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https://github.com/ComfyFactory/ComfyFactorio.git
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Uniformize table.remove and table.insert in module
Use table.remove() and table.insert() uniformly in module clear_vacant_players.
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@ -24,6 +24,7 @@ Global.register(
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local Public = {events = {remove_surface = Event.generate_event_name('remove_surface')}}
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local remove = table.remove
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local insert = table.insert
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function Public.dump_expired_players()
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if not this.settings.is_enabled then
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@ -92,7 +93,7 @@ function Public.dump_expired_players()
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if player_inv[ii].valid then
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for iii = 1, #player_inv[ii], 1 do
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if player_inv[ii][iii].valid then
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items[#items + 1] = player_inv[ii][iii]
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insert(items, player_inv[ii][iii])
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end
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end
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end
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@ -193,11 +194,11 @@ Event.add(
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local ticker = game.tick
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if player and player.online_time >= this.settings.required_online_time then
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if player.character then
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this.offline_players[#this.offline_players + 1] = {
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insert(this.offline_players, {
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index = event.player_index,
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name = player.name,
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tick = ticker + this.settings.clear_player_after_tick
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}
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})
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end
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end
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end
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