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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-03 13:12:11 +02:00

hotfix for player list

This commit is contained in:
MewMew 2019-10-20 14:49:26 +02:00
parent f02425c2a5
commit ba7c76b6b9
2 changed files with 21 additions and 1 deletions

View File

@ -235,7 +235,12 @@ local function player_list_show(player, frame, sort_by)
player_list_panel_table = player_list_panel_table.add { type = "table", name = "player_list_panel_table", column_count = 5 }
local player_list = get_sorted_list(sort_by)
local player_list
if sort_by then
player_list = get_sorted_list(sort_by)
else
player_list = get_sorted_list("total_time_played_desc")
end
for i = 1, #player_list, 1 do
-- Icon

View File

@ -1,6 +1,19 @@
--vanilla with wave_defense
require "modules.wave_defense.main"
require "modules.map_info"
map_info = {}
map_info.main_caption = "Wave Defense"
map_info.sub_caption = "~~~~~~"
map_info.text = table.concat({
"Survive\n",
"as\n",
"long\n",
"as\n",
"possible.\n",
})
map_info.main_caption_color = {r = 150, g = 0, b = 150}
map_info.sub_caption_color = {r = 100, g = 150, b = 0}
local starting_items = {['pistol'] = 1, ['firearm-magazine'] = 16, ['iron-plate'] = 16, ['iron-gear-wheel'] = 8, ['raw-fish'] = 3,}
@ -28,6 +41,8 @@ end
local function on_init()
game.surfaces[1].request_to_generate_chunks({0,0}, 16)
game.surfaces[1].force_generate_chunk_requests()
global.wave_defense.next_wave = 3600 * 15
end
local event = require 'utils.event'