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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
commit
be6476c740
@ -27,6 +27,12 @@ local clear_items_upon_surface_entry = {
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['substation'] = true
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}
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local valid_armors = {
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['modular-armor'] = true,
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['power-armor'] = true,
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['power-armor-mk2'] = true
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}
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local function add_random_loot_to_main_market(rarity)
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local main_market_items = WPT.get('main_market_items')
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local items = Market.get_random_item(rarity, true, false)
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@ -247,6 +253,45 @@ local function set_carriages()
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WPT.set('carriages', locomotive.train.carriages)
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end
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local function get_driver_action(entity)
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if not entity or not entity.valid then
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return
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end
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local driver = entity.get_driver()
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if not driver or not driver.valid then
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return
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end
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local player = driver.player
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if not player or not player.valid then
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return
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end
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if player.cursor_stack and player.cursor_stack.valid_for_read and player.cursor_stack.name == 'raw-fish' then
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player.print('[color=blue][Locomotive][/color] Unequip your fishy if you want to drive.')
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driver.driving = false
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return
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end
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local weapon = driver.get_inventory(defines.inventory.character_guns)
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if weapon then
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for i = 1, 3 do
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if weapon[i] and weapon[i].valid_for_read then
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player.print('[color=blue][Locomotive][/color] Unequip your weapon if you want to drive.')
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driver.driving = false
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return
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end
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end
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end
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local armor = driver.get_inventory(defines.inventory.character_armor)
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if armor and armor[1] and armor[1].valid_for_read and valid_armors[armor[1].name] then
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player.print('[color=blue][Locomotive][/color] Unequip your armor if you want to drive.')
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driver.driving = false
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end
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end
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local function set_locomotive_health()
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local locomotive_health = WPT.get('locomotive_health')
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local locomotive_max_health = WPT.get('locomotive_max_health')
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@ -265,6 +310,7 @@ local function set_locomotive_health()
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if not (entity and entity.valid) then
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return
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end
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get_driver_action(entity)
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local cargo_health = 600
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if entity.type == 'locomotive' then
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entity.health = 1000 * m
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