diff --git a/modules/rpg/test.lua b/modules/rpg/test.lua deleted file mode 100644 index 948303bb..00000000 --- a/modules/rpg/test.lua +++ /dev/null @@ -1,92 +0,0 @@ -local states = { - ['attack'] = 'nuclear-smoke', - ['support'] = 'poison-capsule-smoke' -} - -local Task = require 'utils.task' -local Token = require 'utils.token' - -local smokes = { - 'artillery-smoke', - 'car-smoke', - 'fire-smoke', - 'fire-smoke-on-adding-fuel', - 'fire-smoke-without-glow', - 'light-smoke', - 'nuclear-smoke', - 'poison-capsule-particle-smoke', - 'poison-capsule-smoke', - 'smoke', - 'smoke-building', - 'smoke-explosion-lower-particle-small', - 'smoke-explosion-particle', - 'smoke-explosion-particle-small', - 'smoke-explosion-particle-stone-small', - 'smoke-explosion-particle-tiny', - 'smoke-fast', - 'smoke-train-stop', - 'soft-fire-smoke', - 'tank-smoke', - 'train-smoke', - 'turbine-smoke' -} - -local function get_area(pos, dist) - local area = { - left_top = { - x = pos.x - dist, - y = pos.y - dist - }, - right_bottom = { - x = pos.x + dist, - y = pos.y + dist - } - } - return area -end - -local do_something_token = - Token.register( - function(event) - local cs = event.cs - local smoke = event.smoke - local p = event.p - cs.create_trivial_smoke({name = smoke, position = p}) - game.print(smoke) - end -) - -local function area_of_effect(player, state, radius) - if not radius then - return - end - - local cs = player.surface - local cp = player.position - - if radius and radius > 256 then - radius = 256 - end - - local area = get_area(cp, radius) - - if not states[state] then - return - end - - for x = area.left_top.x, area.right_bottom.x, 1 do - for y = area.left_top.y, area.right_bottom.y, 1 do - local d = math.floor((cp.x - x) ^ 2 + (cp.y - y) ^ 2) - if d < radius then - local p = {x = x, y = y} - local c = 10 - for _, smoke in pairs(smokes) do - c = c + 200 - Task.set_timeout_in_ticks(c, do_something_token, {cs = cs, smoke = smoke, p = p}) - end - end - end - end -end - -area_of_effect(game.player, 'attack', 32)