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Towny - test callback
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@ -138,7 +138,7 @@ local function find_valid_spawn_point(player, force_name, surface)
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end
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end
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-- is the point near any other players
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-- is the point near any other players
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local r = 50
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local r = 55
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local area = {
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local area = {
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left_top = {x = player.position.x - r, y = player.position.y - r},
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left_top = {x = player.position.x - r, y = player.position.y - r},
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right_bottom = {x = player.position.x + r, y = player.position.y + r}
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right_bottom = {x = player.position.x + r, y = player.position.y + r}
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