mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-07 13:31:40 +02:00
Fix freeplay and various other files
This commit is contained in:
parent
d096d4ca4e
commit
b7315b5980
@ -24,6 +24,18 @@ local bottom_guis_frame = Gui.uid_name()
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local clear_corpse_button_name = Gui.uid_name()
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local bottom_quickbar_button_name = Gui.uid_name()
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function Public.toggle_player_frame(player, state)
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local gui = player.gui
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local frame = gui.screen[bottom_guis_frame]
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if frame and frame.valid then
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if state then
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frame.visible = true
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else
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frame.visible = false
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end
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end
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end
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function Public.get_player_data(player, remove_user_data)
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if remove_user_data then
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if this.players[player.index] then
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@ -32,7 +44,9 @@ function Public.get_player_data(player, remove_user_data)
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return
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end
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if not this.players[player.index] then
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this.players[player.index] = {}
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this.players[player.index] = {
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hidden = false
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}
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end
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return this.players[player.index]
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end
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@ -84,7 +98,7 @@ local function destroy_frame(player)
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end
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end
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local function create_frame(player, alignment, location, portable)
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local function create_frame(player, alignment, location, portable, hidden)
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local gui = player.gui
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local frame = gui.screen[bottom_guis_frame]
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if frame and frame.valid then
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@ -100,6 +114,12 @@ local function create_frame(player, alignment, location, portable)
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direction = alignment
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}
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if hidden then
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frame.visible = false
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else
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frame.visible = true
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end
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frame.style.padding = 3
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frame.style.top_padding = 4
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@ -188,7 +208,7 @@ local function set_location(player, state)
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}
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end
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create_frame(player, alignment, location, data.portable)
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create_frame(player, alignment, location, data.portable, data.hidden)
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end
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--- Activates the custom buttons
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@ -220,7 +240,7 @@ Gui.on_click(
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Event.add(
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defines.events.on_player_joined_game,
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function(event)
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local player = game.players[event.player_index]
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local player = game.get_player(event.player_index)
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if this.activate_custom_buttons then
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set_location(player)
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end
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@ -9,7 +9,6 @@ require 'utils.command_handler'
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require 'utils.utils'
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require 'utils.pause_game'
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require 'utils.table'
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require 'utils.freeplay'
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require 'utils.datastore.server_ups_data'
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require 'utils.datastore.current_time_data'
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require 'utils.datastore.color_data'
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@ -37,6 +36,7 @@ require 'comfy_panel.poll'
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require 'comfy_panel.score'
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require 'comfy_panel.config'
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require 'comfy_panel.server_select'
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require 'utils.freeplay'
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---------------- !ENABLE MODULES HERE ----------------
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--require 'modules.admins_operate_biters'
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@ -1526,7 +1526,7 @@ function Public.reset_game()
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goal = 250000,
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rank = 'Anti-matter',
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color = {r = 100, g = 100, b = 245},
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msg = 'The obese cat colapses and forms a black hole!',
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msg = 'The obese cat collapses and forms a black hole!',
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msg2 = ':obese:',
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achieved = false
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},
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@ -1590,6 +1590,7 @@ local function on_tick()
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if wave_count >= wave_limit then
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if market and market.valid then
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market.die()
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game.print('Game won!', {r = 0.22, g = 0.88, b = 0.22})
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game.print('Game wave limit reached! Game will soft-reset shortly.', {r = 0.22, g = 0.88, b = 0.22})
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end
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end
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@ -49,18 +49,43 @@ function Public.reset_table()
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this.boss_biters = {}
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this.acid_lines_delay = {}
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this.entity_limits = {
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['gun-turret'] = {placed = 1, limit = 3, str = 'gun turret', slot_price = 70},
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['gun-turret'] = {placed = 1, limit = 6, str = 'gun turret', slot_price = 70},
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['laser-turret'] = {placed = 0, limit = 1, str = 'laser turret', slot_price = 300},
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['artillery-turret'] = {placed = 0, limit = 1, str = 'artillery turret', slot_price = 500},
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['flamethrower-turret'] = {placed = 0, limit = 0, str = 'flamethrower turret', slot_price = 50000},
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['land-mine'] = {placed = 0, limit = 1, str = 'mine', slot_price = 20}
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}
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this.difficulties_votes = {
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[1] = {wave_interval = 3800, amount_modifier = 0.90, strength_modifier = 0.90, boss_modifier = 5.0},
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[2] = {wave_interval = 3600, amount_modifier = 1.00, strength_modifier = 1.00, boss_modifier = 6.0},
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[3] = {wave_interval = 3400, amount_modifier = 1.10, strength_modifier = 1.30, boss_modifier = 7.0},
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[4] = {wave_interval = 3200, amount_modifier = 1.20, strength_modifier = 1.60, boss_modifier = 8.0},
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[5] = {wave_interval = 3000, amount_modifier = 1.40, strength_modifier = 2.20, boss_modifier = 9.0}
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[1] = {
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wave_interval = 5000,
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amount_modifier = 0.90,
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strength_modifier = 0.90,
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boss_modifier = 5.0
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},
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[2] = {
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wave_interval = 3500,
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amount_modifier = 1.00,
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strength_modifier = 1.00,
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boss_modifier = 6.0
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},
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[3] = {
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wave_interval = 3400,
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amount_modifier = 1.10,
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strength_modifier = 1.30,
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boss_modifier = 7.0
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},
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[4] = {
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wave_interval = 3200,
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amount_modifier = 1.20,
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strength_modifier = 1.60,
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boss_modifier = 8.0
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},
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[5] = {
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wave_interval = 3000,
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amount_modifier = 1.40,
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strength_modifier = 2.20,
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boss_modifier = 9.0
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}
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}
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this.boss_waves = {
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[50] = {{name = 'big-biter', count = 3}},
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@ -1,5 +1,8 @@
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local BottomFrame = require 'comfy_panel.bottom_frame'
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local Task = require 'utils.task'
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local Token = require 'utils.token'
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local Public = {}
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@ -7,11 +10,12 @@ local this = {
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created_items = {},
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respawn_items = {},
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disabled = false,
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skip_intro = true,
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skip_intro = false,
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chart_distance = 0,
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disable_crashsite = true,
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disable_crashsite = false,
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crashed_ship_items = {},
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crashed_debris_items = {}
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crashed_debris_items = {},
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custom_surface_name = nil
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}
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Global.register(
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@ -21,20 +25,26 @@ Global.register(
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end
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)
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local function custom_surface()
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local i = 0
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for k, _ in pairs(game.surfaces) do
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i = i + 1
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if i > 2 then
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return true
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end
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end
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return false
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end
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local util = require('util')
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local crash_site = require('crash-site')
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local toggle_screen_for_player_token =
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Token.register(
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function(data)
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local index = data.index
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local state = data.state
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local player = game.get_player(index)
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if not player or not player.valid then
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return
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end
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if state then
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BottomFrame.toggle_player_frame(player, true)
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else
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BottomFrame.toggle_player_frame(player, false)
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end
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end
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)
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local created_items = function()
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return {
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['iron-plate'] = 8,
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@ -53,6 +63,10 @@ local respawn_items = function()
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}
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end
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local ship_parts = function()
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return crash_site.default_ship_parts()
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end
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local ship_items = function()
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return {
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['firearm-magazine'] = 8
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@ -92,14 +106,21 @@ local on_player_created = function(event)
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if not this.disable_crashsite then
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local surface = player.surface
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surface.daytime = 0.7
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crash_site.create_crash_site(surface, {-5, -6}, util.copy(this.crashed_ship_items), util.copy(this.crashed_debris_items))
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crash_site.create_crash_site(surface, {-5, -6}, util.copy(this.crashed_ship_items), util.copy(this.crashed_debris_items), util.copy(this.crashed_ship_parts))
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util.remove_safe(player, this.crashed_ship_items)
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util.remove_safe(player, this.crashed_debris_items)
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player.get_main_inventory().sort_and_merge()
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if player.character then
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player.character.destructible = false
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end
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crash_site.create_cutscene(player, {-5, -4})
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if not this.skip_intro then
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BottomFrame.toggle_player_frame(player, false)
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Task.set_timeout_in_ticks(1, toggle_screen_for_player_token, {index = player.index, state = false})
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crash_site.create_cutscene(player, {-5, -4})
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end
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return
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end
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end
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@ -120,9 +141,6 @@ local on_cutscene_waypoint_reached = function(event)
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if not this.modded then
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return
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end
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if this.disabled then
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return
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end
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if not crash_site.is_crash_site_cutscene(event) then
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return
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end
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@ -130,10 +148,16 @@ local on_cutscene_waypoint_reached = function(event)
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local player = game.get_player(event.player_index)
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player.exit_cutscene()
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BottomFrame.toggle_player_frame(player, true)
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Task.set_timeout_in_ticks(5, toggle_screen_for_player_token, {index = player.index, state = true})
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if custom_surface() then
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if this.custom_surface_name then
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if player.surface.name == 'nauvis' then
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player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
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local get_custom_surface = game.get_surface(this.custom_surface_name)
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if not get_custom_surface or not get_custom_surface.valid then
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return
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end
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player.teleport(get_custom_surface.find_non_colliding_position('character', {64, 64}, 50, 0.5), get_custom_surface.name)
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end
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end
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end
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@ -143,10 +167,6 @@ local skip_crash_site_cutscene = function(event)
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return
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end
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if this.disabled then
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return
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end
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if event.player_index ~= 1 then
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return
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end
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@ -157,10 +177,16 @@ local skip_crash_site_cutscene = function(event)
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local player = game.get_player(event.player_index)
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if player.controller_type == defines.controllers.cutscene then
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player.exit_cutscene()
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BottomFrame.toggle_player_frame(player, true)
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Task.set_timeout_in_ticks(5, toggle_screen_for_player_token, {index = player.index, state = true})
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end
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if custom_surface() then
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if this.custom_surface_name then
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if player.surface.name == 'nauvis' then
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player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
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local get_custom_surface = game.get_surface(this.custom_surface_name)
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if not get_custom_surface or not get_custom_surface.valid then
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return
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end
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player.teleport(get_custom_surface.find_non_colliding_position('character', {64, 64}, 50, 0.5), get_custom_surface.name)
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end
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end
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end
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@ -181,8 +207,16 @@ local on_cutscene_cancelled = function(event)
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if player.character then
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player.character.destructible = true
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end
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if custom_surface() then
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player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
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BottomFrame.toggle_player_frame(player, true)
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Task.set_timeout_in_ticks(5, toggle_screen_for_player_token, {index = player.index, state = true})
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if this.custom_surface_name then
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if player.surface.name == 'nauvis' then
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local get_custom_surface = game.get_surface(this.custom_surface_name)
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if not get_custom_surface or not get_custom_surface.valid then
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return
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end
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player.teleport(get_custom_surface.find_non_colliding_position('character', {64, 64}, 50, 0.5), get_custom_surface.name)
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end
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end
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player.zoom = 1.5
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@ -202,13 +236,19 @@ local freeplay_interface = {
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this.respawn_items = map or error("Remote call parameter to freeplay set respawn items can't be nil.")
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end,
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set_skip_intro = function(bool)
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this.skip_intro = bool
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this.skip_intro = bool or error('Remote call parameter to freeplay set skip_intro must be bool')
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end,
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set_disabled = function(bool)
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this.disabled = bool or error('Remote call parameter to freeplay set disabled must be bool')
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end,
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set_custom_surface_name = function(str)
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this.custom_surface_name = str or error('Remote call parameter to freeplay set custom_surface_name must be string')
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end,
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set_chart_distance = function(value)
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this.chart_distance = tonumber(value) or error('Remote call parameter to freeplay set chart distance must be a number')
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end,
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set_disable_crashsite = function(bool)
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this.disable_crashsite = bool
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this.disable_crashsite = bool or error('Remote call parameter to freeplay set disable_crashsite must be bool')
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end,
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get_ship_items = function()
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return this.crashed_ship_items
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@ -252,11 +292,11 @@ Event.on_init(
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local game_has_mods = is_game_modded()
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if game_has_mods then
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this.modded = true
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this.disable_crashsite = true
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this.created_items = created_items()
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this.respawn_items = respawn_items()
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this.crashed_ship_items = ship_items()
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this.crashed_debris_items = debris_items()
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this.crashed_ship_parts = this.crashed_ship_parts or ship_parts()
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end
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end
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)
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@ -266,6 +306,7 @@ local on_configuration_changed = function()
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this.respawn_items = this.respawn_items or respawn_items()
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this.crashed_ship_items = this.crashed_ship_items or ship_items()
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this.crashed_debris_items = this.crashed_debris_items or debris_items()
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this.crashed_ship_parts = this.crashed_ship_parts or ship_parts()
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if not this.init_ran then
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this.init_ran = #game.players > 0
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