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42
modules/no_handcrafting.lua
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42
modules/no_handcrafting.lua
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-- Disables all hand-crafting recipes and spawns a assembling-machine-2 close to spawn --- by Quadrum
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-- "would make it so there is only 1 crafting machine that can not be mined and players have to fight over what it is making in the beginning" ~mewmew
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local function disable_recipe(recipe, force)
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force.set_hand_crafting_disabled_for_recipe(recipe.name, 1)
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end
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local function on_player_joined_game(event)
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if game.tick == 0 then
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local surface = game.surfaces[1];
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local power_source = surface.create_entity({name = "solar-panel", position={x=-4,y=3}, force="player"});
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power_source.destructible = false;
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power_source.minable = true;
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local power_pole = surface.create_entity({name = "small-electric-pole", position={x=-4,y=1}, force="player"});
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power_pole.destructible = false;
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power_pole.minable = true;
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local assembler = surface.create_entity({name="assembling-machine-2", position={x=-4,y=-1}, force="player"});
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e.destructible = false;
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e.minable = false;
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e.operable = true;
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end
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end
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local function on_pre_player_crafted_item(event)
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local recipe = event.recipe
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local player = game.players[event.player_index]
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local count = event.queued_count
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player.cancel_crafting({index=1, count=count})
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disable_recipe(recipe, player.force)
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end
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local Event = require "utils.event"
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Event.on_init(on_init)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_pre_player_crafted_item, on_pre_player_crafted_item)
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