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mtn v3 - make health on respawn more random

This commit is contained in:
Gerkiz 2021-10-24 18:07:29 +02:00
parent ff951394bb
commit d32606323a

View File

@ -40,6 +40,23 @@ local random_respawn_messages = {
'Adrenalin is kicking in, but your body is damaged.'
}
local health_values = {
'0.35',
'0.40',
'0.45',
'0.50',
'0.55',
'0.60',
'0.65',
'0.70',
'0.75',
'0.80',
'0.85',
'0.90',
'0.95',
'1'
}
Global.register(
this,
function(t)
@ -1350,7 +1367,7 @@ function Public.on_player_respawned(event)
end
if player.character and player.character.valid then
Task.set_timeout_in_ticks(15, boost_movement_speed_on_respawn, {player = player})
player.character.health = round(player.character.health * 0.25)
player.character.health = round(player.character.health * health_values[random(1, #health_values)])
player.print(random_respawn_messages[random(1, #random_respawn_messages)])
end
end