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fixes
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@@ -67,6 +67,7 @@ map_info_main_caption=Chronosphere
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map_info_sub_caption= ..Comfylatron gone wild..
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map_info_text_old=Comfylatron has seized The Fish Train and turned it into a time machine.\nIt is your job to make sure the cargo is safe throughout the times and places we travel through!\nThis however will not be an easy task,\nas Comfylatron does not have any idea how to control this machine at all.\n\nThe destinations of quantum time jumps are completely random, and the machine always needs time to recharge.\nYou can speed it up greatly by charging acumulators in Locomotive.\nSo be sure to grab as many resources as you can before the train jump away!\nComfylatron manages to run teleporting devices to transport items into train from his chests. Also to save people from staying in wrong universe.\n\nOnce a quantum jump is initiated, be sure to have everything packed up, there is nearly zero chance to revisit that place again!\nMining productivity research will overhaul your mining equipment,\nreinforcing your pickaxes, as well as increasing the size of your backpack.\nGood luck on your journey!
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map_info_text=Comfylatron has seized the Fish Train and turned it into a time machine.\n Your job as his slave is:\n\n[1] Keep train alive at all costs\n[2] Gather resources while travelling through different maps.\n[3a] Press enter on cargo wagons to enter insides of train.\n[3b] Press enter on cars to exit the train.\n[4] Charging acumulators inside train speeds up jumps when leaving early is needed.\nCharging and jumping creates huge pollution so be ready to get attacked.\n[5] Items inserted into comfylatron chests get teleported into train.\n[6] Some planets are poor, some are rich, and some are just too dangerous.\n\n Loot, but also evolution grows with jumps performed.\n During jump, personnel will be teleported in,\n however dead bodies nor buildings won't.\nMining productivity grants inventory space and handmining speed.\n\nGood luck. Don't let biters ruin the show!
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planet_jump=Destination: __1__, Ore Richness: __2__, Daynight cycle: __3__
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message_danger1=Comfylatron: We have a problem! We got disrupted in mid-jump, only part of energy got used, and here we landed. It might have been a trap!
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message_danger2=Comfylatron: My analysis says that charging needs full energy reset to work again, so we are stuck there until next full jump.
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message_danger3=Robot voice: INTRUDER ALERT! Lifeforms detected! Must eliminate!
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@@ -95,6 +96,25 @@ message_game_won1=Comfylatron: Thank you with helping me on this delivery. It wa
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message_overstay=Comfylatron: Looks like you stayed on previous planet for so long that enemies on other planets had additional time to evolve!
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message_poison_defense=Comfylatron: Triggering poison defense. Let's kill everything!
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map_1=Terra Ferrata
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map_2=Malachite Hills
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map_3=Granite Plains
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map_4=Petroleum Basin
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map_5=Pitchblende Mountain
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map_6=Mixed Deposits
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map_7=Biter Homelands
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map_8=Gangue Dumps
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map_9=Antracite Valley
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map_10=Ancient Battlefield
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map_11=Cave Systems
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map_12=Strange Forest
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map_13=Riverlands
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map_14=Burning Hell
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map_15=Starting Area
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map_16=Hedge Maze
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map_17=Fish Market
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map_18=Methane Swamps
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map_19=ERROR DESTINATION NOT FOUND
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ore_richness_very_rich=Very Rich
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ore_richness_rich=Rich
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ore_richness_normal=Normal
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@@ -137,7 +157,7 @@ upgrade_storage_message=Comfylatron: Cargo wagons now have upgraded storage.
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upgrade_storage_tooltip=Add and upgrade storage chests to the sides of wagons.
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upgrade_poison=Poison Defense
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upgrade_poison_message=Comfylatron: I don't believe in your defense skills. I equipped train with poison defense.
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upgrade_poison_tooltip=Poison defense. Triggers automatically when train has low HP.\nRecharge timer for next use: __1__ min
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upgrade_poison_tooltip=Poison defense. Triggers automatically when train has low HP.\nMax charges : 4. Recharge timer for next use: __1__ min.
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upgrade_fusion=Fusion Reactor
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upgrade_fusion_message=Comfylatron: One personal fusion reactor ready.
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upgrade_fusion_tooltip=Creates one Fusion Reactor.
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@@ -145,10 +165,10 @@ upgrade_mk2=Power Armor MK2
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upgrade_mk2_message=Comfylatron: I upgraded one armor to mk2.
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upgrade_mk2_tooltip=Creates one Power Armor MK2
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upgrade_computer1=Comfylatron's Quest 1
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upgrade_computer1_message=Comfylatron: Thanks for fixing train navigation. I can now get us rid of very poor worlds. It will still need more work though.
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upgrade_computer1_message=Comfylatron: Thanks for fixing train navigation. I can now get us rid of very poor worlds. It will still need more work though, come back after jump.
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upgrade_computer1_tooltip=Progresses main quest.\nAll next worlds won't have "very poor" ore distribution.
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upgrade_computer2=Comfylatron's Quest 2
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upgrade_computer2_message=Comfylatron: Perfect! Now we have train reactor and even better destination precision. I will get to you later what still needs to be done.
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upgrade_computer2_message=Comfylatron: Perfect! Now we have train reactor and even better destination precision. I will get to you after jump with what still needs to be done.
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upgrade_computer2_tooltip=Progresses main quest.\nAll next worlds won't have "poor" ore distribution.
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upgrade_computer3=Comfylatron's Quest 3
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upgrade_computer3_message=Comfylatron: That's __1__ / 10 processor parts done!
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@@ -160,19 +160,19 @@ function Public_chrono.process_jump(choice)
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Server.to_discord_embed(message)
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if objective.chronojumps == 6 then
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game.print({"chronosphere.message_evolve"}, {r=0.98, g=0.66, b=0.22})
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game.print({"chronosphere.message_evolve"}, {r=0.98, g=0.36, b=0.22})
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elseif objective.chronojumps >= 15 and objective.computermessage == 0 then
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game.print({"chronosphere.message_quest1"}, {r=0.98, g=0.66, b=0.22})
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game.print({"chronosphere.message_quest1"}, {r=0.98, g=0.36, b=0.22})
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objective.computermessage = 1
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elseif objective.chronojumps >= 20 and objective.computermessage == 2 then
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game.print({"chronosphere.message_quest3"}, {r=0.98, g=0.66, b=0.22})
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game.print({"chronosphere.message_quest3"}, {r=0.98, g=0.36, b=0.22})
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objective.computermessage = 3
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elseif objective.chronojumps >= 25 and objective.computermessage == 4 then
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game.print({"chronosphere.message_quest5"}, {r=0.98, g=0.66, b=0.22})
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game.print({"chronosphere.message_quest5"}, {r=0.98, g=0.36, b=0.22})
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objective.computermessage = 5
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end
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if overstayed then
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game.print({"chronosphere.message_overstay"}, {r=0.98, g=0.66, b=0.22})
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game.print({"chronosphere.message_overstay"}, {r=0.98, g=0.36, b=0.22})
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end
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if objective.planet[1].name.id == 19 then
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check_nuke_silos()
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@@ -3,47 +3,47 @@ local math_random = math.random
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--cumul_chance must be sum of this and all previous chances, add new planets at the end only, or recalculate
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--biters: used in spawner generation within math_random(1, 52 - biters), so higher number gives better chance. not to be greater than 50.
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local variants = {
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[1] = {id = 1, name = "iron planet", iron = 6, copper = 1, coal = 1, stone = 1, uranium = 0, oil = 1, biters = 16, moisture = -0.2, chance = 1, cumul_chance = 1},
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[2] = {id = 2, name = "copper planet", iron = 1, copper = 6, coal = 1, stone = 1, uranium = 0, oil = 1, biters = 16, moisture = 0.2, chance = 1, cumul_chance = 2},
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[3] = {id = 3, name = "stone planet", iron = 1, copper = 1, coal = 1, stone = 6, uranium = 0, oil = 1, biters = 16, moisture = -0.2, chance = 1, cumul_chance = 3},
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[4] = {id = 4, name = "oil planet", iron = 1, copper = 1, coal = 1, stone = 1, uranium = 0, oil = 6, biters = 16, moisture = 0.1, chance = 1, cumul_chance = 4},
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[5] = {id = 5, name = "uranium planet", iron = 1, copper = 1, coal = 1, stone = 1, uranium = 6, oil = 1, biters = 16, moisture = -0.2, chance = 1, cumul_chance = 5},
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[6] = {id = 6, name = "mixed planet", iron = 2, copper = 2, coal = 2, stone = 2, uranium = 0, oil = 2, biters = 10, moisture = 0, chance = 3, cumul_chance = 8},
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[7] = {id = 7, name = "biter planet", iron = 2, copper = 2, coal = 2, stone = 2, uranium = 4, oil = 3, biters = 40, moisture = 0.2, chance = 4, cumul_chance = 12},
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[8] = {id = 8, name = "poor planet", iron = 1, copper = 1, coal = 1, stone = 1, uranium = 0, oil = 0, biters = 16, moisture = 0.1, chance = 1, cumul_chance = 13},
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[9] = {id = 9, name = "coal planet", iron = 1, copper = 1, coal = 6, stone = 1, uranium = 0, oil = 1, biters = 16, moisture = 0, chance = 1, cumul_chance = 14},
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[10] = {id = 10, name = "scrapyard", iron = 0, copper = 0, coal = 0, stone = 0, uranium = 0, oil = 0, biters = 0, moisture = -0.2, chance = 3, cumul_chance = 17},
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[11] = {id = 11, name = "rocky planet", iron = 0, copper = 0, coal = 0, stone = 0, uranium = 0, oil = 0, biters = 6, moisture = -0.2, chance = 2, cumul_chance = 19},
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[12] = {id = 12, name = "choppy planet", iron = 0, copper = 0, coal = 0, stone = 0, uranium = 0, oil = 1, biters = 6, moisture = 0.4, chance = 2, cumul_chance = 21},
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[13] = {id = 13, name = "river planet", iron = 1, copper = 1, coal = 3, stone = 1, uranium = 0, oil = 0, biters = 8, moisture = 0.5, chance = 2, cumul_chance = 23},
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[14] = {id = 14, name = "lava planet", iron = 2, copper = 2, coal = 2, stone = 2, uranium = 0, oil = 0, biters = 6, moisture = -0.5, chance = 1, cumul_chance = 24},
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[15] = {id = 15, name = "start planet", iron = 5, copper = 3, coal = 5, stone = 2, uranium = 0, oil = 0, biters = 1, moisture = -0.3, chance = 0, cumul_chance = 24},
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[16] = {id = 16, name = "hedge maze", iron = 3, copper = 3, coal = 3, stone = 3, uranium = 1, oil = 2, biters = 16, moisture = -0.1, chance = 2, cumul_chance = 26},
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[17] = {id = 17, name = "fish market", iron = 0, copper = 0, coal = 0, stone = 0, uranium = 0, oil = 0, biters = 100, moisture = 0, chance = 0, cumul_chance = 26},
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[18] = {id = 18, name = "swamp planet", iron = 2, copper = 0, coal = 3, stone = 0, uranium = 0, oil = 2, biters = 16, moisture = 0.5, chance = 2, cumul_chance = 28},
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[19] = {id = 19, name = "jump failure", iron = 0, copper = 0, coal = 0, stone = 0, uranium = 0, oil = 0, biters = 0, moisture = 0, chance = 0, cumul_chance = 28}
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[1] = {id = 1, name = {"chronosphere.map_1"}, dname = "Terra Ferrata", iron = 6, copper = 1, coal = 1, stone = 1, uranium = 0, oil = 1, biters = 16, moisture = -0.2, chance = 1, cumul_chance = 1},
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[2] = {id = 2, name = {"chronosphere.map_2"}, dname = "Malachite Hills", iron = 1, copper = 6, coal = 1, stone = 1, uranium = 0, oil = 1, biters = 16, moisture = 0.2, chance = 1, cumul_chance = 2},
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[3] = {id = 3, name = {"chronosphere.map_3"}, dname = "Granite Plains", iron = 1, copper = 1, coal = 1, stone = 6, uranium = 0, oil = 1, biters = 16, moisture = -0.2, chance = 1, cumul_chance = 3},
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[4] = {id = 4, name = {"chronosphere.map_4"}, dname = "Petroleum Basin", iron = 1, copper = 1, coal = 1, stone = 1, uranium = 0, oil = 6, biters = 16, moisture = 0.1, chance = 1, cumul_chance = 4},
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[5] = {id = 5, name = {"chronosphere.map_5"}, dname = "Pitchblende Mountain", iron = 1, copper = 1, coal = 1, stone = 1, uranium = 6, oil = 1, biters = 16, moisture = -0.2, chance = 1, cumul_chance = 5},
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[6] = {id = 6, name = {"chronosphere.map_6"}, dname = "Mixed Deposits", iron = 2, copper = 2, coal = 2, stone = 2, uranium = 0, oil = 2, biters = 10, moisture = 0, chance = 3, cumul_chance = 8},
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[7] = {id = 7, name = {"chronosphere.map_7"}, dname = "Biter Homelands", iron = 2, copper = 2, coal = 2, stone = 2, uranium = 4, oil = 3, biters = 40, moisture = 0.2, chance = 4, cumul_chance = 12},
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[8] = {id = 8, name = {"chronosphere.map_8"}, dname = "Gangue Dumps", iron = 1, copper = 1, coal = 1, stone = 1, uranium = 0, oil = 0, biters = 16, moisture = 0.1, chance = 1, cumul_chance = 13},
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[9] = {id = 9, name = {"chronosphere.map_9"}, dname = "Antracite Valley", iron = 1, copper = 1, coal = 6, stone = 1, uranium = 0, oil = 1, biters = 16, moisture = 0, chance = 1, cumul_chance = 14},
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[10] = {id = 10, name = {"chronosphere.map_10"}, dname = "Ancient Battlefield", iron = 0, copper = 0, coal = 0, stone = 0, uranium = 0, oil = 0, biters = 0, moisture = -0.2, chance = 3, cumul_chance = 17},
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[11] = {id = 11, name = {"chronosphere.map_11"}, dname = "Cave Systems", iron = 0, copper = 0, coal = 0, stone = 0, uranium = 0, oil = 0, biters = 6, moisture = -0.2, chance = 2, cumul_chance = 19},
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[12] = {id = 12, name = {"chronosphere.map_12"}, dname = "Strange Forest", iron = 0, copper = 0, coal = 0, stone = 0, uranium = 0, oil = 1, biters = 6, moisture = 0.4, chance = 2, cumul_chance = 21},
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[13] = {id = 13, name = {"chronosphere.map_13"}, dname = "Riverlands", iron = 1, copper = 1, coal = 3, stone = 1, uranium = 0, oil = 0, biters = 8, moisture = 0.5, chance = 2, cumul_chance = 23},
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[14] = {id = 14, name = {"chronosphere.map_14"}, dname = "Burning Hell", iron = 2, copper = 2, coal = 2, stone = 2, uranium = 0, oil = 0, biters = 6, moisture = -0.5, chance = 1, cumul_chance = 24},
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[15] = {id = 15, name = {"chronosphere.map_15"}, dname = "Starting Area", iron = 5, copper = 3, coal = 5, stone = 2, uranium = 0, oil = 0, biters = 1, moisture = -0.3, chance = 0, cumul_chance = 24},
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[16] = {id = 16, name = {"chronosphere.map_16"}, dname = "Hedge Maze", iron = 3, copper = 3, coal = 3, stone = 3, uranium = 1, oil = 2, biters = 16, moisture = -0.1, chance = 2, cumul_chance = 26},
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[17] = {id = 17, name = {"chronosphere.map_17"}, dname = "Fish Market", iron = 0, copper = 0, coal = 0, stone = 0, uranium = 0, oil = 0, biters = 100, moisture = 0, chance = 0, cumul_chance = 26},
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[18] = {id = 18, name = {"chronosphere.map_18"}, dname = "Methane Swamps", iron = 2, copper = 0, coal = 3, stone = 0, uranium = 0, oil = 2, biters = 16, moisture = 0.5, chance = 2, cumul_chance = 28},
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[19] = {id = 19, name = {"chronosphere.map_19"}, dname = "ERROR DESTINATION NOT FOUND", iron = 0, copper = 0, coal = 0, stone = 0, uranium = 0, oil = 0, biters = 0, moisture = 0, chance = 0, cumul_chance = 28}
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}
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local time_speed_variants = {
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[1] = {name = {"chronosphere.daynight_static"}, timer = 0},
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[2] = {name = {"chronosphere.daynight_normal"}, timer = 100},
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[3] = {name = {"chronosphere.daynight_slow"}, timer = 200},
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[4] = {name = {"chronosphere.daynight_superslow"}, timer = 400},
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[5] = {name = {"chronosphere.daynight_fast"}, timer = 50},
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[6] = {name = {"chronosphere.daynight_superfast"}, timer = 25}
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[1] = {name = {"chronosphere.daynight_static"}, dname = "static", timer = 0},
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[2] = {name = {"chronosphere.daynight_normal"}, dname = "normal", timer = 100},
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[3] = {name = {"chronosphere.daynight_slow"}, dname = "slow", timer = 200},
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[4] = {name = {"chronosphere.daynight_superslow"}, dname = "superslow", timer = 400},
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[5] = {name = {"chronosphere.daynight_fast"}, dname = "fast", timer = 50},
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[6] = {name = {"chronosphere.daynight_superfast"}, dname = "superfast", timer = 25}
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}
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local richness = {
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[1] = {name = {"chronosphere.ore_richness_very_rich"}, factor = 3},
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[2] = {name = {"chronosphere.ore_richness_rich"}, factor = 2},
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[3] = {name = {"chronosphere.ore_richness_rich"}, factor = 2},
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[4] = {name = {"chronosphere.ore_richness_normal"}, factor = 1},
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[5] = {name = {"chronosphere.ore_richness_normal"}, factor = 1},
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[6] = {name = {"chronosphere.ore_richness_normal"}, factor = 1},
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[7] = {name = {"chronosphere.ore_richness_poor"}, factor = 0.6},
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[8] = {name = {"chronosphere.ore_richness_poor"}, factor = 0.6},
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[9] = {name = {"chronosphere.ore_richness_very_poor"}, factor = 0.3},
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[10] = {name = {"chronosphere.ore_richness_none"}, factor = 0}
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[1] = {name = {"chronosphere.ore_richness_very_rich"}, dname = "very rich", factor = 3},
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[2] = {name = {"chronosphere.ore_richness_rich"}, dname = "rich", factor = 2},
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[3] = {name = {"chronosphere.ore_richness_rich"}, dname = "rich", factor = 2},
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[4] = {name = {"chronosphere.ore_richness_normal"}, dname = "normal", factor = 1},
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[5] = {name = {"chronosphere.ore_richness_normal"}, dname = "normal", factor = 1},
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[6] = {name = {"chronosphere.ore_richness_normal"}, dname = "normal", factor = 1},
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[7] = {name = {"chronosphere.ore_richness_poor"}, dname = "poor", factor = 0.6},
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[8] = {name = {"chronosphere.ore_richness_poor"}, dname = "poor", factor = 0.6},
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[9] = {name = {"chronosphere.ore_richness_very_poor"}, dname = "very poor", factor = 0.3},
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[10] = {name = {"chronosphere.ore_richness_none"}, dname = "none", factor = 0}
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}
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local function roll(weight)
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for i = 1, 100, 1 do
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@@ -309,7 +309,7 @@ function Public.create_wagon_room()
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powerpole.minable = false
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powerpole.destructible = false
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local market = surface.create_entity({name = "market", position = {-30, height * -0.5 + 4}, force="neutral", create_build_effect_smoke = false})
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local market = surface.create_entity({name = "market", position = {-29, height * -0.5 + 4}, force="neutral", create_build_effect_smoke = false})
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market.minable = false
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market.destructible = false
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local repairchest = surface.create_entity({name = "compilatron-chest", position = {-24, height * -0.5 + 3}, force = "player"})
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@@ -1,6 +1,7 @@
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-- chronosphere --
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global.objective = {}
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global.objective.upgrades = {}
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require "modules.difficulty_vote"
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require "modules.biters_yield_coins"
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require "modules.no_deconstruction_of_neutral_entities"
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@@ -37,9 +38,10 @@ local starting_items = {['pistol'] = 1, ['firearm-magazine'] = 32, ['grenade'] =
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local function generate_overworld(surface, optplanet)
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Planets.determine_planet(optplanet)
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local planet = global.objective.planet
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--local message = "Planet info: " .. planet[1].name.name .. ", Ore richness: " .. planet[1].ore_richness.name .. ", Speed of day: " .. planet[1].day_speed.name
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--game.print(message, {r=0.98, g=0.66, b=0.22})
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--Server.to_discord_embed(message)
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local message = {"chronosphere.planet_jump", planet[1].name.name, planet[1].ore_richness.name, planet[1].day_speed.name}
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game.print(message, {r=0.98, g=0.66, b=0.22})
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local discordmessage = "Destination: "..planet[1].name.dname..", Ore Richness: "..planet[1].ore_richness.dname..", Daynight cycle: "..planet[1].day_speed.dname
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Server.to_discord_embed(discordmessage)
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if planet[1].name.id == 12 then
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game.print({"chronosphere.message_choppy"}, {r=0.98, g=0.66, b=0.22})
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elseif planet[1].name.id == 14 then
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@@ -209,7 +209,7 @@ function Public.upgrades()
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name = {"chronosphere.upgrade_computer3"},
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sprite = "item/rocket-control-unit",
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max_level = 10,
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message = {"chronosphere.upgrade_computer3_message", global.objective.upgrades[15]},
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message = {"chronosphere.upgrade_computer3_message", global.objective.upgrades[15] + 1},
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tooltip = {"chronosphere.upgrade_computer3_tooltip"},
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jump_limit = 25,
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cost = {
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@@ -181,8 +181,8 @@ local function process_upgrade(index)
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global.objective.computermessage = 2
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elseif index == 14 then
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global.objective.computermessage = 4
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elseif index = 15 then
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if gobal.objective.upgrades[15] == 10 then
|
||||
elseif index == 15 then
|
||||
if global.objective.upgrades[15] == 10 then
|
||||
game.print({"chronosphere.message_quest6"}, {r=0.98, g=0.66, b=0.22})
|
||||
end
|
||||
end
|
||||
@@ -191,6 +191,13 @@ end
|
||||
local function check_single_upgrade(index)
|
||||
local upgrades = Upgrades.upgrades()
|
||||
if global.upgradechest[index] and global.upgradechest[index].valid then
|
||||
if index == 14 and (global.objective.upgrades[13] ~= 1 or global.objective.computermessage ~= 3) then
|
||||
return
|
||||
elseif index == 15 and (global.objective.upgrades[14] ~= 1 or global.objective.computermessage ~= 5) then
|
||||
return
|
||||
elseif index == 16 and global.objective.upgrades[15] ~= 10 then
|
||||
return
|
||||
end
|
||||
local inv = global.upgradechest[index].get_inventory(defines.inventory.chest)
|
||||
if global.objective.upgrades[index] < upgrades[index].max_level and global.objective.chronojumps >= upgrades[index].jump_limit then
|
||||
for _, item in pairs(upgrades[index].cost) do
|
||||
@@ -199,13 +206,14 @@ local function check_single_upgrade(index)
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
for _, item in pairs(upgrades[index].cost) do
|
||||
if item.count > 0 then
|
||||
inv.remove({name = item.name, count = item.count})
|
||||
end
|
||||
end
|
||||
game.print(upgrades[index].message, {r=0.98, g=0.66, b=0.22})
|
||||
global.objective.upgrades[index] = global.objective.upgrades[index] + 1
|
||||
game.print(upgrades[index].message, {r=0.98, g=0.66, b=0.22})
|
||||
process_upgrade(index)
|
||||
end
|
||||
end
|
||||
@@ -232,9 +240,9 @@ end
|
||||
function Public.trigger_poison()
|
||||
local objective = global.objective
|
||||
if objective.game_lost then return end
|
||||
if objective.poisondefense > 0 and objective.poisontimeout == 0 then
|
||||
if objective.upgrades[10] > 0 and objective.poisontimeout == 0 then
|
||||
local objective = global.objective
|
||||
objective.poisondefense = objective.poisondefense - 1
|
||||
objective.upgrades[10] = objective.upgrades[10] - 1
|
||||
objective.poisontimeout = 120
|
||||
local objs = {global.locomotive, global.locomotive_cargo[1], global.locomotive_cargo[2], global.locomotive_cargo[3]}
|
||||
local surface = objective.surface
|
||||
|
||||
@@ -446,7 +446,7 @@ local function biter_panel(player)
|
||||
drop_down.style.right_padding = 12
|
||||
drop_down.style.left_padding = 12
|
||||
t0.add({type = "sprite-button", name = "info", sprite = "virtual-signal/signal-info"})
|
||||
t0.add({type = "sprite-button", name = "close", sprite = "virtual-signal/signal-X"})
|
||||
t0.add({type = "sprite-button", name = "close_biters", sprite = "virtual-signal/signal-X"})
|
||||
|
||||
local l1 = frame.add({type = "label", caption = "Camera"})
|
||||
local t1 = frame.add({type = "table", name = "camera", column_count = 2})
|
||||
@@ -570,7 +570,7 @@ local function on_gui_click(event)
|
||||
if event.element.type ~= "button" and event.element.type ~= "sprite-button" then return end
|
||||
--if event.frame.name ~= "biter_panel" then return end
|
||||
local name = event.element.name
|
||||
if name == "close" then biter_panel(player) return end
|
||||
if name == "close_biters" then biter_panel(player) return end
|
||||
if name == "info" then show_info(player) return end
|
||||
if name == "close_info" then show_info(player) return end
|
||||
if comm_functions[name] then
|
||||
|
||||
@@ -15,7 +15,7 @@ local function on_entity_damaged(event)
|
||||
if not weapon.valid_for_read or not ammo.valid_for_read then return end
|
||||
if weapon.name ~= "pistol" then return end
|
||||
if ammo.name ~= "firearm-magazine" and ammo.name ~= "piercing-rounds-magazine" and ammo.name ~= "uranium-rounds-magazine" then return end
|
||||
event.entity.damage(event.final_damage_amount * 4, player.force, "physical", player)
|
||||
event.entity.damage(event.final_damage_amount * 4, player.force, "impact", player)
|
||||
end
|
||||
|
||||
event.add(defines.events.on_entity_damaged, on_entity_damaged)
|
||||
|
||||
Reference in New Issue
Block a user