mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-03-17 20:58:13 +02:00
things
This commit is contained in:
parent
02f907f970
commit
b5893c9b85
@ -20,7 +20,6 @@ function Public.get_tabs(data)
|
||||
return comfy_panel_tabs
|
||||
end
|
||||
|
||||
|
||||
function Public.comfy_panel_clear_left_gui(player)
|
||||
for _, child in pairs(player.gui.left.children) do
|
||||
child.visible = false
|
||||
|
@ -60,6 +60,7 @@ require "modules.autostash"
|
||||
--require "modules.explosives"
|
||||
--require "modules.biter_pets"
|
||||
--require "modules.no_solar"
|
||||
--require "modules.biter_reanimator"
|
||||
--require "modules.wave_defense.main"
|
||||
--require "modules.fjei.main"
|
||||
-----------------------------
|
||||
@ -76,6 +77,7 @@ require "modules.autostash"
|
||||
--require "maps.territorial_control"
|
||||
--require "maps.cave_choppy.cave_miner"
|
||||
--require "maps.wave_of_death.WoD"
|
||||
--require "maps.planet_prison"
|
||||
--require "maps.stone_maze.main"
|
||||
--require "maps.choppy"
|
||||
--require "maps.overgrowth"
|
||||
@ -111,7 +113,6 @@ require "modules.autostash"
|
||||
--require "maps.rainbow_road"
|
||||
--require "maps.cube"
|
||||
--require "maps.forest_circle"
|
||||
--require "maps.planet_prison"
|
||||
-----------------------------
|
||||
|
||||
---- more modules here ----
|
||||
|
@ -1,5 +1,5 @@
|
||||
--require "modules.no_turrets"
|
||||
require "maps.biter_hatchery.flamethrower_nerf"
|
||||
require "modules.no_turrets"
|
||||
--require "maps.biter_hatchery.flamethrower_nerf"
|
||||
local RPG = require "modules.rpg"
|
||||
local Tabs = require 'comfy_panel.main'
|
||||
local Map_score = require "modules.map_score"
|
||||
@ -27,7 +27,7 @@ local map_gen_settings = {
|
||||
},
|
||||
}
|
||||
|
||||
local m = 5
|
||||
local m = 2
|
||||
local health_boost_food_values = {
|
||||
["automation-science-pack"] = 0.000001 * m,
|
||||
["logistic-science-pack"] = 0.000003 * m,
|
||||
@ -388,7 +388,7 @@ local function on_init()
|
||||
|
||||
local T = Map.Pop_info()
|
||||
T.main_caption = "Biter Hatchery"
|
||||
T.sub_caption = "..nibble nibble nom nom.."
|
||||
T.sub_caption = "*nibble nibble nom nom*"
|
||||
T.text = table.concat({
|
||||
"Defeat the enemy teams nest.\n",
|
||||
"Feed your hatchery science flasks to breed biters!\n",
|
||||
@ -397,7 +397,7 @@ local function on_init()
|
||||
"Lay transport belts to your hatchery and they will happily nom the juice off the conveyor.\n",
|
||||
"Higher tier flasks will breed stronger biters!\n",
|
||||
"\n",
|
||||
--"Player turrets are disabled.\n",
|
||||
"Player turrets are disabled.\n",
|
||||
"Feeding may spawn friendly worm turrets.\n",
|
||||
"The center river may not be crossed.\n",
|
||||
"Construction robots may not build over the river.\n",
|
||||
|
@ -1,6 +1,6 @@
|
||||
-- fish defender -- by mewmew --
|
||||
|
||||
require "modules.rpg"
|
||||
--require "modules.rpg"
|
||||
|
||||
require "maps.fish_defender.terrain"
|
||||
require "maps.fish_defender.market"
|
||||
|
@ -132,12 +132,14 @@ local function refresh_market_offers()
|
||||
if not global.vehicle_nanobots_unlocked then
|
||||
global.market.add_market_item({price = {{"coin", 15000}}, offer = {type = 'nothing', effect_description = special_descriptions["vehicle-nanobots"]}})
|
||||
end
|
||||
--[[
|
||||
if not global.crumbly_walls_unlocked then
|
||||
global.market.add_market_item({price = {{"coin", 35000}}, offer = {type = 'nothing', effect_description = special_descriptions["crumbly-walls"]}})
|
||||
end
|
||||
end
|
||||
if not global.ultra_mines_unlocked then
|
||||
global.market.add_market_item({price = {{"coin", 45000}}, offer = {type = 'nothing', effect_description = special_descriptions["ultra-mines"]}})
|
||||
end
|
||||
]]
|
||||
if not global.laser_pointer_unlocked then
|
||||
global.market.add_market_item({price = {{"coin", 65000}}, offer = {type = 'nothing', effect_description = special_descriptions["laser-pointer"]}})
|
||||
end
|
||||
|
@ -43,6 +43,8 @@ local function set_difficulty()
|
||||
local wave_defense_table = WD.get_table()
|
||||
local player_count = #game.connected_players
|
||||
|
||||
wave_defense_table.max_active_biters = 1024
|
||||
|
||||
-- threat gain / wave
|
||||
wave_defense_table.threat_gain_multiplier = 2 + player_count * 0.1
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user