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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00

map settings tab for bb

This commit is contained in:
MewMew 2019-11-29 05:56:24 +01:00
parent c7d607193d
commit d2ee5b254a
5 changed files with 143 additions and 16 deletions

View File

@ -1,18 +1,10 @@
--BITER BATTLES CONFIG--
local bb_config = {
--TEAM SETTINGS--
["team_balancing"] = true, --Should players only be able to join a team that has less or equal members than the opposing team?
["only_admins_vote"] = false, --Are only admins able to vote on the global difficulty?
--Optional custom team names, can also be modified via "Team Manager"
["north_side_team_name"] = "Team North",
["south_side_team_name"] = "Team South",
--GENERAL SETTINGS--
["blueprint_library_importing"] = false, --Allow the importing of blueprints from the blueprint library?
["blueprint_string_importing"] = false, --Allow the importing of blueprints via blueprint strings?
--MAP PREGENERATION--
["map_pregeneration_radius"] = 0, --3 horizontal radiuses in chunks to pregenerate at the start of the map.
["on_init_pregen"] = false, --Generate some chunks on_init?

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@ -29,7 +29,7 @@ end
local function poll_difficulty(player)
if player.gui.center["difficulty_poll"] then player.gui.center["difficulty_poll"].destroy() return end
if bb_config.only_admins_vote or global.tournament_mode then
if global.bb_settings.only_admins_vote or global.tournament_mode then
if not player.admin then return end
end
@ -86,7 +86,7 @@ local function on_player_joined_game(event)
local player = game.players[event.player_index]
if game.tick < timeout then
if not global.difficulty_player_votes[player.name] then
if bb_config.only_admins_vote or global.tournament_mode then
if global.bb_settings.only_admins_vote or global.tournament_mode then
if player.admin then poll_difficulty(player) end
else
poll_difficulty(player)
@ -122,7 +122,7 @@ local function on_gui_click(event)
if game.tick > timeout then event.element.parent.destroy() return end
local i = tonumber(event.element.name)
if bb_config.only_admins_vote or global.tournament_mode then
if global.bb_settings.only_admins_vote or global.tournament_mode then
if player.admin then
game.print(player.name .. " has voted for " .. difficulties[i].name .. " difficulty!", difficulties[i].print_color)
global.difficulty_player_votes[player.name] = i

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@ -285,7 +285,7 @@ function join_team(player, force_name, forced_join)
local enemy_team = "south"
if force_name == "south" then enemy_team = "north" end
if not global.training_mode and bb_config.team_balancing then
if not global.training_mode and global.bb_settings.team_balancing then
if not forced_join then
if #game.forces[force_name].connected_players > #game.forces[enemy_team].connected_players then
if not global.chosen_team[player.name] then

View File

@ -1,12 +1,25 @@
-- Biter Battles v2 -- by MewMew
require "on_tick_schedule"
local bb_config = require "maps.biter_battles_v2.config"
require "on_tick_schedule"
require "maps.biter_battles_v2.map_settings_tab"
require "modules.spawners_contain_biters"
require "modules.mineable_wreckage_yields_scrap"
local event = require 'utils.event'
local function init_settings()
global.bb_settings = {
--TEAM SETTINGS--
["team_balancing"] = true, --Should players only be able to join a team that has less or equal members than the opposing team?
["only_admins_vote"] = false, --Are only admins able to vote on the global difficulty?
--GENERAL SETTINGS--
["blueprint_library_importing"] = false, --Allow the importing of blueprints from the blueprint library?
["blueprint_string_importing"] = false, --Allow the importing of blueprints via blueprint strings?
}
end
local function init_surface()
local map_gen_settings = {}
map_gen_settings.water = math.random(15, 65) * 0.01
@ -88,10 +101,10 @@ local function init_forces()
f.set_cease_fire('south', true)
f.share_chart = false
if not bb_config.blueprint_library_importing then
if not global.bb_settings.blueprint_library_importing then
game.permissions.get_group("Default").set_allows_action(defines.input_action.grab_blueprint_record, false)
end
if not bb_config.blueprint_string_importing then
if not global.bb_settings.blueprint_string_importing then
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint_string, false)
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint, false)
end
@ -179,7 +192,8 @@ local function on_player_joined_game(event)
end
end
local function on_init(surface)
local function on_init()
init_settings()
init_surface()
init_forces()
global.gui_refresh_delay = 0

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@ -0,0 +1,121 @@
-- config tab --
local Tabs = require 'comfy_panel.main'
local functions = {
["map_settings_blueprint_toggle"] = function(event)
if event.element.switch_state == "left" then
game.permissions.get_group("Default").set_allows_action(defines.input_action.grab_blueprint_record, true)
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint_string, true)
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint, true)
global.bb_settings.blueprint_library_importing = true
game.print("The blueprint library has been enabled!")
else
game.permissions.get_group("Default").set_allows_action(defines.input_action.grab_blueprint_record, false)
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint_string, false)
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint, false)
global.bb_settings.blueprint_library_importing = false
game.print("The blueprint library has been disabled!")
end
end,
["map_settings_team_balancing_toggle"] = function(event)
if event.element.switch_state == "left" then
global.bb_settings.team_balancing = true
game.print("Team balancing has been enabled!")
else
global.bb_settings.team_balancing = false
game.print("Team balancing has been disabled!")
end
end,
["map_settings_only_admins_vote"] = function(event)
if event.element.switch_state == "left" then
global.bb_settings.only_admins_vote = true
global.difficulty_player_votes = {}
game.print("Admin-only difficulty voting has been enabled!")
else
global.bb_settings.only_admins_vote = false
game.print("Admin-only difficulty voting has been disabled!")
end
end,
}
local function add_switch(element, switch_state, name, description_main, description)
local t = element.add({type = "table", column_count = 5})
local label = t.add({type = "label", caption = "ON"})
label.style.padding = 0
label.style.left_padding= 10
label.style.font_color = {0.77, 0.77, 0.77}
local switch = t.add({type = "switch", name = name})
switch.switch_state = switch_state
switch.style.padding = 0
switch.style.margin = 0
local label = t.add({type = "label", caption = "OFF"})
label.style.padding = 0
label.style.font_color = {0.70, 0.70, 0.70}
local label = t.add({type = "label", caption = description_main})
label.style.padding = 2
label.style.left_padding= 10
label.style.minimal_width = 120
label.style.font = "heading-2"
label.style.font_color = {0.88, 0.88, 0.99}
local label = t.add({type = "label", caption = description})
label.style.padding = 2
label.style.left_padding= 10
label.style.single_line = false
label.style.font = "heading-3"
label.style.font_color = {0.85, 0.85, 0.85}
return switch
end
local build_config_gui = (function (player, frame)
frame.clear()
local admin = player.admin
local line_elements = {}
local switch_label_elements = {}
local label_elements = {}
line_elements[#line_elements + 1] = frame.add({type = "line"})
local switch_state = "right"
if global.bb_settings.blueprint_library_importing then switch_state = "left" end
local switch = add_switch(frame, switch_state, "map_settings_blueprint_toggle", "Blueprints", "Enables or disables the usage of blueprint strings and the library.")
if not admin then switch.ignored_by_interaction = true end
line_elements[#line_elements + 1] = frame.add({type = "line"})
local switch_state = "right"
if global.bb_settings.team_balancing then switch_state = "left" end
local switch = add_switch(frame, switch_state, "map_settings_team_balancing_toggle", "Team Balancing", "Players can only join a team that has less or equal players than the opposing.")
if not admin then switch.ignored_by_interaction = true end
line_elements[#line_elements + 1] = frame.add({type = "line"})
local switch_state = "right"
if global.bb_settings.only_admins_vote then switch_state = "left" end
local switch = add_switch(frame, switch_state, "map_settings_only_admins_vote", "Admin Vote", "Only admins can vote for map difficulty. Clears all currently existing votes.")
if not admin then switch.ignored_by_interaction = true end
line_elements[#line_elements + 1] = frame.add({type = "line"})
end)
local function on_gui_switch_state_changed(event)
if not event.element then return end
if not event.element.valid then return end
if functions[event.element.name] then
functions[event.element.name](event)
return
end
end
comfy_panel_tabs["MapSettings"] = build_config_gui
local event = require 'utils.event'
event.add(defines.events.on_gui_switch_state_changed, on_gui_switch_state_changed)