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spiral_troopers loot fix

This commit is contained in:
MewMew 2018-10-11 02:44:17 +02:00
parent 725f4270c8
commit b643f98f87
3 changed files with 3 additions and 4 deletions

View File

@ -17,7 +17,7 @@ require "score"
--require "maps.lost_desert"
--require "maps.labyrinth"
--require "maps.spaghettorio"
require "maps.spiral_troopers"
--require "maps.spiral_troopers"
-----------------------------
local Event = require 'utils.event'

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@ -44,7 +44,7 @@ local function treasure_chest(position, surface)
{{name = "defender-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.0, evolution_max = 0.7},
{{name = "distractor-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.2, evolution_max = 1},
{{name = "destroyer-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.3, evolution_max = 1},
{{name = "atomic-bomb", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
{{name = "atomic-bomb", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
{{name = "light-armor", count = 1}, weight = 3, evolution_min = 0, evolution_max = 0.1},
{{name = "heavy-armor", count = 1}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
{{name = "modular-armor", count = 1}, weight = 2, evolution_min = 0.2, evolution_max = 0.6},

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@ -364,8 +364,7 @@ end
local function on_gui_click(event)
if not event then return end
if not event.element then return end
if not event.element.type then return end
if not event.element then return end
if not event.element.valid then return end
if not event.element.name then return end