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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-12-07 23:13:32 +02:00

commands - clear corpses is now a button bottom gui

This commit is contained in:
Gerkiz
2020-12-29 13:46:05 +01:00
parent 25b2551976
commit c38ccbd641

View File

@@ -4,6 +4,7 @@ local Server = require 'utils.server'
local Color = require 'utils.color_presets'
local Event = require 'utils.event'
local Global = require 'utils.global'
local Gui = require 'utils.gui'
local this = {
players = {}
@@ -18,6 +19,10 @@ Global.register(
local Public = {}
local clear_corpse_main_button_name = Gui.uid_name()
local clear_corpse_button_name = Gui.uid_name()
local bottom_quickbar_button_name = Gui.uid_name()
commands.add_command(
'spaghetti',
'Does spaghett.',
@@ -340,51 +345,73 @@ commands.add_command(
end
)
local function clear_corpses(cmd)
local player
local trusted = Session.get_trusted_table()
local param
if cmd and cmd.player then
player = cmd.player
param = 50
elseif cmd then
player = game.player
param = tonumber(cmd.parameter)
end
if not player or not player.valid then
return
end
local p = player.print
if not trusted[player.name] then
if not player.admin then
p('[ERROR] Only admins and trusted weebs are allowed to run this command!', Color.fail)
return
end
end
if param == nil then
player.print('[ERROR] Must specify radius!', Color.fail)
return
end
if param < 0 then
player.print('[ERROR] Value is too low.', Color.fail)
return
end
if param > 500 then
player.print('[ERROR] Value is too big.', Color.fail)
return
end
local pos = player.position
local i = 0
local radius = {{x = (pos.x + -param), y = (pos.y + -param)}, {x = (pos.x + param), y = (pos.y + param)}}
for _, entity in pairs(player.surface.find_entities_filtered {area = radius, type = 'corpse'}) do
if entity.corpse_expires then
entity.destroy()
i = i + 1
end
end
local corpse = 'corpse'
if i > 1 then
corpse = 'corpses'
end
if i == 0 then
player.print('[color=blue][Cleaner][/color] No corpses to clear!', Color.warning)
else
player.print('[color=blue][Cleaner][/color] Cleared ' .. i .. ' ' .. corpse .. '!', Color.success)
end
end
commands.add_command(
'clear-corpses',
'Clears all the biter corpses..',
function(cmd)
local player = game.player
local trusted = Session.get_trusted_table()
local param = tonumber(cmd.parameter)
if not player or not player.valid then
return
end
local p = player.print
if not trusted[player.name] then
if not player.admin then
p('[ERROR] Only admins and trusted weebs are allowed to run this command!', Color.fail)
return
end
end
if param == nil then
player.print('[ERROR] Must specify radius!', Color.fail)
return
end
if param < 0 then
player.print('[ERROR] Value is too low.', Color.fail)
return
end
if param > 500 then
player.print('[ERROR] Value is too big.', Color.fail)
return
end
local pos = player.position
local radius = {{x = (pos.x + -param), y = (pos.y + -param)}, {x = (pos.x + param), y = (pos.y + param)}}
for _, entity in pairs(player.surface.find_entities_filtered {area = radius, type = 'corpse'}) do
if entity.corpse_expires then
entity.destroy()
end
end
player.print('Cleared biter-corpses.', Color.success)
clear_corpses(cmd)
end
)
local on_player_joined_game = function(event)
local player = game.players[event.player_index]
local on_player_joined_game = function(player)
if this.creative_enabled then
if not this.players[player.index] then
Public.insert_all_items(player)
@@ -475,6 +502,94 @@ function Public.reset()
this.players = {}
end
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
----! Gui Functions ! ----
local function create_frame(player)
local gui = player.gui
local frame = gui.screen[clear_corpse_main_button_name]
if frame and frame.valid then
return frame
end
frame =
player.gui.screen.add {
type = 'frame',
name = clear_corpse_main_button_name,
direction = 'vertical'
}
frame.style.padding = 3
frame.style.minimal_height = 96
frame.style.top_padding = 4
local inner_frame =
frame.add {
type = 'frame',
direction = 'vertical'
}
inner_frame.style = 'quick_bar_inner_panel'
inner_frame.add {
type = 'sprite-button',
sprite = 'entity/character',
name = clear_corpse_button_name,
tooltip = 'Click to clear corpses!',
style = 'quick_bar_page_button'
}
local bottom_quickbar_button =
inner_frame.add {
type = 'sprite-button',
name = bottom_quickbar_button_name,
style = 'quick_bar_page_button'
}
this.bottom_quickbar_button = {name = bottom_quickbar_button_name, frame = bottom_quickbar_button}
return frame
end
local function set_location(player)
local frame = create_frame(player)
local resolution = player.display_resolution
local scale = player.display_scale
frame.location = {
x = (resolution.width / 2) - ((54 + 258) * scale),
y = (resolution.height - (96 * scale))
}
end
Gui.on_click(
clear_corpse_button_name,
function(event)
clear_corpses(event)
end
)
Event.add(
defines.events.on_player_joined_game,
function(event)
local player = game.players[event.player_index]
on_player_joined_game(player)
set_location(player)
end
)
Event.add(
defines.events.on_player_display_resolution_changed,
function(event)
local player = game.get_player(event.player_index)
set_location(player)
end
)
Event.add(
defines.events.on_player_display_scale_changed,
function(event)
local player = game.get_player(event.player_index)
set_location(player)
end
)
return Public