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Remove unused local
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@ -355,7 +355,7 @@ local has_the_game_ended = function()
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game.print(({'main.reset_in', cause_msg, this.game_reset_tick / 60}), {r = 0.22, g = 0.88, b = 0.22})
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end
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local diff_name = Difficulty.get('name')
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-- local diff_name = Difficulty.get('name')
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if this.soft_reset and this.game_reset_tick == 0 then
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this.game_reset_tick = nil
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