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@ -16,7 +16,7 @@ softmod_info_tips_1=Features of the game that are hard to work out alone
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softmod_info_tips_2=• The captain can steer the boat from the crow's nest by placing 50 rail signals in one of the blue boxes.\n• Resources granted to the ship appear in the captain's cabin.\n• The quantity on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• item-on-ground entities on the deck are moved to the cabin when the boat moves for performance reasons.\n• Useful commands: /classinfo {classname} command, /take {classname}, /giveup, /plank {player}, /officer {player}, /undock, /ccolor, /clear_north_tanks, /clear_south_tanks, /tax
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softmod_info_updates_1=Significant recent changes
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softmod_info_updates_2=v1.6.0\n• Players that leave once again have their items stored in offline inventories, returned to the ship after 60 seconds.
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softmod_info_updates_2=v1.6.0\n• 5 simultaneous crews now supported. Surface loading is now paused if other crews are loading.\n• New runs now begin on the top lane so that beginners are more likely to encounter docks.\n• Players leaving the game have their items stored in offline inventories, returned to the ship after 3 minutes.\n• Island surfaces are now always deleted after the boat leaves to fix corner cases involving marooned players.\n• New class: Luminous.\n• Crew proposal endorsements system removed.\n• Various balance tweaks: Biter nighttime damage bonus nerfed. Mining productivity now increases naturally with leagues traveled. Tweaks to radioactive islands. Land mines are now unobtainable. Melee classes can no longer hold weapons.
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softmod_info_credits_1=Credits
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softmod_info_credits_2=Designed and developed by thesixthroc. Updates from Piratux. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Island structure blueprints contributed by Mattisso.\n\nCome chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
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@ -41,8 +41,7 @@ function Public.global_reset_memory()
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pirates_global_memory.last_players_health = {} --used to make damage reduction work somewhat properly
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end
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function Public.initialise_crew_memory(id) --mostly serves as a dev reference of memory entries
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-- but not _everything_ is stored here, it's just a guide to the most important things
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function Public.initialise_crew_memory(id)
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pirates_global_memory.crew_memories[id] = {}
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local memory = pirates_global_memory.crew_memories[id]
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