1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-22 03:38:48 +02:00

decoratives for dirt biome

This commit is contained in:
MewMew 2020-04-04 20:50:58 +02:00
parent eb74c7daeb
commit d14e80d243
7 changed files with 36 additions and 18 deletions

View File

@ -16,7 +16,7 @@ local function concrete(surface, room)
table_shuffle_table(room.room_border_tiles)
for key, tile in pairs(room.room_border_tiles) do
surface.set_tiles({{name = "refined-concrete", position = tile.position}}, true)
if key < 8 then
if key % 8 == 1 then
surface.create_entity({name = "rock-big", position = tile.position})
else
surface.create_entity({name = "stone-wall", position = tile.position})

View File

@ -18,7 +18,7 @@ local function desert(surface, room)
if #room.room_border_tiles > 1 then table_shuffle_table(room.room_border_tiles) end
for key, tile in pairs(room.room_border_tiles) do
surface.set_tiles({{name = "sand-1", position = tile.position}}, true)
if key < 9 then
if key % 8 == 1 then
surface.create_entity({name = "rock-big", position = tile.position})
else
if math_random(1, 9) == 1 then

View File

@ -1,4 +1,5 @@
local Functions = require "maps.dungeons.functions"
local Get_noise = require "utils.get_noise"
local table_shuffle_table = table.shuffle_table
local table_insert = table.insert
@ -6,25 +7,36 @@ local table_remove = table.remove
local math_random = math.random
local math_abs = math.abs
local decoratives = {"brown-asterisk", "brown-carpet-grass", "brown-fluff", "brown-fluff-dry", "brown-hairy-grass", "brown-asterisk", "brown-fluff", "brown-fluff-dry"}
local ores = {"iron-ore", "iron-ore", "iron-ore", "iron-ore", "copper-ore", "copper-ore", "copper-ore","coal", "coal","stone", "stone"}
local trees = {"dead-dry-hairy-tree", "dead-grey-trunk", "dead-tree-desert", "dry-hairy-tree", "dry-tree"}
local size_of_trees = #trees
local function draw_deco(surface, position, decorative_name, seed)
if surface.get_tile(position).name == "water" then return end
local noise = Get_noise("decoratives", position, seed)
if math_abs(noise) > 0.35 then
surface.create_decoratives{check_collision = false, decoratives = {{name = decorative_name, position = position, amount = math.floor(math.abs(noise * 3)) + 1}}}
end
end
local function draw_room_decoratives(surface, room)
local seed = game.surfaces[1].map_gen_settings.seed + math_random(1, 1000000)
local decorative_name = decoratives[math_random(1, #decoratives)]
for _, tile in pairs(room.path_tiles) do draw_deco(surface, tile.position, decorative_name, seed) end
for _, tile in pairs(room.room_border_tiles) do draw_deco(surface, tile.position, decorative_name, seed) end
for _, tile in pairs(room.room_tiles) do draw_deco(surface, tile.position, decorative_name, seed) end
end
local function dirtlands(surface, room)
local path_tile = "dirt-" .. math_random(1, 3)
for _, tile in pairs(room.path_tiles) do
surface.set_tiles({{name = path_tile, position = tile.position}}, true)
end
if #room.room_border_tiles > 1 then table_shuffle_table(room.room_border_tiles) end
for key, tile in pairs(room.room_border_tiles) do
surface.set_tiles({{name = "dirt-4", position = tile.position}}, true)
if key < 9 then
surface.create_entity({name = "rock-big", position = tile.position})
end
end
if not room.room_border_tiles[1] then draw_room_decoratives(surface, room) return end
if #room.room_tiles > 1 then table_shuffle_table(room.room_tiles) end
table_shuffle_table(room.room_tiles)
for key, tile in pairs(room.room_tiles) do
surface.set_tiles({{name = "dirt-7", position = tile.position}}, true)
if math_random(1, 64) == 1 then
@ -68,6 +80,16 @@ local function dirtlands(surface, room)
end
end
end
table_shuffle_table(room.room_border_tiles)
for key, tile in pairs(room.room_border_tiles) do
surface.set_tiles({{name = "dirt-4", position = tile.position}}, true)
if key % 8 == 1 then
surface.create_entity({name = "rock-big", position = tile.position})
end
end
draw_room_decoratives(surface, room)
end
return dirtlands

View File

@ -47,7 +47,7 @@ local function doom(surface, room)
if #room.room_border_tiles > 1 then table_shuffle_table(room.room_border_tiles) end
for key, tile in pairs(room.room_border_tiles) do
surface.set_tiles({{name = "black-refined-concrete", position = tile.position}}, true)
if key < 9 then
if key % 8 == 1 then
surface.create_entity({name = "rock-big", position = tile.position})
end
end

View File

@ -52,7 +52,7 @@ local function glitch(surface, room)
table_shuffle_table(room.room_border_tiles)
for key, tile in pairs(room.room_border_tiles) do
surface.set_tiles({{name = "lab-dark-2", position = tile.position}}, true)
if key < 7 then
if key % 8 == 1 then
surface.create_entity({name = "rock-big", position = tile.position})
end
end

View File

@ -42,7 +42,7 @@ local function grasslands(surface, room)
table_shuffle_table(room.room_tiles)
for key, tile in pairs(room.room_tiles) do
surface.set_tiles({{name = "grass-2", position = tile.position}}, true)
if math_random(1, 64) == 1 then
if math_random(1, 48) == 1 then
surface.create_entity({name = ores[math_random(1, #ores)], position = tile.position, amount = math_random(250, 500) + global.dungeons.depth * 10})
else
if math_random(1, 12) == 1 then
@ -81,10 +81,6 @@ local function grasslands(surface, room)
surface.set_tiles({{name = "grass-3", position = tile.position}}, true)
if key % 8 == 1 then
surface.create_entity({name = "rock-big", position = tile.position})
else
if math_random(1, 8) == 1 then
--surface.create_entity({name = tree_name, position = tile.position})
end
end
end

View File

@ -56,7 +56,7 @@ local function red_desert(surface, room)
if #room.room_border_tiles > 1 then table_shuffle_table(room.room_border_tiles) end
for key, tile in pairs(room.room_border_tiles) do
surface.set_tiles({{name = "red-desert-1", position = tile.position}}, true)
if key < 9 then
if key % 8 == 1 then
surface.create_entity({name = "rock-big", position = tile.position})
else
if math_random(1, 3) > 1 then