = false + aoe_punch = false, + auto_toggle_features = { + stone_path = false, + aoe_punch = false + } } - } - ) + ) rpg_t.points_left = old_points_left + total rpg_t.xp = round(old_xp) rpg_t.level = old_level else rpg_t = Public.set_new_player_tbl( - player.index, - { - level = 1, - xp = 0, - strength = 10, - magicka = 10, - dexterity = 10, - vitality = 10, - mana = 0, - mana_max = 0, - cooldowns = {}, - dropdown_select_index = 1, - dropdown_select_name = Public.all_spells[1].name[1], - dropdown_select_index_1 = 1, - dropdown_select_name_1 = Public.all_spells[1].name[1], - dropdown_select_index_2 = 2, - dropdown_select_name_2 = Public.all_spells[2].name[1], - dropdown_select_index_3 = 3, - dropdown_select_name_3 = Public.all_spells[3].name[1], - allocate_index = 1, - amount = 0, - explosive_bullets = false, - enable_entity_spawn = false, - points_left = 0, - last_floaty_text = visuals_delay, - xp_since_last_floaty_text = 0, - reset = false, - capped = false, - total = 0, - bonus = 1, - rotated_entity_delay = 0, - repaired_entity_delay = 0, - last_mined_entity_position = {x = 0, y = 0}, - last_spell_cast = {x = 0, y = 0}, - show_bars = false, - stone_path = false, - aoe_punch = false, - auto_toggle_features = { + player.index, + { + level = 1, + xp = 0, + strength = 10, + magicka = 10, + dexterity = 10, + vitality = 10, + mana = 0, + mana_max = 0, + cooldowns = {}, + dropdown_select_index = 1, + dropdown_select_name = Public.all_spells[1].name[1], + dropdown_select_index_1 = 1, + dropdown_select_name_1 = Public.all_spells[1].name[1], + dropdown_select_index_2 = 2, + dropdown_select_name_2 = Public.all_spells[2].name[1], + dropdown_select_index_3 = 3, + dropdown_select_name_3 = Public.all_spells[3].name[1], + allocate_index = 1, + amount = 0, + explosive_bullets = false, + enable_entity_spawn = false, + points_left = 0, + last_floaty_text = visuals_delay, + xp_since_last_floaty_text = 0, + reset = false, + capped = false, + total = 0, + bonus = 1, + rotated_entity_delay = 0, + repaired_entity_delay = 0, + last_mined_entity_position = { x = 0, y = 0 }, + last_spell_cast = { x = 0, y = 0 }, + show_bars = false, stone_path = false, - aoe_punch = false + aoe_punch = false, + auto_toggle_features = { + stone_path = false, + aoe_punch = false + } } - } - ) + ) if rpg_t and rpg_extra.grant_xp_level and not rpg_t.granted_xp_level then rpg_t.granted_xp_level = true @@ -1547,7 +1606,7 @@ function Public.gain_xp(player, amount, added_to_pool, text) add_to_global_pool(amount, false) if not rpg_t.capped then rpg_t.capped = true - local message = ({'rpg_functions.max_level'}) + local message = ({ 'rpg_functions.max_level' }) Alert.alert_player_warning(player, 10, message) end return @@ -1650,7 +1709,7 @@ function Public.global_pool(players, count) Public.debug_log('RPG - player capped: ' .. p.name .. '. Amount to pool:' .. share) end else - local message = ({'rpg_functions.pool_reward', p.name}) + local message = ({ 'rpg_functions.pool_reward', p.name }) Alert.alert_player_warning(p, 10, message) share = share / 10 rpg_extra.leftover_pool = rpg_extra.leftover_pool + share @@ -1663,15 +1722,15 @@ end local damage_player_over_time_token = Token.register( - function(data) - local player = data.player - if not player.character or not player.character.valid then - return + function (data) + local player = data.player + if not player.character or not player.character.valid then + return + end + player.character.health = player.character.health - (player.character.health * 0.05) + player.character.surface.create_entity({ name = 'water-splash', position = player.position }) end - player.character.health = player.character.health - (player.character.health * 0.05) - player.character.surface.create_entity({name = 'water-splash', position = player.position}) - end -) + ) --- Damages a player over time. function Public.damage_player_over_time(player, amount) @@ -1682,7 +1741,7 @@ function Public.damage_player_over_time(player, amount) amount = amount or 10 local tick = 20 for _ = 1, amount, 1 do - Task.set_timeout_in_ticks(tick, damage_player_over_time_token, {player = player}) + Task.set_timeout_in_ticks(tick, damage_player_over_time_token, { player = player }) tick = tick + 15 end end diff --git a/modules/rpg/main.lua b/modules/rpg/main.lua index f165ab53..78b18188 100644 --- a/modules/rpg/main.lua +++ b/modules/rpg/main.lua @@ -150,22 +150,22 @@ local function train_type_cause(cause) end local get_cause_player = { - ['character'] = function(cause) + ['character'] = function (cause) if not cause.player then return end - return {cause.player} + return { cause.player } end, - ['combat-robot'] = function(cause) + ['combat-robot'] = function (cause) if not cause.last_user then return end if not game.players[cause.last_user.index] then return end - return {game.players[cause.last_user.index]} + return { game.players[cause.last_user.index] } end, - ['car'] = function(cause) + ['car'] = function (cause) local players = {} local driver = cause.get_driver() if driver then @@ -181,7 +181,7 @@ local get_cause_player = { end return players end, - ['spider-vehicle'] = function(cause) + ['spider-vehicle'] = function (cause) local players = {} local driver = cause.get_driver() if driver then @@ -472,8 +472,8 @@ local function on_entity_damaged(event) local position = p.position local area = { - left_top = {x = position.x - 5, y = position.y - 5}, - right_bottom = {x = position.x + 5, y = position.y + 5} + left_top = { x = position.x - 5, y = position.y - 5 }, + right_bottom = { x = position.x + 5, y = position.y + 5 } } if not is_position_near(area, entity.position) then @@ -503,20 +503,21 @@ local function on_entity_damaged(event) damage = damage * random(250, 350) * 0.01 cause.surface.create_entity( { - name = 'flying-text', + name = 'compi-speech-bubble', position = entity.position, text = '‼' .. floor(damage), - color = {255, 0, 0} + source = entity, + lifetime = 30 } ) - cause.surface.create_entity({name = 'blood-explosion-huge', position = entity.position}) + cause.surface.create_entity({ name = 'blood-explosion-huge', position = entity.position }) else damage = damage * random(100, 125) * 0.01 cause.player.create_local_flying_text( { text = floor(damage), position = entity.position, - color = {150, 150, 150}, + color = { 150, 150, 150 }, time_to_live = 90, speed = 2 } @@ -535,7 +536,7 @@ local function on_entity_damaged(event) local chance_to_hit = random(0, 999) local success = chance_to_hit < chance Public.log_aoe_punch( - function() + function () if success then print('[OnePunch]: Chance: ' .. chance .. ' Chance to hit: ' .. chance_to_hit .. ' Success: true' .. ' Damage: ' .. damage) else @@ -810,9 +811,9 @@ local function on_player_joined_game(event) end local function get_near_coord_modifier(range) - local coord = {x = (range * -1) + random(0, range * 2), y = (range * -1) + random(0, range * 2)} + local coord = { x = (range * -1) + random(0, range * 2), y = (range * -1) + random(0, range * 2) } for _ = 1, 5, 1 do - local new_coord = {x = (range * -1) + random(0, range * 2), y = (range * -1) + random(0, range * 2)} + local new_coord = { x = (range * -1) + random(0, range * 2), y = (range * -1) + random(0, range * 2) } if new_coord.x ^ 2 + new_coord.y ^ 2 < coord.x ^ 2 + coord.y ^ 2 then coord = new_coord end @@ -837,7 +838,7 @@ local function damage_entity(e) return end - e.surface.create_entity({name = 'ground-explosion', position = e.position}) + e.surface.create_entity({ name = 'ground-explosion', position = e.position }) if e.type == 'entity-ghost' then e.destroy() @@ -851,14 +852,14 @@ local function damage_entity(e) end local function floaty_hearts(entity, c) - local position = {x = entity.position.x - 0.75, y = entity.position.y - 1} + local position = { x = entity.position.x - 0.75, y = entity.position.y - 1 } local b = 1.35 for _ = 1, c, 1 do local p = { (position.x + 0.4) + (b * -1 + random(0, b * 20) * 0.1), position.y + (b * -1 + random(0, b * 20) * 0.1) } - entity.surface.create_entity({name = 'flying-text', position = p, text = '♥', color = {random(150, 255), 0, 255}}) + entity.surface.create_entity({ name = 'compi-speech-bubble', position = p, text = '♥', source = entity, lifetime = 30 }) end end @@ -869,7 +870,7 @@ local function tame_unit_effects(player, entity) text = '~' .. player.name .. "'s pet~", surface = player.surface, target = entity, - target_offset = {0, -2.6}, + target_offset = { 0, -2.6 }, color = { r = player.color.r * 0.6 + 0.25, g = player.color.g * 0.6 + 0.25, @@ -946,8 +947,8 @@ local function on_player_used_capsule(event) local radius = 15 local area = { - left_top = {x = position.x - radius, y = position.y - radius}, - right_bottom = {x = position.x + radius, y = position.y + radius} + left_top = { x = position.x - radius, y = position.y - radius }, + right_bottom = { x = position.x + radius, y = position.y + radius } } if not spell.enabled then @@ -969,10 +970,10 @@ local function on_player_used_capsule(event) local target_pos if spell.target then - target_pos = {position.x, position.y} + target_pos = { position.x, position.y } elseif projectile_types[spell.entityName] then local coord_modifier = get_near_coord_modifier(projectile_types[spell.entityName].max_range) - target_pos = {position.x + coord_modifier.x, position.y + coord_modifier.y} + target_pos = { position.x + coord_modifier.x, position.y + coord_modifier.y } end local range @@ -1020,7 +1021,7 @@ local function on_player_used_capsule(event) rpg_t.amount = 1 end - Event.raise(Public.events.on_spell_cast_success, {player_index = player.index, spell_name = spell.entityName, amount = rpg_t.amount}) + Event.raise(Public.events.on_spell_cast_success, { player_index = player.index, spell_name = spell.entityName, amount = rpg_t.amount }) StatData.get_data(player):increase('spells') @@ -1100,7 +1101,7 @@ Event.on_nth_tick(2, Public.update_tidal_wave) Event.add( defines.events.on_gui_closed, - function(event) + function (event) local player = game.get_player(event.player_index) if not player or not player.valid then return @@ -1114,7 +1115,7 @@ if _DEBUG then Public.disable_cooldowns_on_spells() Event.on_init( - function() + function () Public.rpg_reset_all_players() Public.enable_health_and_mana_bars(true) Public.enable_wave_defense(true) diff --git a/utils/functions/basic_markets.lua b/utils/functions/basic_markets.lua index ac42eb83..1be68362 100644 --- a/utils/functions/basic_markets.lua +++ b/utils/functions/basic_markets.lua @@ -99,7 +99,6 @@ market.logistic = { ['inserter'] = { value = 8, rarity = 1 }, ['long-handed-inserter'] = { value = 12, rarity = 2 }, ['fast-inserter'] = { value = 16, rarity = 4 }, - ['filter-inserter'] = { value = 24, rarity = 5 }, ['stack-inserter'] = { value = 96, rarity = 6 }, ['bulk-inserter'] = { value = 128, rarity = 7 }, ['small-electric-pole'] = { value = 2, rarity = 1 }, diff --git a/utils/functions/loot_raffle.lua b/utils/functions/loot_raffle.lua index 8e099fed..613d4774 100644 --- a/utils/functions/loot_raffle.lua +++ b/utils/functions/loot_raffle.lua @@ -31,7 +31,6 @@ local item_worths = { ['inserter'] = 4, ['long-handed-inserter'] = 8, ['fast-inserter'] = 16, - ['filter-inserter'] = 32, ['stack-inserter'] = 128, ['bulk-inserter'] = 160, ['small-electric-pole'] = 2, @@ -238,7 +237,6 @@ local tech_tier_list = { 'assembling-machine-1', 'long-handed-inserter', 'fast-inserter', - 'filter-inserter', 'underground-belt', 'splitter', 'loader', diff --git a/utils/player_list_vars.lua b/utils/player_list_vars.lua index 37e4ff0a..be0d21b4 100644 --- a/utils/player_list_vars.lua +++ b/utils/player_list_vars.lua @@ -74,9 +74,6 @@ Public.ranks = { 'item/radar', 'item/radar', 'item/radar', - 'item/filter-inserter', - 'item/filter-inserter', - 'item/filter-inserter', 'item/defender-capsule', 'item/defender-capsule', 'item/defender-capsule', diff --git a/utils/utils.lua b/utils/utils.lua index fee168d5..a9a335cd 100644 --- a/utils/utils.lua +++ b/utils/utils.lua @@ -1,7 +1,7 @@ local Module = {} -- luacheck: ignore math -Module.distance = function(pos1, pos2) +Module.distance = function (pos1, pos2) local dx = pos2.x - pos1.x local dy = pos2.y - pos1.y return math.sqrt(dx * dx + dy * dy) @@ -23,7 +23,7 @@ function math.clamp(num, min, max) end end -Module.print_except = function(msg, player) +Module.print_except = function (msg, player) for _, p in pairs(game.players) do if p.connected and p ~= player then p.print(msg) @@ -31,7 +31,7 @@ Module.print_except = function(msg, player) end end -Module.print_admins = function(msg) +Module.print_admins = function (msg) for _, p in pairs(game.players) do if p.connected and p.admin then p.print(msg) @@ -39,14 +39,14 @@ Module.print_admins = function(msg) end end -Module.get_actor = function() +Module.get_actor = function () if game.player then return game.player.name end return '<server>' end -Module.cast_bool = function(var) +Module.cast_bool = function (var) if var then return true else @@ -54,7 +54,7 @@ Module.cast_bool = function(var) end end -Module.get_formatted_playtime = function(x) +Module.get_formatted_playtime = function (x) if x < 5184000 then local y = x / 216000 y = tostring(y) @@ -114,7 +114,7 @@ Module.get_formatted_playtime = function(x) end end -Module.find_entities_by_last_user = function(player, surface, filters) +Module.find_entities_by_last_user = function (player, surface, filters) if type(player) == 'string' or not player then error("bad argument #1 to '" .. debug.getinfo(1, 'n').name .. "' (number or LuaPlayer expected, got " .. type(player) .. ')', 1) return @@ -140,7 +140,7 @@ Module.find_entities_by_last_user = function(player, surface, filters) return entities end -Module.ternary = function(c, t, f) +Module.ternary = function (c, t, f) if c then return t else @@ -152,7 +152,7 @@ local minutes_to_ticks = 60 * 60 local hours_to_ticks = 60 * 60 * 60 local ticks_to_minutes = 1 / minutes_to_ticks local ticks_to_hours = 1 / hours_to_ticks -Module.format_time = function(ticks) +Module.format_time = function (ticks) local result = {} local hours = math.floor(ticks * ticks_to_hours) @@ -178,7 +178,7 @@ Module.format_time = function(ticks) end -- Convert date from 1999/01/01 -Module.convert_date = function(year, month, day) +Module.convert_date = function (year, month, day) year = tonumber(year) month = tonumber(month) day = tonumber(day)