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synced 2026-06-20 16:32:28 +02:00
add wintery mode
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@@ -340,6 +340,16 @@ local fortress_functions = {
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WPT.set('allow_decon', false)
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WPT.set('allow_decon', false)
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get_actor(event, '[Decon]', 'has disabled decon on car/tanks/trains.', true)
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get_actor(event, '[Decon]', 'has disabled decon on car/tanks/trains.', true)
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end
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end
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end,
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['comfy_panel_christmas_mode'] = function(event)
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local WPT = is_loaded('maps.mountain_fortress_v3.table')
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if event.element.switch_state == 'left' then
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WPT.set('winter_mode', true)
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get_actor(event, '[WinteryMode]', 'has enabled wintery mode.', true)
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else
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WPT.set('winter_mode', false)
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get_actor(event, '[WinteryMode]', 'has disabled wintery mode.', true)
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end
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end
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end
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}
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}
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@@ -726,6 +736,11 @@ local function build_config_gui(data)
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'On = Allows decon on car/tanks/trains.\nOff = Disables decon on car/tanks/trains.'
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'On = Allows decon on car/tanks/trains.\nOff = Disables decon on car/tanks/trains.'
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)
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)
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scroll_pane.add({type = 'line'})
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scroll_pane.add({type = 'line'})
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if Module.christmas_mode then
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switch_state = 'left'
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end
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add_switch(scroll_pane, switch_state, 'comfy_panel_christmas_mode', 'Wintery Mode', 'On = Enables wintery mode.\nOff = Disables wintery mode.')
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scroll_pane.add({type = 'line'})
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end
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end
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end
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end
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for _, e in pairs(scroll_pane.children) do
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for _, e in pairs(scroll_pane.children) do
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@@ -326,11 +326,14 @@ local function wintery(ent, extra_lights)
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end
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end
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if wintery_type[ent.type] then
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if wintery_type[ent.type] then
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if ent.type == 'simple-entity' then
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if ent.type == 'simple-entity' then
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if random(1, 8) ~= 1 then
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if random(1, 64) == 1 then
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return
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return add_light(ent)
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end
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else
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if random(1, 4) == 1 then
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return add_light(ent)
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end
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end
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end
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end
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add_light(ent)
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end
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end
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return true
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return true
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end
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end
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@@ -1341,6 +1341,23 @@ local function create_market(data, rebuild)
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this.market = surface.create_entity {name = 'market', position = center_position, force = 'player'}
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this.market = surface.create_entity {name = 'market', position = center_position, force = 'player'}
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for y = -1, 0, 0.05 do
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local scale = random(50, 100) * 0.01
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rendering.draw_sprite(
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{
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sprite = 'item/coin',
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orientation = random(0, 100) * 0.01,
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x_scale = scale,
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y_scale = scale,
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tint = {random(60, 255), random(60, 255), random(60, 255)},
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render_layer = 'selection-box',
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target = this.market,
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target_offset = {-0.7 + random(0, 140) * 0.01, y},
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surface = surface
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}
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)
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end
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if this.mystical_chest_enabled then
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if this.mystical_chest_enabled then
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if this.mystical_chest and this.mystical_chest.entity then
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if this.mystical_chest and this.mystical_chest.entity then
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this.mystical_chest.entity.destroy()
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this.mystical_chest.entity.destroy()
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@@ -205,7 +205,7 @@ function Public.reset_table()
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this.void_or_tile = 'out-of-map'
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this.void_or_tile = 'out-of-map'
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this.validate_spider = {}
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this.validate_spider = {}
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this.check_afk_players = true
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this.check_afk_players = true
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this.winter_mode = false
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this.winter_mode = true
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this.sent_to_discord = false
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this.sent_to_discord = false
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this.difficulty = {
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this.difficulty = {
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multiply = 0.25,
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multiply = 0.25,
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@@ -32,7 +32,7 @@ function Public.reset_wave_defense()
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this.nest_building_density = 48
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this.nest_building_density = 48
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this.next_wave = game.tick + 3600 * 20
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this.next_wave = game.tick + 3600 * 20
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this.enable_grace_time = {
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this.enable_grace_time = {
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enabled = false,
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enabled = true,
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set = nil
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set = nil
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}
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}
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this.side_targets = {}
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this.side_targets = {}
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