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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-07 13:31:40 +02:00
map ping when chest is unlocked
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ca7fd371d1
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@ -202,7 +202,9 @@ function Public.set_container(expanse, entity)
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if #container.price == 0 then
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Public.expand(expanse, container.left_top)
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expanse.containers[entity.unit_number] = nil
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local a = math.floor(expanse.square_size * 0.5)
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local expansion_position = {x = expanse.containers[entity.unit_number].left_top.x + a, y = expanse.containers[entity.unit_number].left_top.y + a}
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expanse.containers[entity.unit_number] = nil
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if not inventory.is_empty() then
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for name, count in pairs(inventory.get_contents()) do
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entity.surface.spill_item_stack(entity.position, {name = name, count = count}, true, nil, false)
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@ -213,7 +215,7 @@ function Public.set_container(expanse, entity)
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end
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entity.destructible = true
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entity.die()
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return
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return expansion_position
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end
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for slot = 1, 30, 1 do
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@ -108,22 +108,26 @@ local function on_chunk_generated(event)
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event.surface.set_tiles(tiles, true)
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end
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local function on_gui_opened(event)
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local function container_opened(event)
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local entity = event.entity
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if not entity then return end
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if not entity.valid then return end
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if not entity.unit_number then return end
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if entity.force.index ~= 3 then return end
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Functions.set_container(expanse, entity)
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if entity.force.index ~= 3 then return end
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local expansion_position = Functions.set_container(expanse, entity)
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if expansion_position then
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local player = game.players[event.player_index]
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local colored_player_name = table.concat({"[color=", player.color.r * 0.6 + 0.35, ",", player.color.g * 0.6 + 0.35, ",", player.color.b * 0.6 + 0.35, "]", player.name, "[/color]"})
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game.print(colored_player_name .. " unlocked new grounds! [gps=" .. math.floor(expansion_position.x) .. "," .. math.floor(expansion_position.y) .. ",expanse]")
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end
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end
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local function on_gui_opened(event)
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container_opened(event)
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end
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local function on_gui_closed(event)
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local entity = event.entity
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if not entity then return end
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if not entity.valid then return end
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if not entity.unit_number then return end
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if entity.force.index ~= 3 then return end
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Functions.set_container(expanse, entity)
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container_opened(event)
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end
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local ores = {"iron-ore", "iron-ore", "copper-ore", "coal"}
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@ -171,7 +175,7 @@ local function on_player_left_game(event)
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for _ = 1, removed_count, 1 do
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player.surface.spill_item_stack(player.position, {name = "small-plane", count = 1}, false, nil, false)
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end
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game.print(player.name .. " dropped their tokens! [gps=" .. math.floor(player.position.x) .. "," .. math.floor(player.position.y) .. "]")
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game.print(player.name .. " dropped their tokens! [gps=" .. math.floor(player.position.x) .. "," .. math.floor(player.position.y) .. "," .. player.surface.name .. "]")
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end
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end
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