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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00

Minor changes to server

Added so it prints to discord what the player was killed by.
This commit is contained in:
Gerkiz 2019-06-30 20:58:39 +02:00
parent a0a35d85d0
commit acb57960a6

View File

@ -1,4 +1,5 @@
local Token = require 'utils.token'
local Task = require 'utils.task'
local Global = require 'utils.global'
local Event = require 'utils.event'
local Game = require 'utils.game'
@ -18,9 +19,13 @@ local Public = {}
local server_time = {secs = nil, tick = 0}
Global.register(
server_time,
{
server_time = server_time,
requests = requests
},
function(tbl)
server_time = tbl
server_time = tbl.server_time
requests = tbl.requests
end
)
@ -61,7 +66,8 @@ local data_set_handlers = {}
-- function()
-- Server.try_get_all_data('regulars', callback)
-- end)
Public.events = {on_server_started = script.generate_event_name()}
Public.events = {on_server_started = Event.generate_event_name()}
--Public.events = {on_server_started = script.generate_event_name()}
--- Sends a message to the linked discord channel. The message is sanitized of markdown server side.
-- @param message<string> message to send.
@ -212,6 +218,50 @@ function Public.set_data(data_set, key, value)
raw_print(message)
end
local function validate_arguments(data_set, key, callback_token)
if type(data_set) ~= 'string' then
error('data_set must be a string', 3)
end
if type(key) ~= 'string' then
error('key must be a string', 3)
end
if type(callback_token) ~= 'number' then
error('callback_token must be a number', 3)
end
end
local function send_try_get_data(data_set, key, callback_token)
data_set = double_escape(data_set)
key = double_escape(key)
local message = concat {data_get_tag, callback_token, ' {', 'data_set:"', data_set, '",key:"', key, '"}'}
raw_print(message)
end
local cancelable_callback_token =
Token.register(
function(data)
local data_set = data.data_set
local keys = requests[data_set]
if not keys then
return
end
local key = data.key
local callbacks = keys[key]
if not callbacks then
return
end
keys[key] = nil
for c, _ in next, callbacks do
local func = Token.get(c)
func(data)
end
end
)
--- Gets data from the web server's persistent data storage.
-- The callback is passed a table {data_set: string, key: string, value: any}.
-- If the value is nil, it means there is no stored data for that data_set key pair.
@ -235,21 +285,136 @@ end
--
-- Server.try_get_data('my data set', 'key 1', callback)
function Public.try_get_data(data_set, key, callback_token)
if type(data_set) ~= 'string' then
error('data_set must be a string', 2)
end
if type(key) ~= 'string' then
error('key must be a string', 2)
end
if type(callback_token) ~= 'number' then
error('callback_token must be a number', 2)
validate_arguments(data_set, key, callback_token)
send_try_get_data(data_set, key, callback_token)
end
local function try_get_data_cancelable(data_set, key, callback_token)
local keys = requests[data_set]
if not keys then
keys = {}
requests[data_set] = keys
end
data_set = double_escape(data_set)
key = double_escape(key)
local callbacks = keys[key]
if not callbacks then
callbacks = {}
keys[key] = callbacks
end
local message = concat {data_get_tag, callback_token, ' {', 'data_set:"', data_set, '",key:"', key, '"}'}
raw_print(message)
if callbacks[callback_token] then
return
end
if next(callbacks) then
callbacks[callback_token] = true
else
callbacks[callback_token] = true
send_try_get_data(data_set, key, cancelable_callback_token)
end
end
--- Same Server.try_get_data but the request can be cancelled by calling
-- Server.cancel_try_get_data(data_set, key, callback_token)
-- If the request is cancelled before it is complete the callback will be called with data.cancelled = true.
-- It is safe to cancel a non-existent or completed request, in either case the callback will not be called.
-- There can only be one request per data_set, key, callback_token combo. If there is already an ongoing request
-- an attempt to make a new one will be ignored.
-- @param data_set<string>
-- @param key<string>
-- @param callback_token<token>
function Public.try_get_data_cancelable(data_set, key, callback_token)
validate_arguments(data_set, key, callback_token)
try_get_data_cancelable(data_set, key, callback_token)
end
local function cancel_try_get_data(data_set, key, callback_token)
local keys = requests[data_set]
if not keys then
return false
end
local callbacks = keys[key]
if not callbacks then
return false
end
if callbacks[callback_token] then
callbacks[callback_token] = nil
local func = Token.get(callback_token)
local data = {data_set = data_set, key = key, cancelled = true}
func(data)
return true
else
return false
end
end
--- Cancels the request. Returns false if the request could not be cnacled, either because there is no request
-- to cancel or it has been completed or cancled already. Otherwise returns true.
-- If the request is cancelled before it is complete the callback will be called with data.cancelled = true.
-- It is safe to cancel a non-existent or completed request, in either case the callback will not be called.
-- @param data_set<string>
-- @param key<string>
-- @param callback_token<token>
function Public.cancel_try_get_data(data_set, key, callback_token)
validate_arguments(data_set, key, callback_token)
return cancel_try_get_data(data_set, key, callback_token)
end
local timeout_token =
Token.register(
function(data)
cancel_try_get_data(data.data_set, data.key, data.callback_token)
end
)
--- Same as Server.try_get_data but the request is cancelled if the timeout expires before the request is complete.
-- If the request is cancelled before it is complete the callback will be called with data.cancelled = true.
-- There can only be one request per data_set, key, callback_token combo. If there is already an ongoing request
-- an attempt to make a new one will be ignored.
-- @param data_set<string>
-- @param key<string>
-- @param callback_token<token>
-- @usage
-- local Server = require 'utils.server'
-- local Token = require 'utils.token'
--
-- local callback =
-- Token.register(
-- function(data)
-- local data_set = data.data_set
-- local key = data.key
--
-- game.print('data_set: ' .. data_set .. ', key: ' .. key)
--
-- if data.cancelled then
-- game.print('Timed out')
-- return
-- end
--
-- local value = data.value -- will be nil if no data
--
-- game.print('value: ' .. tostring(value))
-- end
-- )
--
-- Server.try_get_data_timeout('my data set', 'key 1', callback, 60)
function Public.try_get_data_timeout(data_set, key, callback_token, timeout_ticks)
validate_arguments(data_set, key, callback_token)
try_get_data_cancelable(data_set, key, callback_token)
Task.set_timeout_in_ticks(
timeout_ticks,
timeout_token,
{data_set = data_set, key = key, callback_token = callback_token}
)
end
--- Gets all the data for the data_set from the web server's persistent data storage.
@ -536,4 +701,35 @@ Event.add(
end
)
Event.add(
defines.events.on_player_died,
function(event)
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
local cause = event.cause
local message = {discord_bold_tag, player.name}
if cause and cause.valid then
message[#message + 1] = ' was killed by '
local name = cause.name
if name == 'character' then
name = cause.player.name
end
message[#message + 1] = name
message[#message + 1] = '.'
else
message[#message + 1] = ' has died.'
end
message = concat(message)
raw_print(message)
end
)
return Public