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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-11-27 22:38:18 +02:00

RPG - remove debug settings

This commit is contained in:
Gerkiz
2022-08-14 21:57:50 +02:00
parent 02f0cda608
commit b6e74d636d
2 changed files with 7 additions and 9 deletions

View File

@@ -1066,7 +1066,7 @@ function Public.rpg_reset_player(player, one_time_reset)
dropdown_select_name_3 = Public.all_spells[1].name[1], dropdown_select_name_3 = Public.all_spells[1].name[1],
allocate_index = 1, allocate_index = 1,
explosive_bullets = false, explosive_bullets = false,
enable_entity_spawn = true, enable_entity_spawn = false,
health_bar = rpg_t.health_bar, health_bar = rpg_t.health_bar,
mana_bar = rpg_t.mana_bar, mana_bar = rpg_t.mana_bar,
points_left = 0, points_left = 0,
@@ -1091,18 +1091,17 @@ function Public.rpg_reset_player(player, one_time_reset)
rpg_t.xp = round(old_xp) rpg_t.xp = round(old_xp)
rpg_t.level = old_level rpg_t.level = old_level
else else
player.insert({name = 'raw-fish', count = 500})
Public.set_new_player_tbl( Public.set_new_player_tbl(
player.index, player.index,
{ {
level = 30, level = 1,
xp = 0, xp = 0,
strength = 10, strength = 10,
magicka = 900, magicka = 10,
dexterity = 10, dexterity = 10,
vitality = 10, vitality = 10,
mana = 5000, mana = 0,
mana_max = 5000, mana_max = 0,
last_spawned = 0, last_spawned = 0,
dropdown_select_index = 1, dropdown_select_index = 1,
dropdown_select_name = Public.all_spells[1].name[1], dropdown_select_name = Public.all_spells[1].name[1],
@@ -1114,7 +1113,7 @@ function Public.rpg_reset_player(player, one_time_reset)
dropdown_select_name_3 = Public.all_spells[1].name[1], dropdown_select_name_3 = Public.all_spells[1].name[1],
allocate_index = 1, allocate_index = 1,
explosive_bullets = false, explosive_bullets = false,
enable_entity_spawn = true, enable_entity_spawn = false,
points_left = 0, points_left = 0,
last_floaty_text = visuals_delay, last_floaty_text = visuals_delay,
xp_since_last_floaty_text = 0, xp_since_last_floaty_text = 0,

View File

@@ -1288,8 +1288,7 @@ function Public.get_all_spells_filtered(rpg_t)
local spell_names = {} local spell_names = {}
for i = 1, #spells do for i = 1, #spells do
if spells[i].enabled and rpg_t and rpg_t.level >= spells[i].level then -- this needs fixing. if spells[i].enabled and rpg_t and rpg_t.level >= spells[i].level then
-- if spells[i].enabled then
new_spells[#new_spells + 1] = spells[i] new_spells[#new_spells + 1] = spells[i]
spell_names[#spell_names + 1] = spells[i].name spell_names[#spell_names + 1] = spells[i].name
end end