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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-28 23:06:38 +02:00

pirates: fix shotgun buff

This commit is contained in:
danielmartin0 2024-10-10 20:09:08 +01:00 committed by Gerkiz
parent b807a0dd41
commit b0d7bc539a
3 changed files with 7 additions and 7 deletions

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@ -15,10 +15,10 @@ softmod_info_new_players_2=Mine coal and other resources and bring them to the s
softmod_info_tips_1=Features of the game that are hard to work out alone
softmod_info_tips_2=• The captain (or officers) can steer the boat from the crow's nest by placing 50 rail signals in one of the blue boxes.\n• The quantity on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• Items dropped on the deck are transferred to the cabin when the boat moves for performance reasons.\n• Mining productivity increases naturally with leagues traveled.\nOn multiplayer, crews that are inactive for 96 hours are auto-disbanded.\n• Useful commands: /classinfo {classname} command, /plank {player}, /officer {player}, /undock, /ccolor, /clear_north_tanks, /clear_south_tanks, /tax, /reset_password
softmod_info_1_1=v1.6.6: Bugfixes
softmod_info_1_2=Fixed case in which players leaving the crew would not have their items sent to the offline inventory.\n• Increased the size of offline inventory to prevent overflow.\n• Fixed longstanding issue in which the ship does not proceed after a fight at sea.\n• Fixed a crash when multiple crews are loading, one of which is in the lobby.
softmod_info_1_1=v1.6.7: Bugfixes
softmod_info_1_2=Recovery of offline inventories no longer loses items if the player's inventory has an expanded size.\n• Market weapon upgrades no longer affect weapon shooting speed.\n• Shotguns are now buffed as intended.
softmod_info_2_1=v1.6.1–1.6.5 highlights
softmod_info_2_1=v1.6.1–1.6.6 highlights
softmod_info_2_2=• Optional setting for new crews to disable blueprints.\n• Each island now has a grace period of 2 minutes before attacks.\n• Machines now deactivate after several minutes spent waiting at sea.\n• Private crews and captain-protected crews no longer revert to public crews when inactive. Runs now autodisband after 96 hours of inactivity.\n• Further slowing of gameplay for small crews.
softmod_info_3_1=v1.6.0 highlights

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@ -700,9 +700,9 @@ function Public.player_ammo_damage_modifiers() -- modifiers are fractional. bull
['flamethrower'] = -0.5,
['grenade'] = -0.05,
['landmine'] = 0,
['melee'] = 0, -- doesn't do anything apparently
['melee'] = 0, -- only affects alien melee
['rocket'] = 0,
['shotgun-shell'] = 0,
['shotgun-shell'] = 2,
}
return data
end
@ -728,7 +728,7 @@ function Public.player_gun_speed_modifiers()
['flamethrower'] = 0,
['grenade'] = -0.25,
['landmine'] = 0,
['melee'] = 0, -- doesn't do anything apparently
['melee'] = 0, -- only affects alien melee
['rocket'] = 0,
['shotgun-shell'] = 0,
}

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@ -6,7 +6,7 @@ local _inspect = require('utils.inspect').inspect
local Public = {}
Public.scenario_id_name = 'pirates'
Public.version_string = '1.6.6' --major.minor.patch versioning, to match factorio mod portal
Public.version_string = '1.6.7' --major.minor.patch versioning, to match factorio mod portal
Public.rocket_silo_death_causes_loss = false