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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00

fix: structure generation issue on swamp

This commit is contained in:
danielmartin0 2022-05-26 12:47:05 +01:00
parent 35ed73bf54
commit acdc7369b3
3 changed files with 29 additions and 2 deletions

View File

@ -1,6 +1,6 @@
require 'utils.data_stages'
_LIFECYCLE = _STAGE.control -- Control stage
_DEBUG = false
_DEBUG = true
_DUMP_ENV = false
require 'utils.server'
@ -112,7 +112,7 @@ require 'utils.freeplay'
--require 'maps.chronosphere.main'
--![[Adventure as a crew of pirates]]--
--require 'maps.pirates.main'
require 'maps.pirates.main'
--![[Launch rockets in increasingly harder getting worlds.]]--
--require 'maps.journey.main'

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@ -804,6 +804,28 @@ if _DEBUG then
end
end)
commands.add_command(
'1/4',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 0.5
end
end)
commands.add_command(
'1/2',
'is a dev command.',
function(cmd)
local param = tostring(cmd.parameter)
if check_admin(cmd) then
local player = game.players[cmd.player_index]
game.speed = 0.5
end
end)
commands.add_command(
'1',
'is a dev command.',

View File

@ -449,6 +449,11 @@ function Public.place_cached_structures(tickinterval)
if (not destination.dynamic_data) or (not destination.dynamic_data.structures_waiting_to_be_placed) or (not surface_name) or (not game.surfaces[surface_name]) or (not game.surfaces[surface_name].valid) then return end
if not (memory.boat and memory.boat.surface_name and memory.boat.surface_name == surface_name) then
return --We only want to generate structures once the players arrive on the island. Otherwise, the following issue happens. 2x2 structures force-generate nearby chunks. But if the island has many structures, that could cause a domino effect of chunk-generation, lagging the game.
-- Since this change, this function has little conceptual reason to be an on_tick function, but it makes sense to run it a few ticks after you teleport to the island, so it can stay one for now.
end
local surface = game.surfaces[surface_name]
local structures = destination.dynamic_data.structures_waiting_to_be_placed