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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-26 03:52:22 +02:00
Mtn v3 - minor fixes
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@ -1625,6 +1625,11 @@ function Public.set_player_to_spectator(player)
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player.print('[color=blue][Spectate][/color] You are in combat. Try again soon.', Color.warning)
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return false
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end
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if player.driving then
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return player.print('[color=blue][Spectate][/color] Please exit the vehicle before continuing', Color.warning)
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end
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local spectate = Public.get('spectate')
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if not spectate[player.index] then
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@ -1641,14 +1646,14 @@ function Public.set_player_to_spectator(player)
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player.character = nil
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player.spectator = true
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player.tag = '[Spectator]'
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player.tag = '[img=utility/ghost_time_to_live_modifier_icon]'
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player.set_controller({type = defines.controllers.spectator})
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game.print('[color=blue][Spectate][/color] ' .. player.name .. ' is now spectating.')
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Server.to_discord_bold(table.concat {'*** ', '[Spectate] ' .. player.name .. ' is now spectating.', ' ***'})
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if spectate[player.index] and not spectate[player.index].delay then
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spectate[player.index].verify = true
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spectate[player.index].delay = game.tick + 18000
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spectate[player.index].delay = game.tick + 3600
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end
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return true
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end
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@ -158,7 +158,7 @@ end
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local function hide_all_gui(player)
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for _, child in pairs(player.gui.top.children) do
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if child.name ~= spectate_button_name then
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if child.name ~= spectate_button_name and child.name ~= 'minimap_button' then
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child.visible = false
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end
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end
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@ -166,7 +166,7 @@ end
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local function show_all_gui(player)
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for _, child in pairs(player.gui.top.children) do
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if child.name ~= spectate_button_name then
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if child.name ~= spectate_button_name and child.name ~= 'minimap_button' then
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child.visible = true
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end
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end
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@ -178,13 +178,13 @@ local function on_player_joined_game(event)
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return
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end
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if not player.gui.top[main_button_name] then
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create_button(player)
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end
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if not player.gui.top[spectate_button_name] then
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spectate_button(player)
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end
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if not player.gui.top[main_button_name] then
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create_button(player)
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end
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end
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local function on_gui_click(event)
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@ -289,6 +289,7 @@ local function on_player_changed_surface(event)
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local info = player.gui.top[main_button_name]
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local wd = player.gui.top['wave_defense']
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local spectate = player.gui.top[spectate_button_name]
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local minimap_button = player.gui.top['minimap_button']
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local rpg_b = player.gui.top[rpg_button]
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local rpg_f = player.gui.screen[rpg_frame]
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local rpg_s = player.gui.screen[rpg_settings]
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@ -325,6 +326,9 @@ local function on_player_changed_surface(event)
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if rpg_b and not rpg_b.visible then
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rpg_b.visible = true
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end
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if minimap_button and not minimap_button.visible then
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minimap_button.visible = false
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end
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if spell_cast_buttons and not spell_cast_buttons.visible then
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spell_cast_buttons.visible = true
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end
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@ -352,6 +356,9 @@ local function on_player_changed_surface(event)
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if spectate then
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spectate.visible = false
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end
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if minimap_button and not minimap_button.visible then
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minimap_button.visible = false
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end
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if rpg_b then
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rpg_b.visible = false
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end
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@ -133,7 +133,16 @@ local function on_gui_closed(event)
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return
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end
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Minimap.kill_minimap(game.players[event.player_index])
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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if player.controller_type == defines.controllers.spectator then
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return
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end
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Minimap.kill_minimap(player)
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end
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local function on_gui_opened(event)
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@ -151,6 +160,15 @@ local function on_gui_opened(event)
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return
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end
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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if player.controller_type == defines.controllers.spectator then
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return
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end
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local surface_index = car.surface
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local surface = game.surfaces[surface_index]
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if not surface or not surface.valid then
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@ -158,7 +176,7 @@ local function on_gui_opened(event)
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end
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Minimap.minimap(
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game.players[event.player_index],
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player,
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surface,
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{
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car.area.left_top.x + (car.area.right_bottom.x - car.area.left_top.x) * 0.5,
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@ -46,7 +46,12 @@ local function on_gui_closed(event)
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if not icw.wagons[entity.unit_number] then
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return
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end
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Functions.kill_minimap(game.players[event.player_index])
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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Functions.kill_minimap(player)
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end
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local function on_gui_opened(event)
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@ -66,9 +71,14 @@ local function on_gui_opened(event)
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return
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end
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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Functions.draw_minimap(
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icw,
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game.players[event.player_index],
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player,
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wagon.surface,
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{
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wagon.area.left_top.x + (wagon.area.right_bottom.x - wagon.area.left_top.x) * 0.5,
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@ -78,7 +88,8 @@ local function on_gui_opened(event)
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end
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local function on_player_died(event)
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Functions.kill_minimap(game.players[event.player_index])
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local player = game.get_player(event.player_index)
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Functions.kill_minimap(player)
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end
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local function on_train_created()
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@ -782,7 +782,13 @@ local function gui_opened(event)
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return
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end
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local player = game.players[event.player_index]
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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if player.controller_type == defines.controllers.spectator then
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return
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end
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if not validate_player(player) then
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return
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@ -453,6 +453,10 @@ local function container_opened(event)
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return
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end
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if player.controller_type == defines.controllers.spectator then
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return
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end
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Public.add_mystical_chest(player)
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end
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@ -596,6 +596,10 @@ local function on_gui_opened(event)
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return
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end
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if player.controller_type == defines.controllers.spectator then
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return
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end
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local corpse_content = #event.entity.get_inventory(defines.inventory.character_corpse)
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if corpse_content <= 0 then
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return
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