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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-24 03:47:58 +02:00
main tick reordering
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@ -1,6 +1,6 @@
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require 'utils.data_stages'
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_LIFECYCLE = _STAGE.control -- Control stage
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_DEBUG = true
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_DEBUG = false
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_DUMP_ENV = false
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require 'utils.server'
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@ -144,55 +144,114 @@ local function crew_tick()
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local destination = Common.current_destination()
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local tick = game.tick
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PiratesApiOnTick.boat_movement_tick(5) --arguments are tick intervals
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-- PiratesApiOnTick.parrot_tick(5)
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if tick % 10 == 0 then
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PiratesApiOnTick.prevent_disembark(10)
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PiratesApiOnTick.prevent_unbarreling_off_ship(10)
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end
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if memory.age and memory.overworldx and memory.overworldx > 0 then
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memory.age = memory.age + 5
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end
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if memory.real_age then
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memory.real_age = memory.real_age + 5
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end
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if tick % 60 == 0 then
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PiratesApiOnTick.captain_warn_afk(60)
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end
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if tick % Common.loading_interval == 0 then
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PiratesApiOnTick.loading_update(Common.loading_interval)
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end
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if tick % 5 == 0 then
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PiratesApiOnTick.quest_progress_tick(5)
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end
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if tick % 5 == 0 then
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PiratesApiOnTick.strobe_player_colors(5)
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end
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PiratesApiOnTick.boat_movement_tick(5) --arguments are tick intervals
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-- PiratesApiOnTick.parrot_tick(5)
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PiratesApiOnTick.quest_progress_tick(5)
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PiratesApiOnTick.strobe_player_colors(5)
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if tick % 10 == 0 then
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PiratesApiOnTick.prevent_disembark(10)
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PiratesApiOnTick.prevent_unbarreling_off_ship(10)
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PiratesApiOnTick.shop_ratelimit_tick(10)
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end
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if tick % 30 == 0 then
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PiratesApiOnTick.silo_update(30)
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end
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if tick % 60 == 0 then
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PiratesApiOnTick.ship_deplete_fuel(60)
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end
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if tick % 10 == 0 then
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PiratesApiOnTick.pick_up_tick(10)
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end
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QuestStructures.tick_quest_structure_entry_price_check(10)
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PiratesApiOnTick.update_boat_stored_resources(10)
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if tick % 60 == 0 then
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if memory.boat and memory.boat.state == Structures.Boats.enum_state.ATSEA_SAILING then
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PiratesApiOnTick.crowsnest_natural_move(120)
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if tick % 30 == 0 then
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PiratesApiOnTick.silo_update(30)
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PiratesApiOnTick.buried_treasure_check(30)
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ClassPiratesApiOnTick.update_character_properties(30)
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ClassPiratesApiOnTick.class_update_auxiliary_data(30)
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ClassPiratesApiOnTick.class_renderings(30)
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if tick % 60 == 0 then
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PiratesApiOnTick.captain_warn_afk(60)
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PiratesApiOnTick.ship_deplete_fuel(60)
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if memory.boat and memory.boat.state == Structures.Boats.enum_state.ATSEA_SAILING then
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PiratesApiOnTick.crowsnest_natural_move(60)
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end
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PiratesApiOnTick.slower_boat_tick(60)
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PiratesApiOnTick.raft_raids(60)
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PiratesApiOnTick.place_cached_structures(60)
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if destination.dynamic_data.timer then
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destination.dynamic_data.timer = destination.dynamic_data.timer + 1
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end
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if memory.captain_acceptance_timer then
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memory.captain_acceptance_timer = memory.captain_acceptance_timer - 1
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if memory.captain_acceptance_timer == 0 then
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Roles.assign_captain_based_on_priorities()
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end
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end
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if memory.captain_accrued_time_data and memory.playerindex_captain and memory.overworldx and memory.overworldx > 0 and memory.overworldx < CoreData.victory_x then --only count time in the 'main game'
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local player = game.players[memory.playerindex_captain]
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if player and player.name then
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if (not memory.captain_accrued_time_data[player.name]) then memory.captain_accrued_time_data[player.name] = 0 end
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memory.captain_accrued_time_data[player.name] = memory.captain_accrued_time_data[player.name] + 1
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end
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end
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if destination.dynamic_data.time_remaining and destination.dynamic_data.time_remaining > 0 then
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destination.dynamic_data.time_remaining = destination.dynamic_data.time_remaining - 1
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if destination.dynamic_data.time_remaining == 0 then
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if memory.boat and memory.boat.surface_name then
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local surface_name_decoded = Surfaces.SurfacesCommon.decode_surface_name(memory.boat.surface_name)
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local type = surface_name_decoded.type
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if type == Surfaces.enum.ISLAND then
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Progression.retreat_from_island(false)
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elseif type == Surfaces.enum.DOCK then
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Progression.undock_from_dock(false)
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end
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end
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end
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end
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if tick % 120 == 0 then
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Ai.Tick_actions(120)
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if tick % 240 == 0 then
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PiratesApiOnTick.check_all_spawners_dead(240)
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if memory.max_players_recorded then
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local count_now = #Common.crew_get_crew_members()
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if count_now and count_now > memory.max_players_recorded then
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memory.max_players_recorded = count_now
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end
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end
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PiratesApiOnTick.Kraken_Destroyed_Backup_check(240)
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PiratesApiOnTick.LOS_tick(240)
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end
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end
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if tick % 300 == 0 then
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PiratesApiOnTick.periodic_free_resources(300)
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PiratesApiOnTick.update_recentcrewmember_list(300)
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if tick % 1800 == 0 then
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PiratesApiOnTick.transfer_pollution(1800)
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if tick % 3600 == 0 then
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PiratesApiOnTick.prune_offline_characters_list(3600)
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end
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end
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end
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if tick % 420 == 0 then
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ClassPiratesApiOnTick.class_rewards_tick(420)
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end
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end
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end
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end
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@ -208,123 +267,10 @@ local function crew_tick()
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end
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end
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if tick % 60 == 0 then
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PiratesApiOnTick.slower_boat_tick(60)
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if tick % Common.loading_interval == 0 then
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PiratesApiOnTick.loading_update(Common.loading_interval)
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end
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if tick % 10 == 0 then
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PiratesApiOnTick.update_boat_stored_resources(10)
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end
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if tick % 10 == 0 then
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QuestStructures.tick_quest_structure_entry_price_check(10)
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end
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if tick % 30 == 0 then
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PiratesApiOnTick.buried_treasure_check(30)
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end
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if tick % 60 == 0 then
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PiratesApiOnTick.raft_raids(60)
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end
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if tick % 60 == 0 then
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PiratesApiOnTick.place_cached_structures(60)
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end
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if tick % 240 == 0 then
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PiratesApiOnTick.check_all_spawners_dead(240)
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end
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if tick % 60 == 0 then
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if destination.dynamic_data.timer then
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destination.dynamic_data.timer = destination.dynamic_data.timer + 1
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end
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if memory.captain_acceptance_timer then
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memory.captain_acceptance_timer = memory.captain_acceptance_timer - 1
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if memory.captain_acceptance_timer == 0 then
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Roles.assign_captain_based_on_priorities()
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end
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end
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if memory.captain_accrued_time_data and memory.playerindex_captain and memory.overworldx and memory.overworldx > 0 and memory.overworldx < CoreData.victory_x then --only count time in the 'main game'
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local player = game.players[memory.playerindex_captain]
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if player and player.name then
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if (not memory.captain_accrued_time_data[player.name]) then memory.captain_accrued_time_data[player.name] = 0 end
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memory.captain_accrued_time_data[player.name] = memory.captain_accrued_time_data[player.name] + 1
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end
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end
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if destination.dynamic_data.time_remaining and destination.dynamic_data.time_remaining > 0 then
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destination.dynamic_data.time_remaining = destination.dynamic_data.time_remaining - 1
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if destination.dynamic_data.time_remaining == 0 then
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if memory.boat and memory.boat.surface_name then
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local surface_name_decoded = Surfaces.SurfacesCommon.decode_surface_name(memory.boat.surface_name)
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local type = surface_name_decoded.type
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if type == Surfaces.enum.ISLAND then
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Progression.retreat_from_island(false)
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elseif type == Surfaces.enum.DOCK then
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Progression.undock_from_dock(false)
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end
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end
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end
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end
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end
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if tick % 240 == 0 then
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if memory.max_players_recorded then
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local count_now = #Common.crew_get_crew_members()
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if count_now and count_now > memory.max_players_recorded then
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memory.max_players_recorded = count_now
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end
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end
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end
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if tick % 240 == 0 then
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PiratesApiOnTick.Kraken_Destroyed_Backup_check(240)
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end
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if tick % 300 == 0 then
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PiratesApiOnTick.periodic_free_resources(300)
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end
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if tick % 30 == 0 then
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ClassPiratesApiOnTick.update_character_properties(30)
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ClassPiratesApiOnTick.class_update_auxiliary_data(30)
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ClassPiratesApiOnTick.class_renderings(30)
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end
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if tick % 120 == 0 then
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Ai.Tick_actions(120)
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end
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if tick % 240 == 0 then
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PiratesApiOnTick.LOS_tick(240)
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end
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if tick % 420 == 0 then
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ClassPiratesApiOnTick.class_rewards_tick(420)
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end
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if tick % 300 == 0 then
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PiratesApiOnTick.update_recentcrewmember_list(300)
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end
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if tick % 1800 == 0 then
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PiratesApiOnTick.transfer_pollution(1800)
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end
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if tick % 3600 == 0 then
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PiratesApiOnTick.prune_offline_characters_list(3600)
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end
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-- if tick % (60*60*60) == 0 then
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-- Parrot.parrot_say_tip()
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-- end
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if memory.crew_disband_tick then
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if memory.crew_disband_tick < tick then
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memory.crew_disband_tick = nil
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