diff --git a/control.lua b/control.lua index bc0621b7..3961bc8e 100644 --- a/control.lua +++ b/control.lua @@ -7,7 +7,9 @@ require "score" ---- enable maps here ---- -require "maps.endless_desert" +--require "maps.cave_miner" +require "maps.deep_jungle" +--require "maps.endless_desert" ----------------------------- diff --git a/maps/deep_jungle.lua b/maps/deep_jungle.lua index 0a4c4d6d..97962487 100644 --- a/maps/deep_jungle.lua +++ b/maps/deep_jungle.lua @@ -4,6 +4,7 @@ local simplex_noise = require 'utils.simplex_noise' local event = require 'utils.event' +require "maps.tools.lazy_chunk_loader" local function treasure_chest(position) local p = game.surfaces["deep_jungle"].find_non_colliding_position("wooden-chest",position, 2,0.5) @@ -100,52 +101,6 @@ function rare_treasure_chest(position) end end -local function secret_shop(pos) - local secret_market_items = { - {price = {{"raw-fish", math.random(250,450)}}, offer = {type = 'give-item', item = 'combat-shotgun'}}, - {price = {{"raw-fish", math.random(75,125)}}, offer = {type = 'give-item', item = 'rocket-launcher'}}, - {price = {{"raw-fish", math.random(2,4)}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine'}}, - {price = {{"raw-fish", math.random(8,16)}}, offer = {type = 'give-item', item = 'uranium-rounds-magazine'}}, - {price = {{"raw-fish", math.random(8,16)}}, offer = {type = 'give-item', item = 'piercing-shotgun-shell'}}, - {price = {{"raw-fish", math.random(8,16)}}, offer = {type = 'give-item', item = 'rocket'}}, - {price = {{"raw-fish", math.random(10,20)}}, offer = {type = 'give-item', item = 'explosive-rocket'}}, - {price = {{"raw-fish", math.random(15,30)}}, offer = {type = 'give-item', item = 'explosive-cannon-shell'}}, - {price = {{"raw-fish", math.random(25,35)}}, offer = {type = 'give-item', item = 'explosive-uranium-cannon-shell'}}, - {price = {{"raw-fish", math.random(20,40)}}, offer = {type = 'give-item', item = 'cluster-grenade'}}, - {price = {{"raw-fish", math.random(1,3)}}, offer = {type = 'give-item', item = 'land-mine'}}, - {price = {{"raw-fish", math.random(250,500)}}, offer = {type = 'give-item', item = 'modular-armor'}}, - {price = {{"raw-fish", math.random(1500,3000)}}, offer = {type = 'give-item', item = 'power-armor'}}, - {price = {{"raw-fish", math.random(18000,23000)}}, offer = {type = 'give-item', item = 'power-armor-mk2'}}, - {price = {{"raw-fish", math.random(4000,7000)}}, offer = {type = 'give-item', item = 'fusion-reactor-equipment'}}, - {price = {{"raw-fish", math.random(50,100)}}, offer = {type = 'give-item', item = 'battery-equipment'}}, - {price = {{"raw-fish", math.random(700,1100)}}, offer = {type = 'give-item', item = 'battery-mk2-equipment'}}, - {price = {{"raw-fish", math.random(400,700)}}, offer = {type = 'give-item', item = 'belt-immunity-equipment'}}, - {price = {{"raw-fish", math.random(12000,16000)}}, offer = {type = 'give-item', item = 'night-vision-equipment'}}, - {price = {{"raw-fish", math.random(300,500)}}, offer = {type = 'give-item', item = 'exoskeleton-equipment'}}, - {price = {{"raw-fish", math.random(350,500)}}, offer = {type = 'give-item', item = 'personal-roboport-equipment'}}, - {price = {{"raw-fish", math.random(25,50)}}, offer = {type = 'give-item', item = 'construction-robot'}}, - {price = {{"raw-fish", math.random(250,450)}}, offer = {type = 'give-item', item = 'energy-shield-equipment'}}, - {price = {{"raw-fish", math.random(350,550)}}, offer = {type = 'give-item', item = 'personal-laser-defense-equipment'}}, - {price = {{"raw-fish", math.random(125,250)}}, offer = {type = 'give-item', item = 'railgun'}}, - {price = {{"raw-fish", math.random(2,4)}}, offer = {type = 'give-item', item = 'railgun-dart'}}, - {price = {{"raw-fish", math.random(100,175)}}, offer = {type = 'give-item', item = 'loader'}}, - {price = {{"raw-fish", math.random(200,350)}}, offer = {type = 'give-item', item = 'fast-loader'}}, - {price = {{"raw-fish", math.random(400,600)}}, offer = {type = 'give-item', item = 'express-loader'}} - } - local surface = game.surfaces["deep_jungle"] - local market = surface.create_entity {name = "market", position = pos} - market.destructible = false - local market_items_to_add = math.random(8,12) - while market_items_to_add >= 0 do - local i = math.random(1,#secret_market_items) - if secret_market_items[i] then - market.add_market_item(secret_market_items[i]) - market_items_to_add = market_items_to_add - 1 - secret_market_items[i] = nil - end - end -end - local function get_noise(name, pos) local seed = game.surfaces[1].map_gen_settings.seed local noise_seed_add = 25000 @@ -190,9 +145,69 @@ local function get_noise(name, pos) end end -local function on_chunk_generated(event) - local surface = game.surfaces["deep_jungle"] - local tiles = {} +table.insert(global.generate_chunk_tiles_functions, function(chunk_piece) + local area = chunk_piece.area + local surface = game.surfaces["deep_jungle"] + if chunk_piece.surface ~= surface then return end + local tiles = {} + local entities = surface.find_entities(area) + for _, e in pairs(entities) do + if e.type == "tree" or e.force.name == "enemy" then + e.destroy() + end + end + local tile_to_insert = false + for x = 0, 7, 1 do + for y = 0, 7, 1 do + local pos_x = area.left_top.x + x + local pos_y = area.left_top.y + y + local pos = {x = pos_x, y = pos_y} + tile_distance_to_center = pos_x^2 + pos_y^2 + tile_to_insert = false + + local noise_3 = get_noise(3, pos) + if noise_3 > -0.1 and noise_3 < 0.1 then + if noise_3 > -0.05 and noise_3 < 0.05 then + tile_to_insert = "water" + end + if noise_3 > -0.03 and noise_3 < 0.03 then + tile_to_insert = "deepwater" + end + else + local noise_1 = get_noise(1, pos) + local noise_2 = get_noise(2, pos) + local noise_4 = get_noise(4, pos) + if noise_4 < -0.8 or noise_4 > 0.8 then tile_to_insert = "dirt-6" end + if noise_3 < -0.1 then + if noise_1 > 0.2 then + if noise_1 > 0.8 and tile_distance_to_center > 8000 then + tile_to_insert = "water-green" + end + end + else + if noise_2 < -0.2 then + if noise_2 < -0.8 and tile_distance_to_center > 8000 then + tile_to_insert = "water-green" + end + end + end + end + + if tile_to_insert == false then + table.insert(tiles, {name = "grass-1", position = {pos_x,pos_y}}) + else + table.insert(tiles, {name = tile_to_insert, position = {pos_x,pos_y}}) + end + end + end + surface.set_tiles(tiles,true) +end +) + +table.insert(global.generate_chunk_entities_functions, function(chunk_piece) + local area = chunk_piece.area + local surface = game.surfaces["deep_jungle"] + if chunk_piece.surface ~= surface then return end local enemy_building_positions = {} local enemy_worm_positions = {} local worm_raffle = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"} @@ -200,41 +215,29 @@ local function on_chunk_generated(event) local rock_positions = {} local fish_positions = {} local rare_treasure_chest_positions = {} - local treasure_chest_positions = {} - local secret_shop_locations = {} - local tree_positions = {} - - local entities = surface.find_entities(event.area) - for _, e in pairs(entities) do - if e.type == "tree" or e.force.name == "enemy" then - e.destroy() - end - end - - local tile_to_insert = false - for x = 0, 31, 1 do - for y = 0, 31, 1 do - local pos_x = event.area.left_top.x + x - local pos_y = event.area.left_top.y + y + local treasure_chest_positions = {} + local tree_positions = {} + + for x = 0, 7, 1 do + for y = 0, 7, 1 do + local pos_x = area.left_top.x + x + local pos_y = area.left_top.y + y local pos = {x = pos_x, y = pos_y} - tile_distance_to_center = pos_x^2 + pos_y^2 - tile_to_insert = false - --game.print(#tree_pool) + tile_distance_to_center = pos_x^2 + pos_y^2 + local noise_3 = get_noise(3, pos) if noise_3 > -0.1 and noise_3 < 0.1 then - if noise_3 > -0.05 and noise_3 < 0.05 then - tile_to_insert = "water" + if noise_3 > -0.05 and noise_3 < 0.05 then table.insert(fish_positions, pos) end - if noise_3 > -0.03 and noise_3 < 0.03 then - tile_to_insert = "deepwater" + if noise_3 > -0.03 and noise_3 < 0.03 then table.insert(fish_positions, pos) end else local noise_1 = get_noise(1, pos) local noise_2 = get_noise(2, pos) local noise_4 = get_noise(4, pos) - if tile_distance_to_center > 8000 then + if tile_distance_to_center > 10000 then table.insert(enemy_worm_positions, pos) if noise_4 > -0.1 and noise_4 < 0.1 and noise_1 > 0.3 and noise_2 > 0.3 then table.insert(rock_positions, pos) @@ -245,10 +248,7 @@ local function on_chunk_generated(event) if noise_1 > 0.2 then table.insert(tree_positions, {"tree-02", pos}) table.insert(rare_treasure_chest_positions, pos) - table.insert(treasure_chest_positions, pos) - if noise_1 > 0.8 and tile_distance_to_center > 8000 then - tile_to_insert = "water-green" - end + table.insert(treasure_chest_positions, pos) end if noise_1 < -0.2 then table.insert(tree_positions, {"tree-04", pos}) @@ -270,24 +270,12 @@ local function on_chunk_generated(event) if noise_2 < -0.2 then table.insert(tree_positions, {"tree-09", pos}) table.insert(rare_treasure_chest_positions, pos) - table.insert(treasure_chest_positions, pos) - if noise_2 < -0.8 and tile_distance_to_center > 8000 then - tile_to_insert = "water-green" - end + table.insert(treasure_chest_positions, pos) end end - end - - - if tile_to_insert == false then - table.insert(tiles, {name = "grass-1", position = {pos_x,pos_y}}) - else - table.insert(tiles, {name = tile_to_insert, position = {pos_x,pos_y}}) - end + end end - end - surface.set_tiles(tiles,true) - + end for _, p in pairs(enemy_building_positions) do if math.random(1,40)==1 then @@ -316,12 +304,12 @@ local function on_chunk_generated(event) end end for _, p in pairs(treasure_chest_positions) do - if math.random(1,1000)==1 then + if math.random(1,1250)==1 then treasure_chest(p) end end for _, p in pairs(rare_treasure_chest_positions) do - if math.random(1,10000)==1 then + if math.random(1,7500)==1 then rare_treasure_chest(p) end end @@ -340,8 +328,9 @@ local function on_chunk_generated(event) decorative_names[#decorative_names+1] = k end end - surface.regenerate_decorative(decorative_names, {{x=math.floor(event.area.left_top.x/32),y=math.floor(event.area.left_top.y/32)}}) + surface.regenerate_decorative(decorative_names, {{x=math.floor(area.left_top.x/8),y=math.floor(area.left_top.y/8)}}) end +) local function on_player_joined_game(event) local player = game.players[event.player_index] @@ -355,9 +344,9 @@ local function on_player_joined_game(event) ["stone"] = {frequency = "normal", size = "normal", richness = "normal"}, ["copper-ore"] = {frequency = "normal", size = "normal", richness = "normal"}, ["iron-ore"] = {frequency = "normal", size = "normal", richness = "normal"}, - ["crude-oil"] = {frequency = "normal", size = "normal", richness = "good"}, - ["trees"] = {frequency = "normal", size = "normal", richness = "normal"}, - ["enemy-base"] = {frequency = "normal", size = "normal", richness = "good"} + ["crude-oil"] = {frequency = "normal", size = "normal", richness = "normal"}, + ["trees"] = {frequency = "none", size = "none", richness = "none"}, + ["enemy-base"] = {frequency = "none", size = "none", richness = "none"} } game.map_settings.pollution.pollution_restored_per_tree_damage = 0 game.create_surface("deep_jungle", map_gen_settings) @@ -380,36 +369,20 @@ local function on_player_joined_game(event) end end -local function on_tick(event) - if global.map_pregeneration_is_active then - if game.tick % 600 == 0 then - local r = 1 - for x = 1,32,1 do - if game.forces.map_pregen.is_chunk_charted(game.surfaces["deep_jungle"], {x,x}) then r = x end - end - game.print("Map chunks are generating... current radius " .. r, { r=0.22, g=0.99, b=0.99}) - if game.forces.map_pregen.is_chunk_charted(game.surfaces["deep_jungle"], {32,32}) then - game.print("Map generation done!", { r=0.22, g=0.99, b=0.99}) - - game.players[1].force = game.forces["player"] - global.map_pregeneration_is_active = nil - end - end - end -end - local function on_marked_for_deconstruction(event) if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" or event.entity.name == "fish" or event.entity.type == "tree" then event.entity.cancel_deconstruction(game.players[event.player_index].force.name) end end -function map_pregen() - local radius = 1024 - if not game.forces.map_pregen then game.create_force("map_pregen") end - game.players[1].force = game.forces["map_pregen"] - game.forces.map_pregen.chart(game.surfaces["deep_jungle"],{{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}}) - global.map_pregeneration_is_active = true +local function on_entity_died(event) + if event.entity.type == "tree" then + if math.random(1,8) == 1 then + local surface = game.surfaces["deep_jungle"] + local p = surface.find_non_colliding_position("small-biter" , event.entity.position, 2, 0.5) + if p then surface.create_entity {name="small-biter", position=event.entity.position} end + end + end end function cheat_mode() @@ -432,7 +405,6 @@ function cheat_mode() end end +event.add(defines.events.on_entity_died, on_entity_died) event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction) -event.add(defines.events.on_chunk_generated, on_chunk_generated) -event.add(defines.events.on_tick, on_tick) event.add(defines.events.on_player_joined_game, on_player_joined_game) \ No newline at end of file diff --git a/maps/endless_desert.lua b/maps/endless_desert.lua index e0d209de..50463389 100644 --- a/maps/endless_desert.lua +++ b/maps/endless_desert.lua @@ -10,9 +10,9 @@ local function get_noise(name, pos) seed = seed + noise_seed_add if name == 1 then local noise = {} - noise[1] = simplex_noise.d2(pos.x * 0.01, pos.y * 0.01, seed) + noise[1] = simplex_noise.d2(pos.x * 0.001, pos.y * 0.001, seed) seed = seed + noise_seed_add - noise[2] = simplex_noise.d2(pos.x * 0.1, pos.y * 0.1, seed) + noise[2] = simplex_noise.d2(pos.x * 0.01, pos.y * 0.01, seed) local noise = noise[1] + noise[2] * 0.1 return noise end @@ -48,9 +48,10 @@ local function get_noise(name, pos) end end -function generate_chunk_tiles(chunk_piece) +table.insert(global.generate_chunk_tiles_functions, function(chunk_piece) local area = chunk_piece.area - local surface = chunk_piece.surface + local surface = game.surfaces["endless_desert"] + if chunk_piece.surface ~= surface then return end local tiles = {} local entities = surface.find_entities(area) for _, e in pairs(entities) do @@ -67,19 +68,30 @@ function generate_chunk_tiles(chunk_piece) tile_distance_to_center = pos_x^2 + pos_y^2 tile_to_insert = false --local noise_3 = get_noise(3, pos) + local noise_1 = get_noise(1, pos) + if noise_1 > 0.3 then + tile_to_insert = "sand-1" + end + if noise_1 < -0.3 then + tile_to_insert = "sand-2" + end + if tile_to_insert == false then table.insert(tiles, {name = "sand-3", position = {pos_x,pos_y}}) else table.insert(tiles, {name = tile_to_insert, position = {pos_x,pos_y}}) - end + end + end end surface.set_tiles(tiles,true) end +) -function generate_chunk_entities(chunk_piece) +table.insert(global.generate_chunk_entities_functions, function(chunk_piece) local area = chunk_piece.area - local surface = chunk_piece.surface + local surface = game.surfaces["endless_desert"] + if chunk_piece.surface ~= surface then return end local enemy_building_positions = {} local enemy_worm_positions = {} local worm_raffle = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"} @@ -97,27 +109,12 @@ function generate_chunk_entities(chunk_piece) local pos_y = area.left_top.y + y local pos = {x = pos_x, y = pos_y} tile_distance_to_center = pos_x^2 + pos_y^2 - if surface.can_place_entity({name="tree-04", position=pos}) then surface.create_entity {name="tree-04", position=pos} end - --local noise_3 = get_noise(3, pos) + --if surface.can_place_entity({name="tree-03", position=pos}) then surface.create_entity {name="tree-03", position=pos} end + local noise_1 = get_noise(1, pos) end end end - - -function dump(o) - if type(o) == 'table' then - local s = '{ ' - for k,v in pairs(o) do - if type(k) ~= 'number' then k = '"'..k..'"' end - s = s .. '['..k..'] = ' .. dump(v) .. ',' - end - return s .. '} ' - else - return tostring(o) - end -end - - +) local function on_player_joined_game(event) local player = game.players[event.player_index] @@ -148,8 +145,7 @@ local function on_player_joined_game(event) if player.online_time < 10 then player.insert {name = 'raw-fish', count = 1} player.insert {name = 'iron-axe', count = 1} - end - + end end local function on_marked_for_deconstruction(event) @@ -172,7 +168,7 @@ function cheat_mode() surface.daytime = 1 game.player.force.research_all_technologies() game.forces["enemy"].evolution_factor = 0.2 - local chart = 300 + local chart = 400 local surface = game.surfaces["endless_desert"] game.forces["player"].chart(surface, {lefttop = {x = chart*-1, y = chart*-1}, rightbottom = {x = chart, y = chart}}) end diff --git a/maps/tools/lazy_chunk_loader.lua b/maps/tools/lazy_chunk_loader.lua index 21ff2d12..4455dcb4 100644 --- a/maps/tools/lazy_chunk_loader.lua +++ b/maps/tools/lazy_chunk_loader.lua @@ -3,16 +3,20 @@ --by mewmew local event = require 'utils.event' +if not global.generate_chunk_tiles_functions then global.generate_chunk_tiles_functions = {} end +if not global.generate_chunk_entities_functions then global.generate_chunk_entities_functions = {} end --cut chunks into 8x8 pieces and fill them into global.chunk_pieces -local function on_chunk_generated(event) +local function on_chunk_generated(event) + if not global.generate_chunk_tiles_functions[1] then game.print("No functions found in table: global.generate_chunk_tiles_functions") return end + if not global.generate_chunk_entities_functions[1] then game.print("No functions found in table: global.generate_chunk_entities_functions") return end if not global.chunk_pieces then global.chunk_pieces = {} end if not global.chunk_pieces_tile_index then global.chunk_pieces_tile_index = 1 end if not global.chunk_pieces_entity_index then global.chunk_pieces_entity_index = 1 end - local a + if not global.chunk_pieces_load_speed then global.chunk_pieces_load_speed = 1 end -- max chunk loading speed in 8x8 tile pieces / tick for pos_y = 0, 24, 8 do for pos_x = 0, 24, 8 do - a = { + local a = { left_top = {x = event.area.left_top.x + pos_x, y = event.area.left_top.y + pos_y}, right_bottom = {x = event.area.left_top.x + pos_x + 8, y = event.area.left_top.y + pos_y + 8} } @@ -21,35 +25,49 @@ local function on_chunk_generated(event) end end ---process the pieces lazy, calling generate_chunk_tiles() and generate_chunk_entities() -local function on_tick() - if not generate_chunk_tiles then game.print("no function > generate_chunk_tiles") return end - if not generate_chunk_entities then game.print("no function > generate_chunk_entities") return end - +--process the pieces lazy, calling generate_chunk_tiles_functions() and generate_chunk_entities_functions() +local function on_tick() if global.chunk_pieces[global.chunk_pieces_tile_index] then if global.chunk_pieces_tile_index < 4096 then --4096 for a fast spawn generation - for x = 1, 16, 1 do + for x = 1, 128, 1 do if global.chunk_pieces[global.chunk_pieces_tile_index] then - generate_chunk_tiles(global.chunk_pieces[global.chunk_pieces_tile_index]) + for _, f in pairs(global.generate_chunk_tiles_functions) do + f(global.chunk_pieces[global.chunk_pieces_tile_index]) + end global.chunk_pieces_tile_index = global.chunk_pieces_tile_index + 1 end - end + end else - generate_chunk_tiles(global.chunk_pieces[global.chunk_pieces_tile_index]) - global.chunk_pieces_tile_index = global.chunk_pieces_tile_index + 1 + for x = 1, global.chunk_pieces_load_speed, 1 do + if global.chunk_pieces[global.chunk_pieces_tile_index] then + for _, f in pairs(global.generate_chunk_tiles_functions) do + f(global.chunk_pieces[global.chunk_pieces_tile_index]) + end + global.chunk_pieces_tile_index = global.chunk_pieces_tile_index + 1 + end + end end else if global.chunk_pieces[global.chunk_pieces_entity_index] then if global.chunk_pieces_entity_index < 4096 then --4096 for a fast spawn generation - for x = 1, 16, 1 do - if global.chunk_pieces[global.chunk_pieces_entity_index] then - generate_chunk_entities(global.chunk_pieces[global.chunk_pieces_entity_index]) + for x = 1, 128, 1 do + if global.chunk_pieces[global.chunk_pieces_entity_index] then + for _, f in pairs(global.generate_chunk_entities_functions) do + f(global.chunk_pieces[global.chunk_pieces_entity_index]) + end global.chunk_pieces_entity_index = global.chunk_pieces_entity_index + 1 end - end + end else - generate_chunk_entities(global.chunk_pieces[global.chunk_pieces_entity_index]) - global.chunk_pieces_entity_index = global.chunk_pieces_entity_index + 1 + if not global.chunk_fast_spawn_generation_done then global.chunk_fast_spawn_generation_done = true game.print("Spawn generation done!", { r=0.22, g=0.99, b=0.99}) end + for x = 1, global.chunk_pieces_load_speed, 1 do + if global.chunk_pieces[global.chunk_pieces_entity_index] then + for _, f in pairs(global.generate_chunk_entities_functions) do + f(global.chunk_pieces[global.chunk_pieces_entity_index]) + end + global.chunk_pieces_entity_index = global.chunk_pieces_entity_index + 1 + end + end end end end diff --git a/session_data.lua b/session_data.lua index 913f3082..e5276ade 100644 --- a/session_data.lua +++ b/session_data.lua @@ -1,5 +1,5 @@ local index = { -"mqQcIlDBSSuYlsqS", "qXANKmjuRGjFRkUW", "WnujFSWDBwXtzJPX", "xdVfyDCCkjGTPkso", "blkCUwDfFaRxezkA", "PEVkYcsbVwnnKWKm", "RmApKqaHBnDdjlUf" +"blkCUwDfFaRxezkA", "PEVkYcsbVwnnKWKm", "RmApKqaHBnDdjlUf", "eovuYGvdICGhruuU" } local data = {} diff --git a/session_data/RmApKqaHBnDdjlUf.lua b/session_data/RmApKqaHBnDdjlUf.lua index 2c9bdfc1..6ebfd286 100644 --- a/session_data/RmApKqaHBnDdjlUf.lua +++ b/session_data/RmApKqaHBnDdjlUf.lua @@ -1,5 +1,5 @@ local playsession = { - {"mewmew", {760334}}, + {"mewmew", {928470}}, {"redlabel", {1458920}}, {"ANV1L", {236969}}, {"opasuke", {1204692}}, @@ -19,8 +19,8 @@ local playsession = { {"doodoori2", {3124}}, {"MetonymicalInsanity", {343281}}, {"sloeman", {242913}}, - {"ajicurry", {146979}}, - {"vvictor", {333060}}, + {"ajicurry", {150737}}, + {"vvictor", {334080}}, {"TheFlameWillFade", {161797}}, {"Chmizuno", {2033}}, {"wubwub69_", {179387}}, @@ -94,7 +94,7 @@ local playsession = { {"coreyellow1", {80619}}, {"Lagger289", {145721}}, {"pigwithtach", {58458}}, - {"Raijin-Kizuku", {709088}}, + {"Raijin-Kizuku", {871452}}, {"Nikolaus3943", {41712}}, {"Dmitry8266", {56145}}, {"anmac1", {25061}}, @@ -142,7 +142,7 @@ local playsession = { {"Dominoscraft", {35988}}, {"llamaben54", {5427}}, {"amferes", {20625}}, - {"Terarink", {728230}}, + {"Terarink", {1772031}}, {"zhyko", {5891}}, {"ZombieMooose", {11994}}, {"mobieh22", {10010}}, @@ -157,7 +157,7 @@ local playsession = { {"CreeperMillion5", {8053}}, {"Redrar", {4297}}, {"godfoder", {821}}, - {"AwkwardNoah", {124286}}, + {"AwkwardNoah", {199742}}, {"lucj25", {28686}}, {"dragon12129", {4528}}, {"Alordex", {75781}}, @@ -167,7 +167,7 @@ local playsession = { {"TmgNukem", {32524}}, {"PlumpCat", {29186}}, {"kmarcusm", {146131}}, - {"dpoba", {677901}}, + {"dpoba", {857902}}, {"LycostA", {11503}}, {"lazerandy", {109856}}, {"Furancebob", {371010}}, @@ -185,6 +185,10 @@ local playsession = { {"Goofables", {3087}}, {"chromaddict", {64987}}, {"wolfe08", {5292}}, - {"Achskelmos", {56047}} + {"Achskelmos", {743106}}, + {"SmotPokin42000", {533564}}, + {"mix89nur", {5455}}, + {"fishpig117", {112961}}, + {"Yumiyumi2", {1341}} } return playsession \ No newline at end of file diff --git a/session_data/WnujFSWDBwXtzJPX.lua b/session_data/WnujFSWDBwXtzJPX.lua deleted file mode 100644 index c7e94fcd..00000000 --- a/session_data/WnujFSWDBwXtzJPX.lua +++ /dev/null @@ -1,4 +0,0 @@ -local playtimes = { - {"mewmew", {2561}} -} -return playtimes \ No newline at end of file diff --git a/session_data/eovuYGvdICGhruuU.lua b/session_data/eovuYGvdICGhruuU.lua new file mode 100644 index 00000000..a9496b72 --- /dev/null +++ b/session_data/eovuYGvdICGhruuU.lua @@ -0,0 +1,8 @@ +local playsession = { + {"mewmew", {25477}}, + {"caolulingwh", {2626}}, + {"grilledham", {8197}}, + {"ANV1L", {2498}}, + {"Drezik99", {16001}} +} +return playsession \ No newline at end of file diff --git a/session_data/mqQcIlDBSSuYlsqS.lua b/session_data/mqQcIlDBSSuYlsqS.lua deleted file mode 100644 index f9cb3a5f..00000000 --- a/session_data/mqQcIlDBSSuYlsqS.lua +++ /dev/null @@ -1,4 +0,0 @@ -local playtimes = { - {"mewmew", {691}} -} -return playtimes \ No newline at end of file diff --git a/session_data/qXANKmjuRGjFRkUW.lua b/session_data/qXANKmjuRGjFRkUW.lua deleted file mode 100644 index f75e94bb..00000000 --- a/session_data/qXANKmjuRGjFRkUW.lua +++ /dev/null @@ -1,4 +0,0 @@ -local playtimes = { - {"mewmew", {3073}} -} -return playtimes \ No newline at end of file diff --git a/session_data/xdVfyDCCkjGTPkso.lua b/session_data/xdVfyDCCkjGTPkso.lua deleted file mode 100644 index 60de1ead..00000000 --- a/session_data/xdVfyDCCkjGTPkso.lua +++ /dev/null @@ -1,4 +0,0 @@ -local playtimes = { - {"mewmew", {55314}} -} -return playtimes \ No newline at end of file