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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-16 02:47:48 +02:00
tweaks to mtn fortress
This commit is contained in:
parent
dc3b62ed85
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@ -1,8 +1,7 @@
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[mountain_fortress_v3]
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map_info_main_caption=M O U N T A I N F O R T R E S S V3
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map_info_sub_caption= ~~ diggy diggy choo choo ~~
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map_info_text=The biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nArtillery will try to shoot you down! Dig fast, dig north!\n\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nEnter the cargo wagon to reveal the wagon surface!\n\nRandom buildings that generate resources can be found throughout the world.\n\nPlacing steel-chests near cargo-wagons enables you to quickly move content.\n\nStaying inside the locomotive aura prevents biters from spawning when mining entities.\n\nRPG GUI is disabled inside the locomotive.\nDisconnecting wagons is disabled.\nYou can´t cancel crafting when standing inside the locomotive aura.\n\nGood luck on your journey!
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map_info_text=The biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nArtillery will try to shoot you down! Dig fast, dig north!\n\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nEnter the cargo wagon to reveal the wagon surface!\n\nRandom buildings that generate resources can be found throughout the world.\n\nPlacing steel-chests near cargo-wagons enables you to quickly move content.\n\nStaying inside the locomotive aura prevents biters from spawning when mining entities.\n\nRPG GUI is disabled inside the locomotive.\nDisconnecting wagons is disabled.\nYou can´t cancel crafting when standing inside the locomotive aura.\n\nDon't try to run north with your Spidertron if the train is not near you.\nYou have been warned.\n\nGood luck on your journey!
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[breached_wall]
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collapse_start=[color=blue]Mapkeeper:[/color]\nWarning, Collapse has begun!
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@ -10,6 +9,7 @@ spidertron_unlocked=[color=blue]Mapkeeper:[/color]\nAttention! Spidertron has be
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wall_breached=[color=blue]Mapkeeper:[/color]\nSurvivor! Well done. You have completed zone __1__!
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first_to_reach=[color=blue]Mapkeeper:[/color]\n__1__ was the first to reach zone __2__.
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artillery_warning=[color=blue]Mapkeeper:[/color]\nWarning, Artillery have been spotted north!
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cheating_through=__1__ tried to cheat their way north with their spidertron!
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[entity]
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treasure_1=You notice an old crate within the rubble. It's filled with treasure!
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@ -1,8 +1,7 @@
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[mountain_fortress_v3]
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map_info_main_caption=M O U N T A I N F O R T R E S S V3
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map_info_sub_caption= ~~ diggy diggy choo choo ~~
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map_info_text=The biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nArtillery will try to shoot you down! Dig fast, dig north!\n\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nEnter the cargo wagon to reveal the wagon surface!\n\nRandom buildings that generate resources can be found throughout the world.\n\nPlacing steel-chests near cargo-wagons enables you to quickly move content.\n\nStaying inside the locomotive aura prevents biters from spawning when mining entities.\n\nRPG GUI is disabled inside the locomotive.\nDisconnecting wagons is disabled.\nYou can´t cancel crafting when standing inside the locomotive aura.\n\nGood luck on your journey!
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map_info_text=The biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nArtillery will try to shoot you down! Dig fast, dig north!\n\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nEnter the cargo wagon to reveal the wagon surface!\n\nRandom buildings that generate resources can be found throughout the world.\n\nPlacing steel-chests near cargo-wagons enables you to quickly move content.\n\nStaying inside the locomotive aura prevents biters from spawning when mining entities.\n\nRPG GUI is disabled inside the locomotive.\nDisconnecting wagons is disabled.\nYou can´t cancel crafting when standing inside the locomotive aura.\n\nDon't try to run north with your Spidertron if the train is not near you.\nYou have been warned.\n\nGood luck on your journey!
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[breached_wall]
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collapse_start=[color=blue]Mapkeeper:[/color]\nWarning, Collapse has begun!
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@ -10,6 +9,7 @@ spidertron_unlocked=[color=blue]Mapkeeper:[/color]\nAttention! Spidertron has be
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wall_breached=[color=blue]Mapkeeper:[/color]\nSurvivor! Well done. You have completed zone __1__!
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first_to_reach=[color=blue]Mapkeeper:[/color]\n__1__ was the first to reach zone __2__.
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artillery_warning=[color=blue]Mapkeeper:[/color]\nWarning, Artillery have been spotted north!
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cheating_through=__1__ tried to cheat their way north with their spidertron!
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[entity]
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treasure_1=You notice an old crate within the rubble. It's filled with treasure!
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@ -1,7 +1,7 @@
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[mountain_fortress_v3]
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map_info_main_caption=M O U N T A I N F O R T R E S S V3
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map_info_sub_caption= ~~ diggy diggy choo choo ~~
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map_info_text=The biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nArtillery will try to shoot you down! Dig fast, dig north!\n\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nEnter the cargo wagon to reveal the wagon surface!\n\nRandom buildings that generate resources can be found throughout the world.\n\nPlacing steel-chests near cargo-wagons enables you to quickly move content.\n\nStaying inside the locomotive aura prevents biters from spawning when mining entities.\n\nRPG GUI is disabled inside the locomotive.\nDisconnecting wagons is disabled.\nYou can´t cancel crafting when standing inside the locomotive aura.\n\nGood luck on your journey!
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map_info_text=The biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nArtillery will try to shoot you down! Dig fast, dig north!\n\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nEnter the cargo wagon to reveal the wagon surface!\n\nRandom buildings that generate resources can be found throughout the world.\n\nPlacing steel-chests near cargo-wagons enables you to quickly move content.\n\nStaying inside the locomotive aura prevents biters from spawning when mining entities.\n\nRPG GUI is disabled inside the locomotive.\nDisconnecting wagons is disabled.\nYou can´t cancel crafting when standing inside the locomotive aura.\n\nDon't try to run north with your Spidertron if the train is not near you.\nYou have been warned.\n\nGood luck on your journey!
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[breached_wall]
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@ -10,6 +10,7 @@ spidertron_unlocked=[color=blue]Mapkeeper:[/color]\nAttention! Spidertron has be
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wall_breached=[color=blue]Mapkeeper:[/color]\nSurvivor! Well done. You have completed zone __1__!
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first_to_reach=[color=blue]Mapkeeper:[/color]\n__1__ was the first to reach zone __2__.
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artillery_warning=[color=blue]Mapkeeper:[/color]\nWarning, Artillery have been spotted north!
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cheating_through=__1__ tried to cheat their way north with their spidertron!
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[entity]
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treasure_1=You notice an old crate within the rubble. It's filled with treasure!
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133
maps/mountain_fortress_v3/biters_yield_coins.lua
Normal file
133
maps/mountain_fortress_v3/biters_yield_coins.lua
Normal file
@ -0,0 +1,133 @@
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local Event = require 'utils.event'
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local RPG_Settings = require 'modules.rpg.table'
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local insert = table.insert
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local floor = math.floor
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local random = math.random
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local coin_yield = {
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['behemoth-biter'] = 5,
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['behemoth-spitter'] = 5,
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['behemoth-worm-turret'] = 20,
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['big-biter'] = 3,
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['big-spitter'] = 3,
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['big-worm-turret'] = 16,
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['biter-spawner'] = 32,
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['medium-biter'] = 2,
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['medium-spitter'] = 2,
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['medium-worm-turret'] = 12,
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['small-biter'] = 1,
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['small-spitter'] = 1,
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['small-worm-turret'] = 8,
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['spitter-spawner'] = 32
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}
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local entities_that_earn_coins = {
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['artillery-turret'] = true,
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['gun-turret'] = true,
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['laser-turret'] = true,
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['flamethrower-turret'] = true
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}
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--extra coins for "boss" biters from biter_health_booster.lua
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local function get_coin_count(entity)
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local coin_count = coin_yield[entity.name]
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if not coin_count then
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return
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end
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if not global.biter_health_boost_units then
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return coin_count
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end
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local unit_number = entity.unit_number
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if not unit_number then
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return coin_count
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end
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if not global.biter_health_boost_units[unit_number] then
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return coin_count
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end
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if not global.biter_health_boost_units[unit_number][3] then
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return coin_count
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end
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local m = 1 / global.biter_health_boost_units[unit_number][2]
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coin_count = floor(coin_count * m)
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if coin_count < 1 then
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return 1
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end
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return coin_count
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end
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local function on_entity_died(event)
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local entity = event.entity
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if not entity.valid then
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return
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end
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if entity.force.index ~= 2 then
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return
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end
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local cause = event.cause
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local coin_count = get_coin_count(entity)
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if not coin_count then
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return
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end
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local players_to_reward = {}
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local p
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local reward_has_been_given = false
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if cause then
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if cause.valid then
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if (cause and cause.name == 'character' and cause.player) then
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p = cause.player
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end
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if cause.name == 'character' then
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insert(players_to_reward, cause)
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reward_has_been_given = true
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end
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if cause.type == 'car' then
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local player = cause.get_driver()
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local passenger = cause.get_passenger()
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if player then
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insert(players_to_reward, player.player)
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end
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if passenger then
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insert(players_to_reward, passenger.player)
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end
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reward_has_been_given = true
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end
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if cause.type == 'locomotive' then
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local train_passengers = cause.train.passengers
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if train_passengers then
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for _, passenger in pairs(train_passengers) do
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insert(players_to_reward, passenger)
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end
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reward_has_been_given = true
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end
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end
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for _, player in pairs(players_to_reward) do
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local forest_zone
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if p then
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forest_zone = RPG_Settings.get_value_from_player(p.index, 'forest_zone')
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end
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if forest_zone then
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if random(1, 6) == 1 then
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player.insert({name = 'coin', count = coin_count})
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end
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else
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player.insert({name = 'coin', count = coin_count})
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end
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end
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end
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if entities_that_earn_coins[cause.name] then
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event.entity.surface.spill_item_stack(cause.position, {name = 'coin', count = coin_count}, true)
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reward_has_been_given = true
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end
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end
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if reward_has_been_given == false then
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event.entity.surface.spill_item_stack(event.entity.position, {name = 'coin', count = coin_count}, true)
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end
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end
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Event.add(defines.events.on_entity_died, on_entity_died)
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@ -4,7 +4,19 @@ local get_noise = require 'utils.get_noise'
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local math_abs = math.abs
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local math_round = math.round
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function Public.set_daytime(surface, tick)
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function Public.set_daytime(surface, tick, static)
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if static then
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surface.brightness_visual_weights = {
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a = 1,
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b = 1,
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g = 1,
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r = 0.57314002513885498
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}
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surface.daytime = 0.55
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surface.freeze_daytime = true
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return
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end
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local noise = get_noise('n1', {x = tick * 1, y = 0}, surface.map_gen_settings.seed)
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local daytime = math_abs(math_round(noise, 5))
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@ -26,6 +38,7 @@ function Public.set_daytime(surface, tick)
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daytime = 0.55
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end
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surface.daytime = daytime
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surface.freeze_daytime = true
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end
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return Public
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@ -69,6 +69,39 @@ local artillery_warning =
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end
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)
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local spidertron_too_far =
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Token.register(
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function(data)
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local player = data.player
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local message = ({'breached_wall.cheating_through', player.name})
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Alert.alert_all_players(30, message)
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end
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)
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local compare_player_and_train = function(player, entity)
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local position = player.position
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local locomotive = WPT.get('locomotive')
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if not locomotive or not locomotive.valid then
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return
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end
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local c_y = position.y
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local t_y = locomotive.position.y
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local gap_between_zones = WPT.get('gap_between_zones')
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if c_y - t_y <= gap_between_zones.neg_gap then
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if entity.health then
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entity.health = entity.health - 500
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if entity.health <= 0 then
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entity.die('enemy')
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Task.set_timeout_in_ticks(30, spidertron_too_far, {player = player})
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return
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end
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end
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end
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end
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local function distance(player)
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local index = player.index
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local bonus = RPG_Settings.get_value_from_player(index, 'bonus')
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@ -77,6 +110,15 @@ local function distance(player)
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local bonus_xp_on_join = WPT.get('bonus_xp_on_join')
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local enable_arties = WPT.get('enable_arties')
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local s = WPT.get('validate_spider')
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if s[index] then
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local e = s[index]
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if not (e and e.valid) then
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s[index] = nil
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end
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compare_player_and_train(player, s[index])
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end
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local distance_to_center = floor(sqrt(player.position.x ^ 2 + player.position.y ^ 2))
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local location = distance_to_center
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if location < Terrain.level_depth * bonus - 10 then
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@ -94,6 +136,7 @@ local function distance(player)
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WPT.set().breached_wall = breached_wall + 1
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WPT.set().placed_trains_in_zone.placed = 0
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WPT.set().biters.amount = 0
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WPT.set('blood_moon', false)
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WPT.set().placed_trains_in_zone.randomized = false
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WPT.set().placed_trains_in_zone.positions = {}
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raise_event(Balance.events.breached_wall, {})
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@ -114,12 +157,24 @@ local function distance(player)
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end
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end
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if breached_wall == 3 or breached_wall == 11 then
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if breached_wall % 2 == 0 then
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local blood_moon = WPT.get('blood_moon')
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local t = game.tick
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local s = player.surface
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if t % 2 == 0 then
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BM.set_daytime(s, t)
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if not blood_moon then
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BM.set_daytime(s, t, true)
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WPT.set('blood_moon', true)
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end
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else
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local s = player.surface
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s.brightness_visual_weights = {
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a = 1,
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b = 0,
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g = 0,
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r = 0
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}
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s.daytime = 0.7
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s.freeze_daytime = false
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end
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local data = {
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@ -133,6 +188,7 @@ local function distance(player)
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end
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end
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end
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if not Collapse.start_now() then
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Collapse.start_now(true)
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local data = {
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@ -140,6 +196,7 @@ local function distance(player)
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}
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Task.set_timeout_in_ticks(550, collapse_message, data)
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end
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RPG_Settings.set_value_to_player(index, 'bonus', bonus + 1)
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local b = RPG_Settings.get_value_from_player(index, 'bonus')
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@ -176,4 +233,26 @@ local function on_player_changed_position(event)
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distance(player)
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end
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local function on_player_driving_changed_state(event)
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local player = game.players[event.player_index]
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if not (player and player.valid) then
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return
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end
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local entity = event.entity
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if not (entity and entity.valid) then
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return
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end
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local s = WPT.get('validate_spider')
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if entity.name == 'spidertron' then
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if not s[player.index] then
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s[player.index] = entity
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end
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else
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if s[player.index] then
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s[player.index] = nil
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end
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end
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end
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Event.add(defines.events.on_player_changed_position, on_player_changed_position)
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Event.add(defines.events.on_player_driving_changed_state, on_player_driving_changed_state)
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@ -78,19 +78,33 @@ local function spawn_biters(data)
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end
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end
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local m = 0.0015
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if d.difficulty_vote_index then
|
||||
if not d.strength_modifier then
|
||||
m = m * 1.05
|
||||
else
|
||||
m = m * d.strength_modifier
|
||||
local function trigger_health()
|
||||
local m = 0.0015
|
||||
if d.difficulty_vote_index then
|
||||
if not d.strength_modifier then
|
||||
m = m * 1.05
|
||||
else
|
||||
m = m * d.strength_modifier
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local boosted_health = 1 + (wave_number * (m * 2))
|
||||
local boosted_health = 1.25
|
||||
|
||||
if wave_number >= 100 then
|
||||
boosted_health = boosted_health * 2
|
||||
if wave_number <= 10 then
|
||||
wave_number = 10
|
||||
end
|
||||
|
||||
boosted_health = boosted_health * (wave_number * 0.02)
|
||||
|
||||
local sum = boosted_health * 5
|
||||
|
||||
sum = sum + m
|
||||
|
||||
if sum >= 100 then
|
||||
sum = 100
|
||||
end
|
||||
|
||||
return sum
|
||||
end
|
||||
|
||||
BiterRolls.wave_defense_set_unit_raffle(h * 0.20)
|
||||
@ -104,9 +118,10 @@ local function spawn_biters(data)
|
||||
max_biters.amount = max_biters.amount + 1
|
||||
end
|
||||
|
||||
if random(1, 64) == 1 then
|
||||
if random(1, 32) == 1 then
|
||||
local sum = trigger_health()
|
||||
max_biters.amount = max_biters.amount + 1
|
||||
BiterHealthBooster.add_boss_unit(unit, boosted_health, 0.38)
|
||||
BiterHealthBooster.add_boss_unit(unit, sum, 0.38)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -351,10 +351,10 @@ local function angry_tree(entity, cause, player)
|
||||
if abs(entity.position.y) < Terrain.level_depth then
|
||||
return
|
||||
end
|
||||
if random(1, 16) == 1 then
|
||||
if random(1, 32) == 1 then
|
||||
BuriedEnemies.buried_biter(entity.surface, entity.position)
|
||||
end
|
||||
if random(1, 16) == 1 then
|
||||
if random(1, 32) == 1 then
|
||||
BuriedEnemies.buried_worm(entity.surface, entity.position)
|
||||
end
|
||||
if random(1, 32) ~= 1 then
|
||||
@ -407,7 +407,7 @@ local function give_coin(player)
|
||||
local forest_zone = RPG_Settings.get_value_from_player(player.index, 'forest_zone')
|
||||
|
||||
if forest_zone then
|
||||
if random(1, 32) ~= 1 then
|
||||
if random(1, 3) ~= 1 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -2,13 +2,13 @@ require 'maps.mountain_fortress_v3.generate'
|
||||
require 'maps.mountain_fortress_v3.commands'
|
||||
require 'maps.mountain_fortress_v3.breached_wall'
|
||||
require 'maps.mountain_fortress_v3.ic.main'
|
||||
require 'maps.mountain_fortress_v3.biters_yield_coins'
|
||||
|
||||
require 'modules.rpg.main'
|
||||
require 'modules.shotgun_buff'
|
||||
require 'modules.no_deconstruction_of_neutral_entities'
|
||||
require 'modules.rocks_yield_ore_veins'
|
||||
require 'modules.spawners_contain_biters'
|
||||
require 'modules.biters_yield_coins'
|
||||
require 'modules.wave_defense.main'
|
||||
require 'modules.charging_station'
|
||||
|
||||
|
@ -94,7 +94,8 @@ function Public.reset_table()
|
||||
this.locomotive_max_health = 10000
|
||||
this.gap_between_zones = {
|
||||
set = false,
|
||||
gap = 900
|
||||
gap = 900,
|
||||
neg_gap = -300
|
||||
}
|
||||
this.force_chunk = false
|
||||
this.train_upgrades = 0
|
||||
@ -177,6 +178,7 @@ function Public.reset_table()
|
||||
this.spidertron_unlocked_at_wave = 11
|
||||
-- this.void_or_tile = 'lab-dark-2'
|
||||
this.void_or_tile = 'out-of-map'
|
||||
this.validate_spider = {}
|
||||
|
||||
--!reset player tables
|
||||
for _, player in pairs(this.players) do
|
||||
@ -193,7 +195,7 @@ function Public.get(key)
|
||||
end
|
||||
|
||||
function Public.set(key, value)
|
||||
if key and value then
|
||||
if key and (value or value == false) then
|
||||
this[key] = value
|
||||
return this[key]
|
||||
elseif key then
|
||||
|
Loading…
Reference in New Issue
Block a user