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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-11 14:49:24 +02:00

minor changes to cave choppy

This commit is contained in:
Gerkiz 2021-05-04 19:51:11 +02:00
parent 2065118aca
commit beaca0fc82
3 changed files with 280 additions and 14 deletions

View File

@ -1,18 +1,16 @@
--luacheck: ignore
--choppy-- mewmew made this --
-- modified by gerkiz
-- By gerkiz
require 'modules.dynamic_landfill'
require 'modules.satellite_score'
require 'modules.spawners_contain_biters'
require 'functions.create_entity_chain'
require 'functions.create_tile_chain'
--require "maps.choppy_map_intro"
local unearthing_worm = require 'functions.unearthing_worm'
local unearthing_biters = require 'functions.unearthing_biters'
local tick_tack_trap = require 'functions.tick_tack_trap'
local Module = require 'modules.infinity_chest'
local Module = require 'infinity_chest'
local Simplex = require 'utils.simplex_noise'.d2
local Event = require 'utils.event'
local table_insert = table.insert

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@ -0,0 +1,265 @@
local Public = {}
local Event = require 'utils.event'
local Token = require 'utils.token'
local Gui = require 'utils.gui'
local Task = require 'utils.task'
local Global = require 'utils.global'
local format = string.format
local chests = {}
local chests_next = {}
Global.register(
{chests = chests, chests_next = chests_next},
function(tbl)
chests = tbl.chests
chests_next = tbl.chests_next
end
)
local chest_gui_frame_name = Gui.uid_name()
local chest_content_table_name = Gui.uid_name()
function Public.create_chest(surface, position, storage)
local entity = surface.create_entity {name = 'infinity-chest', position = position, force = 'neutral'}
chests[entity.unit_number] = {entity = entity, storage = storage}
return entity
end
local function built_entity(event)
local entity = event.created_entity
if not entity or not entity.valid or entity.name ~= 'infinity-chest' then
return
end
entity.active = false
chests[entity.unit_number] = {entity = entity, storage = {}}
end
local function get_stack_size(name)
local proto = game.item_prototypes[name]
if not proto then
log('item prototype ' .. name .. ' not found')
return 1
end
return proto.stack_size
end
local function do_item(name, count, inv, storage)
local size = get_stack_size(name)
local diff = count - size
if diff == 0 then
return
end
local new_amount = 0
if diff > 0 then
inv.remove({name = name, count = diff})
local prev = storage[name] or 0
new_amount = prev + diff
elseif diff < 0 then
local prev = storage[name]
if not prev then
return
end
diff = math.min(prev, -diff)
local inserted = inv.insert({name = name, count = diff})
new_amount = prev - inserted
end
if new_amount == 0 then
storage[name] = nil
else
storage[name] = new_amount
end
end
local function tick()
local chest_id, chest_data = next(chests, chests_next[1])
chests_next[1] = chest_id
if not chest_id then
return
end
local entity = chest_data.entity
if not entity or not entity.valid then
chests[chest_id] = nil
else
local storage = chest_data.storage
local inv = entity.get_inventory(1) --defines.inventory.chest
local contents = inv.get_contents()
for name, count in pairs(contents) do
do_item(name, count, inv, storage)
end
for name, _ in pairs(storage) do
if not contents[name] then
do_item(name, 0, inv, storage)
end
end
end
end
local function create_chest_gui_content(frame, player, chest)
local storage = chest.storage
local inv = chest.entity.get_inventory(1).get_contents()
local grid = frame[chest_content_table_name]
if grid then
grid.clear()
else
grid = frame.add {type = 'table', name = chest_content_table_name, column_count = 10, style = 'slot_table'}
end
for name, count in pairs(storage) do
local number = count + (inv[name] or 0)
grid.add {
type = 'sprite-button',
sprite = 'item/' .. name,
number = number,
tooltip = name,
--style = 'slot_button'
enabled = false
}
end
for name, count in pairs(inv) do
if not storage[name] then
grid.add {
type = 'sprite-button',
sprite = 'item/' .. name,
number = count,
tooltip = name,
--style = 'slot_button'
enabled = false
}
end
end
player.opened = frame
end
local chest_gui_content_callback
chest_gui_content_callback =
Token.register(
function(data)
local player = data.player
if not player or not player.valid then
return
end
local opened = data.opened
if not opened or not opened.valid then
return
end
local entity = data.chest.entity
if not entity.valid then
player.opened = nil
opened.destroy()
return
end
if not player.connected then
player.opened = nil
opened.destroy()
return
end
create_chest_gui_content(opened, player, data.chest)
Task.set_timeout_in_ticks(60, chest_gui_content_callback, data)
end
)
local function gui_opened(event)
if not event.gui_type == defines.gui_type.entity then
return
end
local entity = event.entity
if not entity or not entity.valid or entity.name ~= 'infinity-chest' then
return
end
local chest = chests[entity.unit_number]
if not chest then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
local frame =
player.gui.center.add {
type = 'frame',
name = chest_gui_frame_name,
caption = 'Infinite Storage Chest',
direction = 'vertical'
}
local text =
frame.add {
type = 'label',
caption = format(
'This chest stores unlimited quantity of items (up to 48 different item types).\nThe chest is best used with an inserter to add / remove items.\nIf the chest is mined or destroyed the items are lost.'
)
}
text.style.single_line = false
local content_header = frame.add {type = 'label', caption = 'Content'}
content_header.style.font = 'default-listbox'
create_chest_gui_content(frame, player, chest)
Task.set_timeout_in_ticks(60, chest_gui_content_callback, {player = player, chest = chest, opened = frame})
end
Event.add(defines.events.on_built_entity, built_entity)
Event.add(defines.events.on_robot_built_entity, built_entity)
Event.add(defines.events.on_tick, tick)
Event.add(defines.events.on_gui_opened, gui_opened)
Event.add(
defines.events.on_player_died,
function(event)
local player = game.get_player(event.player_index or 0)
if not player or not player.valid then
return
end
local element = player.gui.center
if element and element.valid then
element = element[chest_gui_frame_name]
if element and element.valid then
element.destroy()
end
end
end
)
Gui.on_custom_close(
chest_gui_frame_name,
function(event)
event.element.destroy()
end
)
return Public

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@ -1,22 +1,15 @@
--luacheck: ignore
-- Cave Miner -- mewmew made this --
-- modified by Gerkiz --
-- By Gerkiz
require 'choppy'
require 'forest_world'
require 'player_elevator'
require 'modules.rocks_broken_paint_tiles'
require 'cave_miner_kaboomsticks'
--require "modules.satellite_score"
--require "modules.explosive_biters"
--require "modules.spawners_contain_biters"
--require "modules.teleporting_worms"
--require "modules.splice_double"
--require "modules.biters_double_damage"
local enable_fishbank_terminal = true
local simplex_noise = require 'utils.simplex_noise'.d2
local Event = require 'utils.event'
local Module = require 'modules.infinity_chest'
local Module = require 'infinity_chest'
local market_items = require 'cave_miner_market_items'
local Map = require 'modules.map_info'
@ -1914,6 +1907,14 @@ local function on_market_item_purchased(event)
end
end
local function disable_tech()
game.forces.player.technologies['spidertron'].enabled = false
game.forces.player.technologies['spidertron'].researched = false
game.forces.player.technologies['optics'].researched = true
game.forces.player.technologies['artillery'].researched = false
game.forces.player.technologies['atomic-bomb'].enabled = false
end
local function on_init()
local T = Map.Pop_info()
T.main_caption = 'Cave Choppy'
@ -1951,6 +1952,8 @@ local function on_init()
]])
T.main_caption_color = {r = 150, g = 150, b = 0}
T.sub_caption_color = {r = 0, g = 150, b = 0}
disable_tech()
end
Event.on_init(on_init)