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mtn v3 - use our own perlin
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maps/mountain_fortress_v3/get_perlin.lua
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135
maps/mountain_fortress_v3/get_perlin.lua
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local simplex_noise = require 'utils.simplex_noise'.d2
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--add or use noise templates from here
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local noises = {
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['bb_biterland'] = {
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{modifier = 0.001, weight = 1},
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{modifier = 0.01, weight = 0.35},
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{modifier = 0.1, weight = 0.015}
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},
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['bb_ore'] = {{modifier = 0.0042, weight = 1}, {modifier = 0.031, weight = 0.08}, {modifier = 0.1, weight = 0.025}},
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['cave_ponds'] = {{modifier = 0.01, weight = 0.75}, {modifier = 0.15, weight = 0.08}},
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['smol_areas'] = {{modifier = 0.005, weight = 0.85}, {modifier = 0.15, weight = 0.025}, {modifier = 0.15, weight = 0.035}},
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['cave_worms'] = {{modifier = 0.001, weight = 1}, {modifier = 0.1, weight = 0.06}},
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['cave_rivers'] = {
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{modifier = 0.007, weight = 0.75},
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{modifier = 0.0090, weight = 0.30},
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{modifier = 0.075, weight = 0.03}
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},
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['cave_rivers_2'] = {
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{modifier = 0.003, weight = 1},
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{modifier = 0.01, weight = 0.21},
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{modifier = 0.05, weight = 0.01}
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},
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['cave_rivers_3'] = {
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{modifier = 0.002, weight = 1},
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{modifier = 0.01, weight = 0.15},
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{modifier = 0.05, weight = 0.01}
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},
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['cave_rivers_4'] = {
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{modifier = 0.001, weight = 1},
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{modifier = 0.01, weight = 0.11},
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{modifier = 0.05, weight = 0.01}
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},
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['decoratives'] = {{modifier = 0.03, weight = 1}, {modifier = 0.05, weight = 0.25}, {modifier = 0.1, weight = 0.05}},
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['dungeons'] = {{modifier = 0.003, weight = 1}, {modifier = 0.006, weight = 0.25}},
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['dungeon_sewer'] = {
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{modifier = 0.0005, weight = 1},
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{modifier = 0.005, weight = 0.015},
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{modifier = 0.025, weight = 0.0015}
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},
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['large_caves'] = {
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{modifier = 0.0033, weight = 1},
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{modifier = 0.01, weight = 0.22},
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{modifier = 0.05, weight = 0.05},
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{modifier = 0.1, weight = 0.04}
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},
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['n1'] = {{modifier = 0.0001, weight = 1}},
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['n2'] = {{modifier = 0.001, weight = 1}},
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['n3'] = {{modifier = 0.01, weight = 1}},
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['n4'] = {{modifier = 0.1, weight = 1}},
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['n5'] = {{modifier = 0.07, weight = 1}},
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['watery_world'] = {
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{modifier = 0.0007, weight = 1},
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{modifier = 0.01, weight = 0.02},
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{modifier = 0.1, weight = 0.005}
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},
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['no_rocks'] = {
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{modifier = 0.0045, weight = 0.95},
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{modifier = 0.017, weight = 0.25},
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{modifier = 0.045, weight = 0.045},
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{modifier = 0.088, weight = 0.035}
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},
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['no_rocks_2'] = {{modifier = 0.016, weight = 1.15}, {modifier = 0.13, weight = 0.095}},
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['oasis'] = {
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{modifier = 0.0015, weight = 1},
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{modifier = 0.0025, weight = 0.5},
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{modifier = 0.01, weight = 0.15},
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{modifier = 0.1, weight = 0.017}
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},
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['scrapyard'] = {
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{modifier = 0.005, weight = 1},
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{modifier = 0.01, weight = 0.35},
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{modifier = 0.05, weight = 0.23},
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{modifier = 0.1, weight = 0.11}
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},
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['big_cave'] = {
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{modifier = 0.003, weight = 1},
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{modifier = 0.02, weight = 0.05},
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{modifier = 0.15, weight = 0.02}
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},
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['small_caves'] = {
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{modifier = 0.006, weight = 1},
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{modifier = 0.04, weight = 0.15},
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{modifier = 0.22, weight = 0.05}
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},
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['small_caves_2'] = {
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{modifier = 0.009, weight = 1},
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{modifier = 0.05, weight = 0.25},
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{modifier = 0.25, weight = 0.05}
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},
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['forest_location'] = {
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{modifier = 0.006, weight = 1},
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{modifier = 0.01, weight = 0.25},
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{modifier = 0.05, weight = 0.15},
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{modifier = 0.1, weight = 0.05}
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},
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['forest_density'] = {
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{modifier = 0.01, weight = 1},
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{modifier = 0.05, weight = 0.5},
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{modifier = 0.1, weight = 0.025}
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},
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['cave_miner_01'] = {
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{modifier = 0.002, weight = 1},
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{modifier = 0.003, weight = 0.5},
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{modifier = 0.01, weight = 0.01},
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{modifier = 0.1, weight = 0.015}
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},
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['cave_miner_02'] = {
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{modifier = 0.006, weight = 1},
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{modifier = 0.02, weight = 0.15},
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{modifier = 0.25, weight = 0.025}
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},
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['cm_ponds'] = {{modifier = 0.025, weight = 1}, {modifier = 0.05, weight = 0.25}, {modifier = 0.1, weight = 0.05}},
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['cm_ocean'] = {
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{modifier = 0.002, weight = 1},
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{modifier = 0.004, weight = 1},
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{modifier = 0.02, weight = 0.05}
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}
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}
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--returns a float number between -1 and 1
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local function get_noise(name, pos, seed)
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local noise = 0
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local d = 0
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for i = 1, #noises[name] do
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local mod = noises[name]
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noise = noise + simplex_noise(pos.x * mod[i].modifier, pos.y * mod[i].modifier, seed, 0xF) * mod[i].weight
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d = d + mod[i].weight
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seed = seed + seed / seed
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end
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noise = noise / d
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return noise
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end
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return get_noise
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