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endgame threat modifiers

This commit is contained in:
MewMew 2019-10-13 05:24:29 +02:00
parent 05779faa5e
commit b12c00bcdb

View File

@ -104,14 +104,29 @@ local function set_group_spawn_position(surface)
end
local function set_enemy_evolution()
local evolution = global.wave_defense.wave_number * 0.001
if evolution > 1 then
global.biter_evasion_health_increase_factor = (evolution - 1) * 4
evolution = 1
else
global.biter_evasion_health_increase_factor = 1
local evolution_factor = global.wave_defense.wave_number * 0.001
local evasion_factor = 1
local damage_increase = 0
if evolution_factor > 1 then
evasion_factor = evasion_factor + (evolution_factor - 1) * 3
evolution_factor = 1
end
game.forces.enemy.evolution_factor = evolution
if global.wave_defense.threat > 0 then
local m = math.round(global.wave_defense.threat / 50000, 3)
evasion_factor = evasion_factor + m
damage_increase = damage_increase + m
end
global.biter_evasion_health_increase_factor = evasion_factor
game.forces.enemy.set_ammo_damage_modifier("melee", damage_increase)
game.forces.enemy.set_ammo_damage_modifier("biological", damage_increase)
game.forces.enemy.evolution_factor = evolution_factor
debug_print("evolution_factor: " .. evolution_factor)
debug_print("evasion_factor: " .. global.biter_evasion_health_increase_factor)
debug_print("damage_increase: " .. game.forces.enemy.get_ammo_damage_modifier("melee"))
end
local function spawn_biter(surface)
@ -373,6 +388,7 @@ function reset_wave_defense()
unit_group_last_command = {},
unit_group_command_delay = 3600 * 8,
unit_group_command_step_length = 64,
group_size = 2,
max_group_size = 192,
max_active_unit_groups = 8,
max_active_biters = 1024,