mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-03-17 20:58:13 +02:00
gui label fixes
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095895ed81
commit
c048002b7d
@ -30,8 +30,8 @@ local function build_group_gui(data)
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local group_name_width = 150
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local description_width = 240
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local members_width = 90
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local member_columns = 3
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local actions_width = 80
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local member_columns = 2
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local actions_width = 130
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local total_height = frame.style.minimal_height - 60
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frame.clear()
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@ -46,11 +46,12 @@ local function build_group_gui(data)
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for _, h in pairs(headings) do
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local l = t.add({type = 'label', caption = h[1]})
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l.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
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l.style.font = 'default-listbox'
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l.style.font = 'heading-2'
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l.style.top_padding = 6
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l.style.minimal_height = 40
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l.style.minimal_width = h[2]
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l.style.maximal_width = h[2]
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l.style.horizontal_align = 'center'
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end
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local scroll_pane =
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@ -76,11 +77,12 @@ local function build_group_gui(data)
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for _, group in pairs(this.tag_groups) do
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if (group.name and group.founder and group.description) then
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local l = t.add({type = 'label', caption = group.name})
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l.style.font = 'default-bold'
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l.style.top_padding = 16
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l.style.bottom_padding = 16
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l.style.minimal_width = group_name_width
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l.style.maximal_width = group_name_width
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l.style.font = 'heading-3'
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l.style.horizontal_align = 'center'
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local color
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if game.players[group.founder] and game.players[group.founder].color then
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color = game.players[group.founder].color
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@ -97,11 +99,17 @@ local function build_group_gui(data)
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l.style.maximal_width = description_width
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l.style.font_color = {r = 0.90, g = 0.90, b = 0.90}
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l.style.single_line = false
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l.style.font = 'heading-3'
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l.style.horizontal_align = 'center'
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local tt = t.add({type = 'table', column_count = member_columns})
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local tt = t.add({type = 'table', column_count = 2})
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local flow = tt.add({type = 'flow'})
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flow.style.left_padding = 65
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local ttt = tt.add({type = 'table', column_count = member_columns})
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ttt.style.minimal_width = members_width * 2 - 25
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for _, p in pairs(game.connected_players) do
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if group.name == this.player_group[p.name] then
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l = tt.add({type = 'label', caption = p.name})
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l = ttt.add({type = 'label', caption = p.name})
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color = {
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r = p.color.r * 0.6 + 0.4,
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g = p.color.g * 0.6 + 0.4,
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@ -109,8 +117,10 @@ local function build_group_gui(data)
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a = 1
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}
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l.style.font_color = color
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--l.style.minimal_width = members_width
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l.style.maximal_width = members_width * 2
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l.style.maximal_width = members_width * 2 - 60
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l.style.single_line = false
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l.style.font = 'heading-3'
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l.style.horizontal_align = 'center'
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end
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end
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@ -153,10 +163,12 @@ end
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local build_group_gui_token = Token.register(build_group_gui)
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local function refresh_gui()
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for _, p in pairs(game.connected_players) do
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local frame = Gui.get_player_active_frame(p)
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local players = game.connected_players
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for i = 1, #players do
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local player = players[i]
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local frame = Gui.get_player_active_frame(player)
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if frame then
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if frame.name == module_name then
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if frame.frame2 and frame.frame2.valid then
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local new_group_name = frame.frame2.group_table.new_group_name.text
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local new_group_description = frame.frame2.group_table.new_group_description.text
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@ -168,10 +180,10 @@ local function refresh_gui()
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new_group_description = ''
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end
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local data = {player = p, frame = frame}
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local data = {player = player, frame = frame}
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build_group_gui(data)
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frame = Gui.get_player_active_frame(p)
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frame = Gui.get_player_active_frame(player)
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frame.frame2.group_table.new_group_name.text = new_group_name
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frame.frame2.group_table.new_group_description.text = new_group_description
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end
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@ -576,7 +576,7 @@ local function player_list_show(data)
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name = 'player_list_panel_header_' .. k,
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caption = v
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}
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header_label.style.font = 'default-bold'
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header_label.style.font = 'heading-2'
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header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
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end
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@ -677,6 +677,7 @@ local function player_list_show(data)
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}
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name_label.style.minimal_width = column_widths['name_label']
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name_label.style.maximal_width = column_widths['name_label']
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name_label.style.font = 'heading-3'
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-- RPG level
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if this.rpg_enabled then
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@ -689,6 +690,7 @@ local function player_list_show(data)
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}
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rpg_level_label.style.minimal_width = column_widths['rpg_level_label']
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rpg_level_label.style.maximal_width = column_widths['rpg_level_label']
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rpg_level_label.style.font = 'heading-3'
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end
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-- Total time
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@ -700,6 +702,7 @@ local function player_list_show(data)
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}
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total_label.style.minimal_width = column_widths['total_label']
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total_label.style.maximal_width = column_widths['total_label']
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total_label.style.font = 'heading-3'
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-- Current time
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local current_label =
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@ -710,6 +713,7 @@ local function player_list_show(data)
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}
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current_label.style.minimal_width = column_widths['current_label']
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current_label.style.maximal_width = column_widths['current_label']
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current_label.style.font = 'heading-3'
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-- Poke
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local flow = player_list_panel_table.add {type = 'flow', name = 'button_flow_' .. i, direction = 'horizontal'}
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@ -127,22 +127,22 @@ local function add_global_stats(frame, player)
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local t = frame.add {type = 'table', column_count = 5}
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local l = t.add {type = 'label', caption = 'Rockets launched: '}
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l.style.font = 'default-game'
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l.style.font = 'heading-2'
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l.style.font_color = {r = 175, g = 75, b = 255}
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l.style.minimal_width = 140
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local rocketsLaunched_label = t.add {type = 'label', caption = format_number(player.force.rockets_launched, true)}
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rocketsLaunched_label.style.font = 'default-listbox'
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rocketsLaunched_label.style.font = 'heading-3'
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rocketsLaunched_label.style.font_color = {r = 0.9, g = 0.9, b = 0.9}
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rocketsLaunched_label.style.minimal_width = 123
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local bugs_dead_label = t.add {type = 'label', caption = 'Dead bugs: '}
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bugs_dead_label.style.font = 'default-game'
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bugs_dead_label.style.font = 'heading-2'
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bugs_dead_label.style.font_color = {r = 0.90, g = 0.3, b = 0.3}
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bugs_dead_label.style.minimal_width = 100
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local killcount_label = t.add {type = 'label', caption = format_number(tonumber(get_total_biter_killcount(player.force)), true)}
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killcount_label.style.font = 'default-listbox'
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killcount_label.style.font = 'heading-3'
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killcount_label.style.font_color = {r = 0.9, g = 0.9, b = 0.9}
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killcount_label.style.minimal_width = 145
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end
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@ -191,10 +191,10 @@ local function show_score(data)
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caption = cap,
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name = header.name
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}
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label.style.font = 'default-listbox'
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label.style.font = 'heading-2'
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label.style.font_color = {r = 0.98, g = 0.66, b = 0.22} -- yellow
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label.style.minimal_width = 150
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label.style.horizontal_align = 'right'
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label.style.horizontal_align = 'center'
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end
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-- Score list
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@ -243,10 +243,10 @@ local function show_score(data)
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caption = column.caption,
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color = column.color or default_color
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}
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label.style.font = 'default'
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label.style.font = 'heading-3'
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label.style.minimal_width = 150
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label.style.maximal_width = 150
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label.style.horizontal_align = 'right'
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label.style.horizontal_align = 'center'
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end -- foreach column
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end -- foreach entry
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end
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@ -66,42 +66,44 @@ local function draw_main_frame(player)
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}
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else
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for _, i in ipairs(instances) do
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viewer_table.add {
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type = 'label',
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caption = i.name,
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tooltip = i.connected .. '\nVersion: ' .. i.version,
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style = 'caption_label'
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}
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local flow = viewer_table.add {type = 'flow'}
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flow.style.horizontal_align = 'right'
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flow.style.horizontally_stretchable = true
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local empty_flow = viewer_table.add {type = 'flow'}
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local button =
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empty_flow.add {
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type = 'button',
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caption = 'Connect',
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tooltip = 'Click to connect to this server.\n' .. i.connected .. '\nVersion: ' .. i.version,
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name = instance_id_name
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}
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Gui.set_data(button, i.id)
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apply_button_style(button)
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if string.len(i.name) > 1 then
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viewer_table.add {
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type = 'label',
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caption = i.name,
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tooltip = i.connected .. '\nVersion: ' .. i.version,
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style = 'caption_label'
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}
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local flow = viewer_table.add {type = 'flow'}
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flow.style.horizontal_align = 'right'
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flow.style.horizontally_stretchable = true
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local empty_flow = viewer_table.add {type = 'flow'}
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local button =
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empty_flow.add {
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type = 'button',
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caption = 'Connect',
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tooltip = 'Click to connect to this server.\n' .. i.connected .. '\nVersion: ' .. i.version,
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name = instance_id_name
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}
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Gui.set_data(button, i.id)
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apply_button_style(button)
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if i.id == instance.id then
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button.enabled = false
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button.tooltip = 'You are here'
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elseif i.status == 'unknown' then
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button.enabled = i.game_port ~= nil
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button.style.font_color = {r = 0.65}
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button.style.hovered_font_color = {r = 0.65}
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button.style.clicked_font_color = {r = 0.65}
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button.style.disabled_font_color = {r = 0.75, g = 0.1, b = 0.1}
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button.tooltip = 'Unknown status for this server'
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elseif i.status ~= 'running' then
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button.enabled = false
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button.tooltip = 'This server is offline'
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elseif i.version ~= instance.version then
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button.enabled = false
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button.tooltip = "We're on version: " .. instance.version .. '\nDestination server is on version: ' .. i.version
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if i.id == instance.id then
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button.enabled = false
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button.tooltip = 'You are here'
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elseif i.status == 'unknown' then
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button.enabled = i.game_port ~= nil
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button.style.font_color = {r = 0.65}
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button.style.hovered_font_color = {r = 0.65}
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button.style.clicked_font_color = {r = 0.65}
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button.style.disabled_font_color = {r = 0.75, g = 0.1, b = 0.1}
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button.tooltip = 'Unknown status for this server'
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elseif i.status ~= 'running' then
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button.enabled = false
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button.tooltip = 'This server is offline'
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elseif i.version ~= instance.version then
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button.enabled = false
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button.tooltip = "We're on version: " .. instance.version .. '\nDestination server is on version: ' .. i.version
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end
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end
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end
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end
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