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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00
This commit is contained in:
MewMew 2018-12-03 18:27:19 +01:00
parent f69eb2ea6b
commit aec3331655
2 changed files with 6 additions and 5 deletions

View File

@ -34,6 +34,7 @@ local function on_player_demoted(event)
end
local function on_marked_for_deconstruction(event)
if not event.player_index then return end
local player = game.players[event.player_index]
if player.admin == true then return end
local playtime = player.online_time

View File

@ -61,12 +61,12 @@ end
local threat_values = {
["small_biter"] = 1,
["medium_biter"] = 3,
["big_biter"] = 6,
["behemoth_biter"] = 12,
["big_biter"] = 5,
["behemoth_biter"] = 10,
["small_spitter"] = 1,
["medium_spitter"] = 3,
["big_spitter"] = 6,
["behemoth_spitter"] = 12
["big_spitter"] = 5,
["behemoth_spitter"] = 10
}
local function get_biter_initial_pool()
@ -594,7 +594,7 @@ local biter_building_inhabitants = {
}
local function damage_entities_in_radius(position, radius, damage)
if radius > 5 then radius = 5 end
if radius > 8 then radius = 8 end
local entities_to_damage = game.surfaces["fish_defender"].find_entities_filtered({area = {{position.x - radius, position.y - radius},{position.x + radius, position.y + radius}}})
for _, entity in pairs(entities_to_damage) do
if entity.health and entity.name ~= "land-mine" then