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hotfix for player list
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@ -235,7 +235,12 @@ local function player_list_show(player, frame, sort_by)
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player_list_panel_table = player_list_panel_table.add { type = "table", name = "player_list_panel_table", column_count = 5 }
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local player_list = get_sorted_list(sort_by)
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local player_list
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if sort_by then
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player_list = get_sorted_list(sort_by)
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else
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player_list = get_sorted_list("total_time_played_desc")
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end
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for i = 1, #player_list, 1 do
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-- Icon
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@ -1,6 +1,19 @@
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--vanilla with wave_defense
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require "modules.wave_defense.main"
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require "modules.map_info"
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map_info = {}
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map_info.main_caption = "Wave Defense"
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map_info.sub_caption = "~~~~~~"
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map_info.text = table.concat({
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"Survive\n",
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"as\n",
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"long\n",
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"as\n",
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"possible.\n",
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})
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map_info.main_caption_color = {r = 150, g = 0, b = 150}
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map_info.sub_caption_color = {r = 100, g = 150, b = 0}
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local starting_items = {['pistol'] = 1, ['firearm-magazine'] = 16, ['iron-plate'] = 16, ['iron-gear-wheel'] = 8, ['raw-fish'] = 3,}
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@ -28,6 +41,8 @@ end
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local function on_init()
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game.surfaces[1].request_to_generate_chunks({0,0}, 16)
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game.surfaces[1].force_generate_chunk_requests()
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global.wave_defense.next_wave = 3600 * 15
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end
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local event = require 'utils.event'
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