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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-24 03:47:58 +02:00
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MewMew 2019-05-28 16:16:30 +02:00
parent 62ad6e61e5
commit d237f5867a

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maps/stone_maze.lua Normal file
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require "modules.satellite_score"
local event = require 'utils.event'
local table_insert = table.insert
local math_random = math.random
local grid_size = 16
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if player.online_time == 0 then
player.insert{name = 'landfill', count = 200}
player.insert{name = 'iron-plate', count = 32}
player.insert{name = 'iron-gear-wheel', count = 16}
end
end
local function coord_to_string(pos)
local x = pos[1]
local y = pos[2]
if pos.x then x = pos.x end
if pos.y then y = pos.y end
return tostring(x .. "_" .. y)
end
local directions = {{-1, 0}, {1, 0}, {0, 1}, {0, -1}}
local cells_1x1 = {
["0_-1"] = {core = {{0, 0}}, border = {{-1, 0}, {1, 0}, {-1, -1}, {1, -1}, {0, -1}}},
["0_1"] = {core = {{0, 0}}, border = {{-1, 0}, {1, 0}, {1, 1}, {-1, 1}, {0, 1}}},
["-1_0"] = {core = {{0, 0}}, border = {{-1, 0}, {-1, -1}, {-1, 1}, {0, -1}, {0, 1}}},
["1_0"] = {core = {{0, 0}}, border = {{1, 0}, {1, 1}, {1, -1}, {0, -1}, {0, 1}}}
}
local cells_2x2 = {
["0_-1"] = {core = {{0, 0}, {-1, 0}, {-1, -1}, {0, -1}}, border = {{-1, 0}, {1, 0}, {-1, -1}, {1, -1}, {0, -1}}},
["0_1"] = {core = {{0, 0}}, border = {{-1, 0}, {1, 0}, {1, 1}, {-1, 1}, {0, 1}}},
["-1_0"] = {core = {{0, 0}}, border = {{-1, 0}, {-1, -1}, {-1, 1}, {0, -1}, {0, 1}}},
["1_0"] = {core = {{0, 0}}, border = {{1, 0}, {1, 1}, {1, -1}, {0, -1}, {0, 1}}}
}
local function on_chunk_generated(event)
local surface = event.surface
local left_top = event.area.left_top
local tiles = {}
if left_top.x == 0 and left_top.y == 0 then
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local tile_name = "out-of-map"
if x < grid_size and y < grid_size then tile_name = "dirt-7" end
local p = {x = left_top.x + x, y = left_top.y + y}
surface.set_tiles({{name = tile_name, position = p}}, true)
end
end
return
end
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local p = {x = left_top.x + x, y = left_top.y + y}
surface.set_tiles({{name = "out-of-map", position = p}}, true)
end
end
end
local function can_1x1_expand(cell_position, direction)
for _, v in pairs(cells_1x1[coord_to_string(direction)].core) do
local p = {x = cell_position.x + v[1], y = cell_position.y + v[2]}
if global.maze_cells[coord_to_string(p)] then return false end
end
for _, v in pairs(cells_1x1[coord_to_string(direction)].border) do
local p = {x = cell_position.x + v[1], y = cell_position.y + v[2]}
if global.maze_cells[coord_to_string(p)] then return false end
end
return true
end
local function set_cell(surface, cell_position, direction)
if can_1x1_expand(cell_position, direction) then
local left_top = {x = cell_position.x * grid_size, y = cell_position.y * grid_size}
for x = 0, grid_size - 1, 1 do
for y = 0, grid_size - 1, 1 do
local pos = {left_top.x + x, left_top.y + y}
surface.set_tiles({{name = "dirt-7", position = pos}}, true)
end
end
global.maze_cells[coord_to_string(cell_position)] = true
end
end
local function set_cells(surface, cell_position)
for _, d in pairs(directions) do
local p = {x = cell_position.x + d[1], y = cell_position.y + d[2]}
if not global.maze_cells[coord_to_string(p)] then set_cell(surface, p, d) end
end
end
local function on_player_changed_position(event)
local position = game.players[event.player_index].position
local surface = game.players[event.player_index].surface
local cell_x = math.floor(position.x / grid_size)
local cell_y = math.floor(position.y / grid_size)
--game.print(position.x / grid_size - cell_x)
if position.x / grid_size - cell_x < 0.05 then return end
if position.x / grid_size - cell_x > 0.95 then return end
if position.y / grid_size - cell_y < 0.05 then return end
if position.y / grid_size - cell_y > 0.95 then return end
local cell_position = {x = cell_x, y = cell_y}
set_cells(surface, cell_position)
end
local function on_init(event)
global.maze_cells = {}
game.forces["player"].set_spawn_position({x = grid_size * 0.5, y = grid_size * 0.5}, game.surfaces.nauvis)
end
event.on_init(on_init)
event.add(defines.events.on_player_changed_position, on_player_changed_position)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_chunk_generated, on_chunk_generated)