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spiral_troopers loot fix
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@ -17,7 +17,7 @@ require "score"
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--require "maps.lost_desert"
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--require "maps.labyrinth"
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--require "maps.spaghettorio"
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require "maps.spiral_troopers"
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--require "maps.spiral_troopers"
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-----------------------------
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local Event = require 'utils.event'
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@ -44,7 +44,7 @@ local function treasure_chest(position, surface)
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{{name = "defender-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.0, evolution_max = 0.7},
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{{name = "distractor-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.2, evolution_max = 1},
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{{name = "destroyer-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.3, evolution_max = 1},
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{{name = "atomic-bomb", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "atomic-bomb", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "light-armor", count = 1}, weight = 3, evolution_min = 0, evolution_max = 0.1},
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{{name = "heavy-armor", count = 1}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "modular-armor", count = 1}, weight = 2, evolution_min = 0.2, evolution_max = 0.6},
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@ -364,8 +364,7 @@ end
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local function on_gui_click(event)
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if not event then return end
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if not event.element then return end
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if not event.element.type then return end
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if not event.element then return end
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if not event.element.valid then return end
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if not event.element.name then return end
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