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Merge pull request #82 from ComfyFactory/minor_bug_fixes

minor bug fixes
This commit is contained in:
Gerkiz 2021-06-13 13:56:21 +02:00 committed by GitHub
commit ba6f563642
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4 changed files with 40 additions and 2 deletions

View File

@ -345,6 +345,7 @@ stds.factorio_control = {
"get_entity_by_tag",
"get_map_exchange_string",
"get_player",
"get_surface",
"help",
"is_demo",
"is_multiplayer",

View File

@ -205,7 +205,7 @@ local function create_mini_camera_gui(player, caption, position, surface)
name = 'mini_cam_element',
position = position,
zoom = 0.6,
surface_index = game.surfaces[surface].index
surface_index = surface.index
}
)
camera.style.minimal_width = 640

View File

@ -589,11 +589,34 @@ local remove_car =
end
)
local find_remove_car =
Token.register(
function(data)
local index = data.index
local types = data.types
local position = data.position
local surface = game.get_surface(index)
if not surface or not surface.valid then
return
end
for _, dropped_ent in pairs(surface.find_entities_filtered {type = 'item-entity', area = {{position.x - 10, position.y - 10}, {position.x + 10, position.y + 10}}}) do
if dropped_ent and dropped_ent.valid and dropped_ent.stack then
if types[dropped_ent.stack.name] then
dropped_ent.destroy()
end
end
end
end
)
function Public.save_car(ic, event)
local entity = event.entity
local player = game.players[event.player_index]
local car = ic.cars[entity.unit_number]
local types = ic.entity_type
if not car then
log_err('Car was not valid.')
@ -619,6 +642,16 @@ function Public.save_car(ic, event)
return
end
local find_remove_car_args = {
index = p.surface.index,
types = types,
position = p.position
}
Task.set_timeout_in_ticks(1, find_remove_car, find_remove_car_args)
Task.set_timeout_in_ticks(2, find_remove_car, find_remove_car_args)
Task.set_timeout_in_ticks(3, find_remove_car, find_remove_car_args)
log_err(ic, 'Owner of this vehicle is: ' .. p.name)
save_surface(ic, entity, p)
Utils.action_warning('{Car}', player.name .. ' has looted ' .. p.name .. '´s car.')
@ -632,7 +665,7 @@ function Public.save_car(ic, event)
local e = player.surface.create_entity({name = car.name, position = position, force = player.force, create_build_effect_smoke = false})
e.health = health
restore_surface(ic, p, e)
else
elseif p.can_insert({name = car.name, count = 1}) then
p.insert({name = car.name, count = 1, health = health})
p.print('Your car was stolen from you - the gods foresaw this and granted you a new one.', Color.info)
end

View File

@ -77,6 +77,10 @@ Gui.on_click(
local left_panel = element.parent.parent
local data = Gui.get_data(left_panel)
if not data then
return
end
local right_panel = data.right_panel
local selected_header = data.selected_header
local input_text_box = data.input_text_box