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Update geometry.lua
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@ -40,6 +40,10 @@ function Public.vector_sum(...)
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return result
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return result
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end
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end
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function Public.vector_scaled(vec, scalar)
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return { x = vec.x * scalar, y = vec.y * scalar }
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end
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function Public.vector_distance(vec1, vec2)
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function Public.vector_distance(vec1, vec2)
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local vecx = vec2.x - vec1.x
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local vecx = vec2.x - vec1.x
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local vecy = vec2.y - vec1.y
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local vecy = vec2.y - vec1.y
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