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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-01 13:08:05 +02:00

one new room

This commit is contained in:
MewMew 2020-02-24 16:18:11 +01:00
parent c988c42522
commit c053dda9d3

View File

@ -1,4 +1,5 @@
local Basic_markets = require "functions.basic_markets"
local Biter_pets = require "modules.biter_pets"
local get_noise = require 'maps.stone_maze.noise'
local room = {}
@ -306,6 +307,24 @@ room.maze = function(surface, cell_left_top, direction)
surface.spill_item_stack({x = left_top.x + grid_size * 0.5, y = left_top.y + grid_size * 0.5}, get_loot_item_stack(), true, nil, true)
end
room.mr_nibbles = function(surface, cell_left_top, direction)
local left_top = {x = cell_left_top.x * grid_size, y = cell_left_top.y * grid_size}
local nibbler
local str = "biter"
if math.random(1, 2) == 1 then
str = "spitter"
end
if global.maze_depth > 250 then
nibbler = surface.create_entity({name = "behemoth-" .. str, position = {left_top.x + grid_size * 0.5, left_top.y + grid_size * 0.5}, force = "enemy"})
else
nibbler = surface.create_entity({name = "big-" .. str, position = {left_top.x + grid_size * 0.5, left_top.y + grid_size * 0.5}, force = "enemy"})
end
Biter_pets.tame_unit_for_closest_player(nibbler)
end
local room_weights = {
{func = room.worms, weight = 12},
{func = room.nests, weight = 8},
@ -314,7 +333,9 @@ local room_weights = {
{func = room.tons_of_rocks, weight = 35},
{func = room.quad_rocks, weight = 7},
{func = room.three_rocks, weight = 300},
{func = room.three_rocks, weight = 4},
{func = room.mr_nibbles, weight = 3},
{func = room.single_rock, weight = 8},
{func = room.checkerboard_ore, weight = 7},