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rpg - health regen tweak
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@ -1117,7 +1117,7 @@ local function on_player_used_capsule(event)
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rpg_t[player.index].last_spawned = game.tick + object.tick
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Functions.update_mana(player)
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local reward_xp = object.mana_cost * 0.045
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local reward_xp = object.mana_cost * 0.085
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if reward_xp < 1 then
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reward_xp = 1
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end
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@ -72,6 +72,7 @@ function Public.reset_wave_defense()
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this.check_collapse_position = true
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this.modified_boss_health = true
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this.resolve_pathing = true
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this.increase_damage_per_wave = false
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this.fill_tiles_so_biter_can_path = true
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end
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@ -191,6 +192,13 @@ function Public.fill_tiles_so_biter_can_path(boolean)
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return this.fill_tiles_so_biter_can_path
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end
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function Public.increase_damage_per_wave(boolean)
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if (boolean or boolean == false) then
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this.increase_damage_per_wave = boolean
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end
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return this.increase_damage_per_wave
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end
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function Public.set_biter_health_boost(number)
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if number and type(number) == 'number' then
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this.biter_health_boost = number
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